Checkpoint initial implementation

This commit is contained in:
Andrew Miner
2025-10-06 17:41:18 -06:00
parent 773e0a3d85
commit a8b6e6b15e
106 changed files with 3012 additions and 0 deletions
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# Class ############################################################################################
class Active:
"""
The time of day when a creature is normally most active.
"""
def __init__(self, name: str, start:int, end:int):
self.name = name
self.start = start
self.end = end
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
return f"Active<{self.name}>{{start:{self.start}, end:{self.end}}}"
# Constants ########################################################################################
DAY = Active("day", 0, 12000)
NIGHT = Active("night", 13000, 23000)
SUNRISE = Active("sunrise", 23000, 24000)
SUNSET = Active("sunset", 12000, 13000)
ANY = (SUNRISE, DAY, SUNSET, NIGHT)
DIURNAL = (DAY)
NOCTURNAL = (NIGHT)
CREPUSCULAR = (SUNRISE, SUNSET)
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from pytest import fixture
import tungston.core.fauna.active as active
# Tests ############################################################################################
def test_syntax():
pass
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# Class ############################################################################################
class Group:
"""
How many individuals are commonly present when encountering a creature.
"""
def __init__(self, name, smallest, largest):
self.name = name
self.smallest = smallest
self.largest = largest
def __eq__(self, other) -> bool:
if type(other) != type(self): return False
if other.largest != self.largest: return False
if other.smallest != self.smallest: return False
return True
def __hash__(self) -> int:
return hash((self.smallest, self.largest))
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
return str(self) + f"<{self.smallest} to {self.largest}>"
# Constants ########################################################################################
SOLO = Group("solo", 1, 1)
PAIR = Group("pair", 2, 2)
FAMILY = Group("family", 2, 4)
TROUP = Group("troup", 3, 6)
HERD = Group("herd", 4, 8)
ALL = [SOLO, PAIR, FAMILY, TROUP, HERD]
# Helper Functions #################################################################################
def merge(*groups):
if not groups: return SOLO
result = Group(f"", HERD.largest, SOLO.smallest)
for group in groups:
result.smallest = min(result.smallest, group.smallest)
result.largest = max(result.largest, group.largest)
return result
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from pytest import fixture
import tungston.core.fauna.group as group
# Fixtures #########################################################################################
@fixture(name="atomicFamily")
def createAtomicFamily():
yield group.merge(group.PAIR, group.FAMILY)
# Tests ############################################################################################
def test_merge(atomicFamily):
assert atomicFamily.smallest == 2
assert atomicFamily.largest == 4
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from tungston.core.ecology.biometrait import BiomeTrait
# Class ############################################################################################
class Location:
"""
Where a creature is most likely to be encountered.
"""
def __init__(self, name):
self.name = name
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
return f"Location<{self.name}>"
# Constants ########################################################################################
OUTSIDE = Location("outside")
CAVE = Location("cave")
WATER = Location("water")
ALL = [OUTSIDE, CAVE, WATER]
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from tungston.core.fauna.active import Active
import tungston.core.fauna.active as AC
# Class ############################################################################################
class Mob:
"""
A creature which may appear in the game world.
"""
def __init__(self, name:str, gameId:str, active:tuple[Active]=AC.DIURNAL):
self.name = name
self.gameId = gameId
self.active = active
if not self.active:
self.active = AC.DIURNAL
if isinstance(self.active, Active):
self.active = (self.active,)
def __eq__(self, other) -> bool:
if type(self) != type(other): return False
if self.gameId != other.gameId: return False
return True
def __hash__(self) -> int:
return hash(self.gameId)
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
return f"{self.name}<{self.gameId}>{{active:{self.active}}}"
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from tungston.core.fauna.mob import Mob
from pytest import fixture
import tungston.core.fauna.active as AC
# Fixtures #########################################################################################
@fixture(name="squid")
def createSquid():
yield Mob("squid", "minecraft:squid", AC.ANY)
@fixture(name="cow")
def createCow():
yield Mob("cow", "minecraft:cow", AC.DIURNAL)
@fixture(name="mobMap")
def createMobMap(cow, squid):
yield {
cow: "beef",
squid: "calamari"
}
# Tests ############################################################################################
def test_eq(squid):
assert squid == Mob("squid", "minecraft:squid")
assert squid != Mob("squid", "animalsplus:squid")
def test_hash(cow, squid, mobMap):
assert mobMap[cow] == "beef"
assert mobMap[squid] == "calamari"
def test_str(squid):
assert str(squid) == "squid"
def test_repr(cow):
assert repr(cow) == "cow<minecraft:cow>{active:(Active<day>{start:0, end:12000},)}"
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from tungston.core.fauna.mob import Mob
# Class ############################################################################################
class MobCatalog:
def __init__(self, mobs):
self.mobs = mobs
def findByName(self, name):
for mob in self.mobs:
if mob.name == name:
return mob
return None
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from tungston.core.habitat import Habitat
from tungston.core.fauna.mob import Mob
from tungston.core.placement import Placement
# Class ############################################################################################
class MobPlacement(Placement):
"""
A description of where a creature should appear in the world.
"""
def __init__(self, mob:Mob, habitats:list[Habitat]=None):
super().__init__(habitats)
self.mob = mob
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from pytest import fixture
from tungston.core.ecology.biomefilter import BiomeFilter
from tungston.core.fauna.mob import Mob
from tungston.core.fauna.mobplacement import MobPlacement
from tungston.core.habitat import Habitat
import tungston.core.ecology.flora as F
import tungston.core.ecology.heat as E
# Fixtures #########################################################################################
@fixture(name="cow")
def createCow():
yield Mob("cow", "minecraft:cow")
@fixture(name="fields")
def createFieldsHabitat():
yield Habitat(biomeFilter=BiomeFilter([F.FIELD, E.TEMPERATE]))
@fixture(name="placement")
def createMobPlacement(cow, fields):
yield MobPlacement(cow, fields)
# Tests ############################################################################################
def test_cowsInFields(placement):
assert str(placement) == (
"Placement{" +
"habitats: [" +
"Habitat{" +
"altitude: [anywhere <-64 to 320>], " +
"biomeFilter: BiomeFilter([[Flora<field>, Heat<temperate>]], [[]]), " +
"seasons: [Season<spring>, Season<summer>, Season<autumn>, Season<winter>], " +
"group: solo<1 to 1>, " +
"location: Location<outside>, " +
"scarcity: Scarcity<sparse>" +
"}" +
"]" +
"}"
)