53 lines
1.6 KiB
Python
53 lines
1.6 KiB
Python
from typing import Any
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# Class ############################################################################################
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class GenerationStep:
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def __init__(self, gameId:str):
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self.gameId = gameId
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def __eq__(self, other:Any) -> bool:
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if type(self) != type(other): return False
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if self.gameId != other.gameId: return False
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return True
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def __hash__(self) -> int:
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return hash(self.gameId)
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def __repr__(self) -> str:
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return f"GenerationStep(gameId={repr(self.gameId)})"
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def __str__(self) -> str:
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return self.gameId
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# Constants ########################################################################################
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RAW_GENERATION = GenerationStep("raw_generation")
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LAKES = GenerationStep("lakes")
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LOCAL_MODIFICATIONS = GenerationStep("local_modifications")
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UNDERGROUND_STRUCTURES = GenerationStep("underground_structures")
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SURFACE_STRUCTURES = GenerationStep("surface_structures")
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STRONGHOLDS = GenerationStep("strongholds")
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UNDERGROUND_ORES = GenerationStep("underground_ores")
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UNDERGROUND_DECORATION = GenerationStep("underground_decoration")
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FLUID_SPRINGS = GenerationStep("fluid_springs")
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VEGETAL_DECORATION = GenerationStep("vegetal_decoration")
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TOP_LAYER_MODIFICATION = GenerationStep("top_layer_modification")
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ALL = [
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RAW_GENERATION,
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LAKES,
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LOCAL_MODIFICATIONS,
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UNDERGROUND_STRUCTURES,
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SURFACE_STRUCTURES,
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STRONGHOLDS,
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UNDERGROUND_ORES,
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UNDERGROUND_DECORATION,
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FLUID_SPRINGS,
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VEGETAL_DECORATION,
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TOP_LAYER_MODIFICATION,
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]
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