Initial version of FinchWorld and TungstonsDumper
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@@ -168,14 +168,26 @@ namespace Oxide.Plugins {
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private void CheckSleepiness() {
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var today = this.GetDay();
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var now = this.GetTime();
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if (this.lastYawnDay == today) return;
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var now = this.GetTime();
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if ((now > GoodNightsSleep.BED_TIME) && (now < GoodNightsSleep.BED_TIME + 1f)) {
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Puts("Players standing on their beds should be sleepy");
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this.lastYawnDay = today;
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foreach (var player in BasePlayer.activePlayerList) {
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Effect.server.Run(GoodNightsSleep.YAWN_SOUND, player.transform.position);
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var bag = this.FindNearbySleepingBag(player);
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if (bag == null) {
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Puts($"{player.displayName} isn't standing on a sleeping bag");
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continue;
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}
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if (!this.IsInBase(bag)) {
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Puts($"{player.displayName}'s sleeping bag isn't in a base");
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continue;
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}
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player.ChatMessage("You feel your eyelids drooping...");
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}
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}
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}
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@@ -263,14 +275,15 @@ namespace Oxide.Plugins {
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var position = bag.transform.position + Vector3.up * 0.5f;
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// check that there's some kind of player-placed block under the sleeping bag
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RaycastHit hit;
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Physics.Raycast(position, Vector3.down, out hit, 2f);
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if (hit.collider.GetComponentInParent<BuildingBlock>() == null) {
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Puts("Sleeping bag is not on a foundation");
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return false;
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foreach (var hit in Physics.RaycastAll(position, Vector3.down, 2f)) {
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if (!hit.collider) continue;
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var obj = hit.collider.gameObject;
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if (obj.GetComponentInParent<BuildingBlock>()) return true;
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}
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return true;
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Puts("Sleeping bag is not on a foundation");
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return false;
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}
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private bool IsUnderRoof(SleepingBag bag) {
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