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// Ideally, this should be true, but that prevents you from breaking your own base parts
server.pve "False"
// Base Decay
decay.upkeep_inside_decay_scale "0.01"
decay.bracket_0_costfraction "0.0050"
decay.bracket_1_costfraction "0.0075"
decay.bracket_2_costfraction "0.0100"
decay.bracket_3_costfraction "0.0150"
// Corpse Decay
server.corpsedespawn "1440" // 1 days
// Vehicle Decay
baseridableanimal.decayminutes "1440" // 1 day
basesubmarine.deepwaterdecayminutes "10080" // 7 days
basesubmarine.outsidedecayminutes "43200" // 30 days
bike.outsidedecayminutes "10080" // 7 days
hotairballoon.outsidedecayminutes "2880" // 2 days
modularcar.outsidedecayminutes "43200" // 30 days
motorrowboat.decaystartdelayminutes "0" // right away
motorrowboat.deepwaterdecayminutes "1440" // 1 day
motorrowboat.outsidedecayminutes "10080" // 7 days
playerhelicopter.insidedecayminutes "43200" // 30 days
playerhelicopter.outsidedecayminutes "10080" // 7 days
ridablehorse.decayminutes "1440" // 1 day
snowmobile.outsidedecayminutes "43200" // 30 days
tugboat.tugdecayminutes "43200" // 30 days
// Disable holiday events
halloween.enabled "False"
xmas.enabled "False"
easter.enabled "False"
// Minimal respawn time
server.respawntimeadditionbag "0" // Extra cooldown for bags
server.respawntimeadditionbed "0" // Extra cooldown for beds
// Security
ownerid 76561198025237120 "TungstonMiner" "sysadmin"
// Tax Rates
server.workbench1taxrate "0"
server.workbench2taxrate "0"
server.workbench3taxrate "0"
// Animal Populations
// Animal populations should reflect realistic proportion of predators to prey. They should also
// appear at about twice the natural population density to provide a good balance between realism
// and fun gameplay. The totals provided are assuming a 9sqkm map (3000 world size).
bear.population "0.33" // per sqkm, 3 total
boar.population "2.77" // per sqkm, 25 total
chicken.population "11.11" // per sqkm, 100 total
polarbear.population "0.11" // per sqkm, 1 total
crocodile.population "0.22" // per sqkm, 2 total
panther.population "0.11" // per sqkm, 1 total
ridablehorse.population "1.00" // per sqkm, 9 total
snakehazard.population "5.55" // per sqkm, 50 total
tiger.population "0.00" // per sqkm, none, only panthers
stag.population "5.55" // per sqkm, 50 total
wolf.population "0.55" // per sqkm, 5 total
// Vehicle Populations
bike.motorbikemonumentpopulation "0.50" // 50% chance per monument
bike.pedalmonumentpopulation "2.00" // 2 per monument
bike.pedalroadsidepopulation "2.22" // per sqkm, 20 total
hotairballoon.population "0.11" // per sqkm, 1 total
minicopter.population "0.22" // per sqkm, 2 total
modularcar.population "1.11" // per sqkm, 10 total
motorrowboat.population "1.11" // per sqkm, 10 total
rhib.rhibpopulation "0.00" // per sqkm, 0 total
scraptransporthelicopter.population "0.11" // per sqkm, 1 total
traincar.population "0.66" // per sqkm, 6 total