From 79453b933ad070e8879ca0a1b2c0c7441e4fdfc5 Mon Sep 17 00:00:00 2001 From: Andrew Miner Date: Tue, 21 Oct 2025 10:40:53 -0600 Subject: [PATCH] Add backstory / principles --- .../static/notes/backstory.md | 39 +++++++++++++ .../static/notes/principles.md | 56 +++++++++++++++++++ 2 files changed, 95 insertions(+) create mode 100644 mcpacker/pack/mysteriousisland/static/notes/backstory.md create mode 100644 mcpacker/pack/mysteriousisland/static/notes/principles.md diff --git a/mcpacker/pack/mysteriousisland/static/notes/backstory.md b/mcpacker/pack/mysteriousisland/static/notes/backstory.md new file mode 100644 index 0000000..4c379b8 --- /dev/null +++ b/mcpacker/pack/mysteriousisland/static/notes/backstory.md @@ -0,0 +1,39 @@ +October 20th, 1897 + +It's been a long voyage, but a pleasant one. Having left Sydney on an east-bound steamer two weeks +ago, I expect we shall arrive in Chile in about another week's time. The book Mr. Phelps lent me on +hydraulic engineering is fascinating, and helps pass the time as we cross the South Pacific. Just +open ocean in all directions for days now. + + +October 22nd, 1897 + +We've had high seas these past four-and-twenty hours, which has been extremely disruptive to +everyone on board. I was hoping to adapt my plans for an industrial-scale excavator to include what +I've been learning on hydraulics, but it's impossible to keep the ink-pots from overturning. Alas, +the same has to be said for the contents of my stomach. This is the first time the ship has been +steady enough to even update my journal. It brings my grandmother's herb-lore to mind... if only +there were a source of fresh *Athelas* in the depths of the Pacific! + + +October 23rd, 1897 + +I got to tour the engine-room today! It was fascinating to see such a large engine at work. The +designs I've been creating for steam locomotives are far smaller. The amount of coal those +behemoths consume is beyond belief! + + +October 26th?, 1897 + +I don't know who might ever read this journal now, but I want to keep track of my own impressions +for as long as I last. Things were going exceedingly well when I last wrote, but calamity has +overtaken us since then. So far as I can tell, I'm the sole survivor of the H.M.S. Britannia, and +I've been marooned on an island (continent?) after our steamer was caught in a monstrous typhoon. +If I survive, I may record that tale, but I must conserve my ink and notebook as they are virtually +the only things I have left in my possession—not even shoes! + +I am profoundly blessed by the Creator to have lived outside Sherwood for most of my life with a +grandmother steeped in botanical knowledge. Little did I realize those pleasant walks at her side +might now mean the difference between life and death. My first priorities must be water, food, and +then shelter. I don't recall how long ago that bubble-and-squeak on the Promenade Deck was, but the +hollow feeling gnawing at me indicates that it's been longer than I like. diff --git a/mcpacker/pack/mysteriousisland/static/notes/principles.md b/mcpacker/pack/mysteriousisland/static/notes/principles.md new file mode 100644 index 0000000..85301ff --- /dev/null +++ b/mcpacker/pack/mysteriousisland/static/notes/principles.md @@ -0,0 +1,56 @@ +# Summary + +Mysterious Island is a modpack for Minecraft v1.20.1 built around the premiss of a Victorian-era +enigneer finding himself marooned in the South Pacific. His mechanical skills, and a bit of botany +learned at his grandmother's knee is all that stands between him and his own mortality. + +As he explores the countryside, he discovers the odd trace of long-abandoned industrial civilization +but no signs of any current inhabitants. Formerly domesticated flora and fauna have been left +feral long enough to have started to migrate back toward their ancestral forms and habitats. The +only dangers appear to be natural ones: starvation, predatory animals, exposure, and the odd +shipwreck containing dangerous pirates! + + +# Alterations from Vanilla Minecraft + +There are many game systems which are tuned to be more challenging survival game. In particular: + +* Natural healing is greatly diminished (~ 2 hearts healed per in-game day with adequate food). +* Hunger reduces even when the player is standing still. This effect isenough to deplete a full + hunger bar during the course of a single in-game day. +* Stack sizes for items are greatly reduced, and are mostly proportionate to the density of the + objects being carried,. +* Some surfaces are much more difficult to traverse (e.g., sand), causing a slow-down effect similar + to soul sand in vanilla. +* The player has a thirst meter which functions much like the hunger meter. +* Water found in the world contains contaminants and pathogens which need to be removed by boiling +* Only water from rivers and oceans automatically recreates water source blocks +* The player is vulnerable to both hot and cold weather, and it will be necessary to prepare + yourself with gear suitable to such environments. + +There are also a few things which have gotten a bit easier: + +* No undead mobs, Pillagers, etc. +* Grass pathways give the player a little speed boost, and paved roads an even bigger one. +* It's possible to make pathways on most soft surfaces (dirt, sand, gravel, etc.). +* All crops spawn naturally in the wild, but only in biomes where that plant naturally grows. +* Lots of additional food items and recipes are available. + + +# Finding Resources + +This modpack has a strong focus on exploration, and, to that end, you'll find that resources only +spawn in areas where they naturally would in the real world, and in ways you'd normally find them. +So, coal is found both as anthricite deep underground, and as peat in boggy areas. Deposits are +also spread out across the various biomes of the world, requiring that you explore extensively to +find everything you might want. + +Similarly, plants and animals only appear in biomes where they appear in nature. Potatoes are a +boreal, highland crop, while corn is an arid, subtropical one. You'll find the same is true for all +the other plants and animals in the modpack. + + +# Technology + +The modpack is set in the real world in the year 1897, so you can expect to find Victorian-era +technology available. No magic, potions, etc. from fantasy settings.