// Ideally, this should be true, but that prevents you from breaking your own base parts server.pve "False" // Base Decay decay.upkeep_inside_decay_scale "0.01" decay.bracket_0_costfraction "0.0050" decay.bracket_1_costfraction "0.0075" decay.bracket_2_costfraction "0.0100" decay.bracket_3_costfraction "0.0150" // Corpse Decay server.corpsedespawn "1440" // 1 days // Vehicle Decay baseridableanimal.decayminutes "1440" // 1 day basesubmarine.deepwaterdecayminutes "10080" // 7 days basesubmarine.outsidedecayminutes "43200" // 30 days bike.outsidedecayminutes "10080" // 7 days hotairballoon.outsidedecayminutes "2880" // 2 days modularcar.outsidedecayminutes "43200" // 30 days motorrowboat.decaystartdelayminutes "0" // right away motorrowboat.deepwaterdecayminutes "1440" // 1 day motorrowboat.outsidedecayminutes "10080" // 7 days playerhelicopter.insidedecayminutes "43200" // 30 days playerhelicopter.outsidedecayminutes "10080" // 7 days ridablehorse.decayminutes "1440" // 1 day snowmobile.outsidedecayminutes "43200" // 30 days tugboat.tugdecayminutes "43200" // 30 days // Disable holiday events halloween.enabled "False" xmas.enabled "False" easter.enabled "False" // Minimal respawn time server.respawntimeadditionbag "0" // Extra cooldown for bags server.respawntimeadditionbed "0" // Extra cooldown for beds // Security ownerid 76561198025237120 "TungstonMiner" "sysadmin" // Tax Rates server.workbench1taxrate "0" server.workbench2taxrate "0" server.workbench3taxrate "0" // Animal Populations // Animal populations should reflect realistic proportion of predators to prey. They should also // appear at about twice the natural population density to provide a good balance between realism // and fun gameplay. The totals provided are assuming a 9sqkm map (3000 world size). bear.population "0.33" // per sqkm, 3 total boar.population "2.77" // per sqkm, 25 total chicken.population "11.11" // per sqkm, 100 total polarbear.population "0.11" // per sqkm, 1 total crocodile.population "0.22" // per sqkm, 2 total panther.population "0.11" // per sqkm, 1 total ridablehorse.population "1.00" // per sqkm, 9 total snakehazard.population "5.55" // per sqkm, 50 total tiger.population "0.00" // per sqkm, none, only panthers stag.population "5.55" // per sqkm, 50 total wolf.population "0.55" // per sqkm, 5 total // Vehicle Populations bike.motorbikemonumentpopulation "0.50" // 50% chance per monument bike.pedalmonumentpopulation "2.00" // 2 per monument bike.pedalroadsidepopulation "2.22" // per sqkm, 20 total hotairballoon.population "0.11" // per sqkm, 1 total minicopter.population "0.22" // per sqkm, 2 total modularcar.population "1.11" // per sqkm, 10 total motorrowboat.population "1.11" // per sqkm, 10 total rhib.rhibpopulation "0.00" // per sqkm, 0 total scraptransporthelicopter.population "0.11" // per sqkm, 1 total traincar.population "0.66" // per sqkm, 6 total