Allow entering the car and ending the game
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+9
-4
@@ -10,14 +10,15 @@ configureDefaults = (story)->
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parser = story.parser
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parser.addDirections(
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"north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest", "up", "down"
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"north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest", "up", "down", "in", "out"
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)
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parser.addFillerWords(
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"a", "all", "an", "around", "at", "everything", "of", "it", "the", "to", "thing"
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)
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parser.addAliases({
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"d": "down", "e": "east", "g": "go", "i": "inventory", "l": "look", "n": "north", "ne": "northeast",
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"nw": "northwest", "s": "south", "se": "southeast", "sw": "southwest", "u": "up", "w": "west",
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"d": "down", "e": "east", "g": "go", "get": "take", "i": "inventory", "into": "in", "l": "look",
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"leave": "exit", "n": "north", "ne": "northeast", "nw": "northwest", "s": "south", "se": "southeast",
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"sw": "southwest", "u": "up", "w": "west"
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})
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########################################################################################################################
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@@ -185,7 +186,6 @@ class Location extends Actor
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result.push("\n")
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result.push(@description)
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console.log("@inventory.length: #{@inventory.length}")
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if @inventory.length > 0
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result.push("")
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result.push(@inventory.describe())
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@@ -238,6 +238,7 @@ class Parser
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@verbs[verb] = verb
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interpret: (userInput)->
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userInput = userInput.toLowerCase()
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sentence = new Sentence
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for rawWord in userInput.split(/\s\s*/)
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rawWord = @_resolveAliases(rawWord)
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@@ -492,6 +493,7 @@ class Story extends Actor
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@onRestart = onRestart
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@parser = new Parser(this)
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@player = new Player(this)
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@possibleScore = undefined
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@title = title
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# Properties ###################################################################################
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@@ -528,6 +530,9 @@ class Story extends Actor
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location.visited = true
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endGame: ->
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@log.writeln("\n\nThanks for playing! Say: \"restart\" to play again!\n\n\n")
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interpret: (userInput)->
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try
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@log.echoInput(userInput)
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+9
-5
@@ -18,16 +18,19 @@ window.STORY = new Story "A Walk Through My House", ->
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car = @addLocation "Your Car"
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car.description =
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"Your car isn't anything special, but it does get you around."
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car.addVerb "leave", "drive", "start", =>
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car.addVerb "drive", "start", =>
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@log.writeln("Having finished your visit, you drive back home again.")
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@endGame()
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driveway = @addLocation "Driveway"
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driveway.description =
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"The driveway extends slightly uphill a short way to the west back to the street. At this part, it's recessed a
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little below the level of the lawn with a stone wall defining the boundary. To the south are three garage doors
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which make up the entire side of the house. Above the doors are a few windows. The back yard is to the east, and
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the some steps lead up to the front porch to the southwest."
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"The driveway is paved with concrete, and quite large: room enough for five or six cars. Your own car is the
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only one here at the moment, though. The driveway extends slightly uphill a short way to the west back to the
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street. At this part, it's recessed a little below the level of the lawn with a stone wall defining the
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boundary.\n\nFrom where you're standing, it looks like most of the property has been left wild with tall,
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scraggly pine trees swaying in a light breeze. Immediately surrounding the house is a short-cropped lawn. To the
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south are three garage doors which make up the entire side of the house. Above the doors are a few windows. The
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back yard is to the east, and the some steps lead up to the front porch to the southwest."
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driveway.addItem hose
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frontPorch = @addLocation "Front Porch"
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@@ -40,6 +43,7 @@ window.STORY = new Story "A Walk Through My House", ->
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# Configure Map ####################################################################################################
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driveway.addTransition "in", car
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driveway.addTransition "southwest", frontPorch
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frontPorch.addTransition "north", driveway
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