diff --git a/data/agricraft/items/agricultural_journal/item.json b/data/agricraft/items/agricultural_journal/item.json new file mode 100644 index 00000000..c60e1d16 --- /dev/null +++ b/data/agricraft/items/agricultural_journal/item.json @@ -0,0 +1,3 @@ +{ + "description": "A book that records the stats of seeds for agricraft. Can be made using anything in the OreDict marked as a Seed." +} \ No newline at end of file diff --git a/data/agricraft/items/allium_seeds/item.json b/data/agricraft/items/allium_seeds/item.json new file mode 100644 index 00000000..254ca9e1 --- /dev/null +++ b/data/agricraft/items/allium_seeds/item.json @@ -0,0 +1,3 @@ +{ + "description": "Allium seeds can only be obtained by developing them from other seeds. However, when planted in [[Crop Sticks]], they yield [[Purple Dye]]." +} \ No newline at end of file diff --git a/data/agricraft/items/cross_crops/item.json b/data/agricraft/items/cross_crops/item.json new file mode 100644 index 00000000..1dd5c567 --- /dev/null +++ b/data/agricraft/items/cross_crops/item.json @@ -0,0 +1,3 @@ +{ + "description": "Cross-Crops can not actually be crafted in a normal sense. You create them by first tilling a patch of grass or dirt\ninto farmland. Then, right-click the farmland with [[Crop Sticks]] to place them down. Then, right-click the planted\ncrop sticks with *another* set of crop sticks so that they add sticks across the tops of the first set. Now you have a\ncross-crops.\n\nOnce formed, cross crops allow plant growing in adaject crops to cross breed. If the two adjacent crops are of the same species, the mutation will be a stronger plant. If they are two different species which form a valid pair, then the new plant has a chance to be a new species. In any case, the cross crops will revert to being a regular crops (i.e., the extra crops on the top are destroyed). " +} \ No newline at end of file diff --git a/data/agricraft/items/seed_analyzer/item.json b/data/agricraft/items/seed_analyzer/item.json new file mode 100644 index 00000000..671e802a --- /dev/null +++ b/data/agricraft/items/seed_analyzer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The seed analyzer will accept any seed and determine the characteristics of the seed. If an [[Agricultural Journal]] is also in the machine, then the page related to that plant will be added as well." +} \ No newline at end of file diff --git a/data/agricraft/items/wooden_channel_valve/item.json b/data/agricraft/items/wooden_channel_valve/item.json new file mode 100644 index 00000000..f52385cf --- /dev/null +++ b/data/agricraft/items/wooden_channel_valve/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Wooden Channel Valve allows you to stop and start the flow of water through [[Wooden Irrigation Channel]]s with a redstone signal. The valve is open when there is no signal and closed when there is.\n\nThe simplest way to do this is to simply place a lever on the side of the valve. When the lever is in the \"down\" position, the valve will be closed." +} \ No newline at end of file diff --git a/data/agricraft/items/wooden_irrigation_channel/item.json b/data/agricraft/items/wooden_irrigation_channel/item.json new file mode 100644 index 00000000..1d920d0f --- /dev/null +++ b/data/agricraft/items/wooden_irrigation_channel/item.json @@ -0,0 +1,3 @@ +{ + "description": "Wooden Irrigation Channels carry water from [[Wooden Water Tank]]s to where it is needed. This is usually to one or more [[Sprinkler]]s, but can also be to move it to other water tanks.\n\nTo create a functional channel system, start by placing a channel against the side of a water tank. You can see that it's working if it fills up with water. From there, keep connecting more channels, [[Wooden Channel Valve]]s, [[Sprinkler]]s, or [[Wooden Irrigation Channel Block]]s.\n\nThe only restriction is that this kind of channel only connects to segments at the same level (i.e., y-coordinate). To move water down a level, use a [[Wooden Irrigation Channel Block]]. To use the water for irrigating plants, use a [[Sprinkler]] segment.\n\n" +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/charged_quartz_fixture/item.json b/data/applied_energistics_2/items/charged_quartz_fixture/item.json new file mode 100644 index 00000000..b43b2ddb --- /dev/null +++ b/data/applied_energistics_2/items/charged_quartz_fixture/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Charged Quartz Fixture is a decorative light source which can be mounted on any solid surface." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/charger/item.json b/data/applied_energistics_2/items/charger/item.json new file mode 100644 index 00000000..5575949e --- /dev/null +++ b/data/applied_energistics_2/items/charger/item.json @@ -0,0 +1,3 @@ +{ + "description": "Charges the various hand-held tools added by Applied Energistics. Power can be provided by [[ME Glass Cable]]s (or any other mod's RF-compatible power cables) to the top or bottom of the device. You can even plant a [[Wooden Crank]] in the top of the device to manually provide power. Just don't expect it to go quickly..." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/fluix_dust/item.json b/data/applied_energistics_2/items/fluix_dust/item.json new file mode 100644 index 00000000..c74d4762 --- /dev/null +++ b/data/applied_energistics_2/items/fluix_dust/item.json @@ -0,0 +1,3 @@ +{ + "description": "Fluix Dust is created by grinding up [[Fluix Crystal]]s in either a [[Quartz Grindstone]] or another similar device (e.g., a [[Pulverizer]] or [[Macerator]]). It is used as a crafting ingredient for a great many other devices in Applied Energistics." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/me_annihilation_plane/item.json b/data/applied_energistics_2/items/me_annihilation_plane/item.json new file mode 100644 index 00000000..97bd0530 --- /dev/null +++ b/data/applied_energistics_2/items/me_annihilation_plane/item.json @@ -0,0 +1,3 @@ +{ + "description": "A device that will destroy any item that is thrown in front of it, or block placed directly in front of it. Useful for cobblestone (put it right under the spot where the cobble will spawn) or mob farms (mob falls down long pit, lands on plate, dies of fall damage, and drops fall into your ME network.)" +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/me_crafting_terminal/item.json b/data/applied_energistics_2/items/me_crafting_terminal/item.json new file mode 100644 index 00000000..87228bb7 --- /dev/null +++ b/data/applied_energistics_2/items/me_crafting_terminal/item.json @@ -0,0 +1,3 @@ +{ + "description": "The [[ME Crafting Terminal]] has the same use as the [[ME Terminal]], but allows the player to craft while using it." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/me_terminal/item.json b/data/applied_energistics_2/items/me_terminal/item.json new file mode 100644 index 00000000..bf1d4164 --- /dev/null +++ b/data/applied_energistics_2/items/me_terminal/item.json @@ -0,0 +1,3 @@ +{ + "description": "The ME Terminal allows the player to see, withdraw, and deposit what is inside of their ME System." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/molecular_assembler/item.json b/data/applied_energistics_2/items/molecular_assembler/item.json new file mode 100644 index 00000000..b6204b4a --- /dev/null +++ b/data/applied_energistics_2/items/molecular_assembler/item.json @@ -0,0 +1,3 @@ +{ + "description": "The assembler is a powered machine which crafts items, it can be upgraded by inserting Acceleration Cards into it; once upgraded it is very fast.\n\nFunctions in one of two modes, single pattern mode or interface fed mode.\n\nSingle Pattern Mode\nUses a single Encoded Pattern (must be a crafting recipe) inserted into the assembler to craft an item without a crafting network.\n\nThis makes it useful in stand alone setups or in configurations where it can be fed by other mods and even chained together to to craft a final output. Items will be accepted from any side and exported into any available inventories.\n\nInterface Fed Mode\nUses the Encoded Patterns (must be a crafting recipe) from attached ME Interface to craft items when they are requested by the Crafting CPU.\n\nNote, this mode requires that the assembler not contain a Encoded Pattern; the pattern slot must be empty." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/quartz_fiber/item.json b/data/applied_energistics_2/items/quartz_fiber/item.json new file mode 100644 index 00000000..6fc215d2 --- /dev/null +++ b/data/applied_energistics_2/items/quartz_fiber/item.json @@ -0,0 +1,3 @@ +{ + "description": "A part designed to share energy between two ME Networks without sharing anything else, also used to craft ME Glass Cable." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/singularity/item.json b/data/applied_energistics_2/items/singularity/item.json new file mode 100644 index 00000000..2a9540a3 --- /dev/null +++ b/data/applied_energistics_2/items/singularity/item.json @@ -0,0 +1,3 @@ +{ + "description": "A singularity is the first step in creating a [[Quantum Entangled Singularity]]. It is created by dropping 256, 000 of any item into a [[Matter Condenser]]." +} \ No newline at end of file diff --git a/data/applied_energistics_2/items/sky_stone_chest/item.json b/data/applied_energistics_2/items/sky_stone_chest/item.json new file mode 100644 index 00000000..ad41a0a5 --- /dev/null +++ b/data/applied_energistics_2/items/sky_stone_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "A blast-resistant chest made of sky stone. Holds standard chest amount. Naturally spawning sky-stone chests appear in meteors, and contain random drops, notably inscriber presses, which cannot be obtained in any other legitimate way." +} \ No newline at end of file diff --git a/data/big_reactors/items/cyanite_reprocesssor/item.json b/data/big_reactors/items/cyanite_reprocesssor/item.json new file mode 100644 index 00000000..a15b865d --- /dev/null +++ b/data/big_reactors/items/cyanite_reprocesssor/item.json @@ -0,0 +1,3 @@ +{ + "description": "A machine that uses 2 Cyanite, 2000 RF, and 1000 Mb of Water to produce 1 Blutonium ingot." +} \ No newline at end of file diff --git a/data/big_reactors/items/yellorium_ingot/item.json b/data/big_reactors/items/yellorium_ingot/item.json new file mode 100644 index 00000000..cd882688 --- /dev/null +++ b/data/big_reactors/items/yellorium_ingot/item.json @@ -0,0 +1,3 @@ +{ + "description": "Ingot used as fuel in the Big Reactors [[Yellorium Fuel Rod]]" +} \ No newline at end of file diff --git a/data/buildcraft/items/advanced_crafting_table/item.json b/data/buildcraft/items/advanced_crafting_table/item.json new file mode 100644 index 00000000..b3fb773c --- /dev/null +++ b/data/buildcraft/items/advanced_crafting_table/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Advanced Crafting Table is a step up from the [[Auto Workbench]], which is, itself, a step up from a [[Crafting Table]]. The advanced crafting table works very similarly to an auto-workbench in that you set up a recipe, pipe ingredients in, and then pipe out the output items. It is different in that it has a substantial inventory for both input and output items, and that it is powered by lasers (and therefore can be driven quite a bit faster)." +} \ No newline at end of file diff --git a/data/buildcraft/items/assembly_table/item.json b/data/buildcraft/items/assembly_table/item.json new file mode 100644 index 00000000..f58f2bd6 --- /dev/null +++ b/data/buildcraft/items/assembly_table/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Assembly Table is used to make various chipsets, gates, wires, and other electronic parts. Right-clicking opens the\ninterface:\n\n| ![](gui.png) |\n|:------------:|\n\nYou can place the input items on the left, and the available output items appear on the right. All assembly table\nrecipes are shapeless, and there may even be extra input items present.\n\nOutput items are chosen by clicking one or more items on the right. If powered, the assembly table will immediately\nbegin creating the selected item. The item currently being created will be selected in bright red while the future items\nto be created will be selected in dark red.\n\nAs the assembly table works, the power meter in the center will gradually fill up. Once it reaches the top, the item is\nfinished and will pop off the assembly table. If there's an inventory or pipe nearby, the finished item will be placed\ninto it; otherwise, the item will fly off into the room.\n\n# Providing Power\n\nPowering an assembly table requires the use of one or more lasers placed anywhere within a few blocks. These must be\nconnected (via kinesis pipes) to some source of power. A single assembly table can receive as much power as you can give\nit, so the more lasers you have within range, the faster it will work. Here's an example of a simple\nsetup:\n\n| ![](example.png) |\n|:----------------:|\n| *[see the crafting plan](/craft/redstone_torch:assembly_table:combustion_engine:emerald_kinesis_pipe:4.golden_kinesis_pipe:3.laser)* |\n\n1. a combustion Engine filled with fuel produces power (60 RF/t) when activated by a redstone torch\n2. an emerald kinesis pipe draws power out of the engine and transmits it along some gold kinesis pipes\n3. a set of three lasers each transmit 20 RF/t\n4. assembly table which uses the 60 RF/t to build its current assignment\n\nSee also: [[Laser]]\n\n# Similar Machines\n\nThere are a number of other machines which also require laser power, so it is wise to set up your lasers so that they\ncan reach all of them. If multiple machines each have a job ready to work, the lasers will split their time (and\nthus the output power) between each of them.\n\nSee also: [[Advanced Crafting Table]], [[Charging Table]], [[Integration Table]]" +} \ No newline at end of file diff --git a/data/buildcraft/items/auto_workbench/item.json b/data/buildcraft/items/auto_workbench/item.json new file mode 100644 index 00000000..10aafb60 --- /dev/null +++ b/data/buildcraft/items/auto_workbench/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Auto Workbench is very similar to a regular Crafting Table with several important improvements which make it ideal\nfor automated workflows.\n\nStart by opening the interface and laying out input items just like with a regular crafting table.\n\n| ![](gui.png) |\n|:------------:|\n\nAt this point, you'll notice that it does *not* actually craft anything, but it does show you want item *would* be\ncrafted. Now, add enough ingredients to complete the recipe three times. Once you do, the workbench will automatically\nstart works and drop the output item in the far-right inventory slot. If you pick up that item, it will automatically\nstart working on the next one.\n\nTo see the full potential of the Auto Workbench, you must use transport pipes to transfer input items into the\nworkbench. These will be divided evenly between all the appropriate places in the crafting grid, and once enough items\nhave arrived, the next item will be produced. If these items are piped out, production will be completely automated.\n\nFor example, here's a setup which converts sticks into wood gears:\n\n| ![](example.png) |\n|:----------------:|\n| *[see the crafting plan](/craft/2.chest:auto_workbench:2.basic_gate_autarchic_pulsar:2.wooden_transport_pipe)* |\n\n1. a chest full of sticks\n2. a Basic Gate (Autarchic Pulsar) on a Wooden Pipe which extracts the items\n3. an Auto Workbench configured to produce gears (as seen above)\n4. a second pipe and gate which extracts items from the Auto Workbench\n\nSee also: [[Basic Gate (Autarchic Pulsar)]], [[Wooden Transport Pipe]]\n" +} \ No newline at end of file diff --git a/data/buildcraft/items/basic_gate/item.json b/data/buildcraft/items/basic_gate/item.json new file mode 100644 index 00000000..adf224cf --- /dev/null +++ b/data/buildcraft/items/basic_gate/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Basic Gate is a crafting component for the first tier of gates. It has one \"if\" statement slot it can use, it can only use [[Red Pipe Wire]], and redstone signals, as well as several cool things with many inventories / tanks to do its job." +} \ No newline at end of file diff --git a/data/buildcraft/items/basic_gate_autarchic_pulsar/item.json b/data/buildcraft/items/basic_gate_autarchic_pulsar/item.json new file mode 100644 index 00000000..31065912 --- /dev/null +++ b/data/buildcraft/items/basic_gate_autarchic_pulsar/item.json @@ -0,0 +1,3 @@ +{ + "description": "This enhanced version of the Basic Gate acts as a [[Redstone Engine]] as well as a Basic Gate. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own." +} \ No newline at end of file diff --git a/data/buildcraft/items/basic_gate_clock_timer/item.json b/data/buildcraft/items/basic_gate_clock_timer/item.json new file mode 100644 index 00000000..e9708a83 --- /dev/null +++ b/data/buildcraft/items/basic_gate_clock_timer/item.json @@ -0,0 +1,3 @@ +{ + "description": "This gate is an enhanced version of the Basic Gate, meaning it has an enhancement added to the normal capabilities of the Basic Gate. The Clock Timer functionality allows this gate to do a certain thing after a configurable amount of time passes. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own." +} \ No newline at end of file diff --git a/data/buildcraft/items/basic_gate_redstone_fader/item.json b/data/buildcraft/items/basic_gate_redstone_fader/item.json new file mode 100644 index 00000000..eab738f2 --- /dev/null +++ b/data/buildcraft/items/basic_gate_redstone_fader/item.json @@ -0,0 +1,3 @@ +{ + "description": "This enhanced gate allows for the gate to produce redstone signals. It has the same qualities as the normal Basic Gate, plus redstone emitting capabilities. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own." +} \ No newline at end of file diff --git a/data/buildcraft/items/blueprint_library/item.json b/data/buildcraft/items/blueprint_library/item.json new file mode 100644 index 00000000..22328617 --- /dev/null +++ b/data/buildcraft/items/blueprint_library/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Blueprint Library allows you to make copies of [[Blueprint]]s. By placing the blueprint in the top-right slot, you can copy it into the library. It will then appear in the list of known blueprints to the left. In order to copy a blueprint, simply select the desired design from the list of the left, and place an empty blueprint into the lower-left slot, and it will be copied out with the selected design." +} \ No newline at end of file diff --git a/data/buildcraft/items/charging_table/item.json b/data/buildcraft/items/charging_table/item.json new file mode 100644 index 00000000..cc2e7d09 --- /dev/null +++ b/data/buildcraft/items/charging_table/item.json @@ -0,0 +1,3 @@ +{ + "description": "The charging table transfers energy provided by lasers into an item capable of holding charge (e.g., a [[Redstone Flux Capacitor]]). It works much like an [[Assembly Table]] in that it requires powered [[Laser]]s within range to provide it with power. Just place an item in table, and it will automatically start the lasers and charge the item." +} \ No newline at end of file diff --git a/data/buildcraft/items/chute/item.json b/data/buildcraft/items/chute/item.json new file mode 100644 index 00000000..f4e78ddb --- /dev/null +++ b/data/buildcraft/items/chute/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Chute is a small container (only 4 slots) which will place items into any inventory located directly below it whenever that inventory has an available space. This makes it an ideal buffer in a pipe system which feeds machines having limited capacity (e.g., like feeding ore to a [[Furnace]]). The four slot capacity allows dissimilar items to collect in the chute while the furnce it busy with a different type of item.\n\nSince the [[Hopper]] was added to vanilla Minecraft, the chute is largely redundant. While the Chute ejects items considerably faster than a Hopper, the latter offers many advantages.\n\n* the hopper is less expensive to make (no gear required)\n* the hopper has one more slot in its inventory\n* the hopper can direct items to the sides as well and directly underneath\n* the hopper can suck in loose items out in the world (like an [[Obsidian Transport Pipe]])" +} \ No newline at end of file diff --git a/data/buildcraft/items/cobblestone_structure_pipe/item.json b/data/buildcraft/items/cobblestone_structure_pipe/item.json new file mode 100644 index 00000000..2249eacc --- /dev/null +++ b/data/buildcraft/items/cobblestone_structure_pipe/item.json @@ -0,0 +1,3 @@ +{ + "description": "A Cobblestone Structure Pipe acts like a pipe in that you can place wires, gates, facades, and pipe plugs on it, but without actually transporting anything. They make a cheap and easy way to fill space between pipe systems in a way which allows your pipe wire to jump the gap." +} \ No newline at end of file diff --git a/data/buildcraft/items/combustion_engine/item.json b/data/buildcraft/items/combustion_engine/item.json new file mode 100644 index 00000000..cb183582 --- /dev/null +++ b/data/buildcraft/items/combustion_engine/item.json @@ -0,0 +1,3 @@ +{ + "description": "The combustion engine generates power by burning various liquid fuels. In doing so, it builds up a considerable amount of heat and must be kept cool with water to avoid exploding. Different fuels produce different amounts of energy and heat, and take more or less time to burn. The following table shows the energy output and burn duration a single bucket of various kinds of fuels.\n\n| Liquid Type | Rate | Duration | Total |\n|:------------|--------:|----------:|-------------:|\n| Oil | 30 RF/t | 20,000 t | 600,000 RF |\n| Fuel | 60 RF/t | 100,000 t | 6,000,000 RF |" +} \ No newline at end of file diff --git a/data/buildcraft/items/diamond_and_gate/item.json b/data/buildcraft/items/diamond_and_gate/item.json new file mode 100644 index 00000000..ec51349e --- /dev/null +++ b/data/buildcraft/items/diamond_and_gate/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Diamond Gate is used to craft all other gates of its tier, can interact with any kind of pipe wire, and has eight \"if\" statement slots, as well as interaction with lots of inventories / tanks. NOTE: This item is crafted inside the Assembly Table, which requires lasers to receive RF energy, as it does NOT get RF on its own." +} \ No newline at end of file diff --git a/data/buildcraft/items/diamond_and_gate_autarchic_pulsar/item.json b/data/buildcraft/items/diamond_and_gate_autarchic_pulsar/item.json new file mode 100644 index 00000000..9668613b --- /dev/null +++ b/data/buildcraft/items/diamond_and_gate_autarchic_pulsar/item.json @@ -0,0 +1,3 @@ +{ + "description": "This gate acts as both a redstone engine, and a Diamond Gate. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own." +} \ No newline at end of file diff --git a/data/buildcraft/items/diamond_and_gate_clock_timer/item.json b/data/buildcraft/items/diamond_and_gate_clock_timer/item.json new file mode 100644 index 00000000..c8f28428 --- /dev/null +++ b/data/buildcraft/items/diamond_and_gate_clock_timer/item.json @@ -0,0 +1,3 @@ +{ + "description": "This gate acts as a [[Diamond AND Gate]] and has the ability to do a specific task at a configurable interval. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own." +} \ No newline at end of file diff --git a/data/buildcraft/items/diamond_chipset/item.json b/data/buildcraft/items/diamond_chipset/item.json new file mode 100644 index 00000000..54441b1d --- /dev/null +++ b/data/buildcraft/items/diamond_chipset/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Diamond Chipset, like other chipsets, is a component in making other circuits, particularly the [[Diamond AND Gate]] and [[Diamond OR Gate]]." +} \ No newline at end of file diff --git a/data/buildcraft/items/emerald_chipset/item.json b/data/buildcraft/items/emerald_chipset/item.json new file mode 100644 index 00000000..1d1894f7 --- /dev/null +++ b/data/buildcraft/items/emerald_chipset/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Emerald Chipset, like other chipsets, is a component in making other circuits, particularly the [[Emerald AND Gate]] and [[Emerald OR Gate]]." +} \ No newline at end of file diff --git a/data/buildcraft/items/filler/item.json b/data/buildcraft/items/filler/item.json new file mode 100644 index 00000000..d9ddc5d4 --- /dev/null +++ b/data/buildcraft/items/filler/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Filler is a machine which performs large-scale shaping of the landscape. It can operate in any one of several different modes:\n\n| Icon | Name | Description |\n|:-----------------:|----------|-------------------------|\n| ![](fill.png) | Fill | completely fill an area |\n| ![](flatten.png) | Flatten | remove all blocks within the area, but make sure it has a floor underneath |\n| ![](horizon.png) | Horizon | works the same as Flatten |\n| ![](frame.png) | Frame | fill in only the edges of the area and remove everything else |\n| ![](pyramid.png) |Pyramid | builds a pyramid whose base completely fills the area (can be either point up or point down) |\n| ![](stairs.png) | Stairs | builds a stair-step pattern within the area, removing any blocks which aren't part of the stairs |\n| ![](box.png) | Box | builds a solid box whose sides fill in the rectangle of the area\n| ![](clear.png) | Clear | completely remove all blocks within the area |\n| ![](cylinder.png) | Cylinder | creates a cylinder centered within the area, removing any blocks not part of the cylinder |\n\n### Defining an Area\n\nThe Filler requires the use of [[Land Mark]]s to define the 3D area to work in. Start by choosing one corner of the area and place a land mark down right inside the corner of the box. Next, place two more land marks in a straight line and at the same altitude as the first land mark. These will define the depth and width of your box. Finally, place one last land mark directly above your first one. This will define the height. With everything in place, right-click on your first landmark, and a red frame should appear showing that everything is set up correctly.\n\n![](landmarks.png)\n\nNow, you just need to place your filler just in front of one of the land marks, and they will all pop off and the red frame will be replaced with a black-and-yellow striped frame. The filler should have green lights showing that it is ready to work.\n\n![](ready-to-work.png)\n\nNow, right-click the filler itself. On the top, you can use the left and right arrows to choose the mode, and the inventory area in the middle to give it raw material to work with. Certain modes have additional options which will be displayed in the boxes next to the mode selector (but which aren't needed otherwise).\n\n| ![](gui-example.png) |\n|----------------------|\n\nOnce the machine is all prepped, just provide power and it will start spewing blocks! Red blocks to remove extra materials, and your filler blocks to build things up! Like other machines, it can operate with a bare minimum of power, but the more power you provide (up to a maximum) the faster it will go!\n\n![](working.png)" +} \ No newline at end of file diff --git a/data/buildcraft/items/flood_gate/item.json b/data/buildcraft/items/flood_gate/item.json new file mode 100644 index 00000000..6a99950c --- /dev/null +++ b/data/buildcraft/items/flood_gate/item.json @@ -0,0 +1,3 @@ +{ + "description": "The flood gate accepts fluids via pipes and places them back in the world as fluid blocks: 1 block per 1000 mB of fluid (i.e., the opposite of a [[Pump]]). So long as it is provided enough fluid, it will completely fill up the space it is in until the top of the fluid is level with the top of the flood gate.\n\n| ![](example.png) |\n|:----------------:|\n| *the result of using a [[Flood Gate]] (left) and a [[Pump]] (right) to move water* |" +} \ No newline at end of file diff --git a/data/buildcraft/items/fuel/item.json b/data/buildcraft/items/fuel/item.json new file mode 100644 index 00000000..560af48b --- /dev/null +++ b/data/buildcraft/items/fuel/item.json @@ -0,0 +1,3 @@ +{ + "description": "Fuel is a liquid which can be burned by [[Combustion Engine]]s to produce energy. At 60 RF/t, it is the most effective fuel source, but also produces considerably more heat than Oil. It may be obtained by converting [[Oil]] in a [[Refinery]]. This process is so energy efficient that you can start an engine with a single bucket of oil and it will continuously general more fuel than is needed to sustain the conversion of the remaining fuel.\n\nSee also: [[Combustion Engine]], [[Oil]], [[Refinery]]" +} \ No newline at end of file diff --git a/data/buildcraft/items/golden_chipset/item.json b/data/buildcraft/items/golden_chipset/item.json new file mode 100644 index 00000000..ca15c0d2 --- /dev/null +++ b/data/buildcraft/items/golden_chipset/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Golden Chipset, like other chipsets, is a component in making other circuits, particularly the [[Gold AND Gate]] and [[Gold OR Gate]]." +} \ No newline at end of file diff --git a/data/buildcraft/items/iron_chipset/item.json b/data/buildcraft/items/iron_chipset/item.json new file mode 100644 index 00000000..5681bc7d --- /dev/null +++ b/data/buildcraft/items/iron_chipset/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Iron Chipset, like other chipsets, is a component in making other circuits, particularly the [[Iron AND Gate]] and [[Iron OR Gate]]." +} \ No newline at end of file diff --git a/data/buildcraft/items/land_mark/item.json b/data/buildcraft/items/land_mark/item.json new file mode 100644 index 00000000..f50c2c77 --- /dev/null +++ b/data/buildcraft/items/land_mark/item.json @@ -0,0 +1,3 @@ +{ + "description": "The land mark is used to show the area where a BuildCraft machine should work. Some machines, like the [[Quarry]], use a 2-dimensional area, while others, like the [[Filler]], use a 3-dimensional area.\n\n# Defining a 2D area\n\nTo define a 2D area, start by placing a landmark at one corner of the area you want to define. Then place another landmark in a straight line away from the first to mark off the width. Next, place another landmark in a straight line perpendicular to the first (describing an L) to mark off the depth. By right-clicking the first marker, you active the land marks, and a red rectangle should appear connecting all three land marks.\n\nThere are a few things to keep in mind, or your landmarks won't connect into a rectangle:\n\n1. All the landmarks must be at the same height (i.e., at the same Y coordinate)\n2. The landmarks cannot be more than 64m apart\n\nAs a handy way to judge the last criteria, if you provide a redstone signal to the first landmark, it will shoot out a blue beam to its maximum range.\n\n# Defining a 3D area\n\nTo define a 3D area, start by defining the base using the method described above. Before right-clicking to define the area, simply place another land mark directly above the first to define the height of the area." +} \ No newline at end of file diff --git a/data/buildcraft/items/map_location/item.json b/data/buildcraft/items/map_location/item.json new file mode 100644 index 00000000..6ec1f09a --- /dev/null +++ b/data/buildcraft/items/map_location/item.json @@ -0,0 +1,3 @@ +{ + "description": "This item is used in the Zone Planner to create zones for the various robots that exsist in BC Robotics" +} \ No newline at end of file diff --git a/data/buildcraft/items/oil/item.json b/data/buildcraft/items/oil/item.json new file mode 100644 index 00000000..65a84b50 --- /dev/null +++ b/data/buildcraft/items/oil/item.json @@ -0,0 +1,3 @@ +{ + "description": "Oil is a naturally-occuring liquid added by BuildCraft. While it can be burned in a [[Combustion Engine]] to produce\n30RF/t, it is much more adventageous to convert it to [[Fuel]] using a [[Refinery]] as fuel both produces more power\nper tick and burns longer.\n\nWhile not particularly common, Oil can be found in large spouts in ocean, desert, and swamp biomes. The spouts come in\ndifferent sizes, with the larger above-ground portion indicating larger oil deposits below ground. Each spout can\nproduce hundreds or even thousands of buckets of oil. The best way to remove oil is to use a [[Pump]] to extract it, and then convert it directly into [[Fuel]].\n\nSee also: [[Combustion Engine]], [[Fuel]], [[Refinery]]" +} \ No newline at end of file diff --git a/data/buildcraft/items/oil_bucket/item.json b/data/buildcraft/items/oil_bucket/item.json new file mode 100644 index 00000000..450545ca --- /dev/null +++ b/data/buildcraft/items/oil_bucket/item.json @@ -0,0 +1,3 @@ +{ + "description": "If you want to get fuel you need 1 block/bucket of oil in a refinery" +} \ No newline at end of file diff --git a/data/buildcraft/items/programming_table/item.json b/data/buildcraft/items/programming_table/item.json new file mode 100644 index 00000000..57b83593 --- /dev/null +++ b/data/buildcraft/items/programming_table/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Programming table is used to transform a plain [[Redstone Board]] into one specifically programmed for a certain kind of [[Robot]]. It operates using [[Laser]]s, so you will need to have a few nearby to power it.\n\n| ![](laser-and-table.png) |\n|--------------------------|\n\nTo create a specific board, right-click the table and pop a plain [[Redstone Board]] into the top-right slot. Then, choose the type of board you want. Assuming your lasers and powered, you'll see the power meter on the far right climb as the energy is transferred.\n\n| ![](programming-table-gui.png) |\n|--------------------------------|\n" +} \ No newline at end of file diff --git a/data/buildcraft/items/pulsating_chipset/item.json b/data/buildcraft/items/pulsating_chipset/item.json new file mode 100644 index 00000000..3b16ba72 --- /dev/null +++ b/data/buildcraft/items/pulsating_chipset/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Pulsating Chipset is used to add an autarchic pulsar to a gate (e.g., to convert a [[Basic Gate]] to a [[Basic Gate (Autarchic Pulsar)]]). Such a gate, when placed on a [[Wooden Transport Pipe]] or [[Wooden Fluid Pipe]], can produce two additional affects: a \"single energy pulse\" and an \"energy pulsar\". To add the Pulsating Chipeset to a gate, please both components on an [[Integration Table]] and provide [[Laser]] power to the table.\n\nThe single energy pulse will cause the pipe to extract a single unit from the adjacent inventory (whether a chest or tank). Each time the condition becomes true, another energy pulse will fire.\n\nThe energy pulsar works similarly to the single energy pulse, but fires continually while the condition remains true. This makes it ideal for creating auto-emptying chests or tanks as it takes up much less space than a redstone engine." +} \ No newline at end of file diff --git a/data/buildcraft/items/pump/item.json b/data/buildcraft/items/pump/item.json new file mode 100644 index 00000000..6c847aec --- /dev/null +++ b/data/buildcraft/items/pump/item.json @@ -0,0 +1,3 @@ +{ + "description": "The pump can pick up fluid blocks from the world and output them into pipes, tanks, or other fluid containers. When placed above a pool of liquid, it will extend a tube down until it is in the liquid and proceed to find the furthest connected fluid block at that height and remove it, outputting 1000mB of that fluid into any connected pipe or tank. It will continue doing this until all the connected blocks at that height have been removed (ending with the one directly under the pump). It will then lower the pipe by one block and repeat the process. (to a maximum of 64 blocks). Once there are no more fluid blocks under the pump, it will retract the pipe.\n\nThe pump requires a small amount of power to operate. In fact, a [[Redstone Engine]] is sufficient to run it, though only very slowly. To operate at full speed, a [[Stirling Engine]] is required.\n\nThe pump does not distinguish between multiple kinds of fluid. In particular, when pumping [[Oil]] in the ocean, the pump will first attempt to suck up the entire surface of the ocean before proceeding deeper. To avoid this, you will need to manually isolate the area you'd like to pump from the surrounding area. \n\n![](lilypad.png)\n\nAn easy way to do so is to place a [[Lily Pad]] on the surface of the water next to the oil patch, and then drop sand using the edge of the lily pad until it is above the surface of the water. If you do happen to suck up multiple fluids with a pump, you can use a [[Diamond Fluid Pipe]] in combination with an [[Void Fluid Pipe]] to dispose of the fluid you don't want." +} \ No newline at end of file diff --git a/data/buildcraft/items/quarry/item.json b/data/buildcraft/items/quarry/item.json new file mode 100644 index 00000000..bb181e94 --- /dev/null +++ b/data/buildcraft/items/quarry/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Quarry is a powered machine which rapidly digs as deep a hole as possible, spitting out whatever it digs up.\n\nBy using [[Land Mark]]s, you can define the area to be quarries (up to 64m x 64m). To define the area to dig, set down three [[Land Mark]]s in an L-shaped pattern where each land mark is on one of the corners of a rectangle one block wider than the whole you want to dig. Once you've got them in place, right-click the middle land mark to get a red rectangle:\n\n![](active-land-marks.png)\n\nNext, place your Quarry down just in front of the middle landmark. This will cause all the land marks to pop up, and the red rectangle will be replaced with a yellow-and-black outline:\n\n![](fully-prepared-quarry.png)\n\nAt this point, you just need to provide power for digging to commence. While even a single [[Stirling Engine]] is enough to get it moving, it will operate more quickly the more power you can provide (up to a limit which varies depending up on your mod pack).\n\nYou should also provide a place for the quarried blocks to go (e.g., [[Cobblestone Transport Pipe]]s) to funnel away all the material the Quarry will dig up. While it is possible to simply place a chest next to the Quarry, this will quickly fill up and overflow. If the Quarry is unable to place its items into an inventory, they will simply be flung into the air (where they will eventually disappear like any item left in the world). The Quarry automatically ejects items, so no [[Wooden Transport Pipe]] is necessary." +} \ No newline at end of file diff --git a/data/buildcraft/items/redstone_board/item.json b/data/buildcraft/items/redstone_board/item.json new file mode 100644 index 00000000..803f0106 --- /dev/null +++ b/data/buildcraft/items/redstone_board/item.json @@ -0,0 +1,3 @@ +{ + "description": "A Redstone Board is an integral component to making a [[Robot]]. In order to make a certain kind of robot, you need to drop a blank Redstone Board into a [[Programming Table]] and use it to make the board for that robot." +} \ No newline at end of file diff --git a/data/buildcraft/items/redstone_chipset/item.json b/data/buildcraft/items/redstone_chipset/item.json new file mode 100644 index 00000000..2233bc1d --- /dev/null +++ b/data/buildcraft/items/redstone_chipset/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Redstone Chipset, like other chipsets, is a component in making other circuits, particularly the [[Basic Gate]]." +} \ No newline at end of file diff --git a/data/buildcraft/items/redstone_crystal/item.json b/data/buildcraft/items/redstone_crystal/item.json new file mode 100644 index 00000000..5c0335e3 --- /dev/null +++ b/data/buildcraft/items/redstone_crystal/item.json @@ -0,0 +1,3 @@ +{ + "description": "Redstone Crystals are the energy storage core for [[Robot]]s. They are made by placing a solid [[Block of Redstone]] on an [[Assembly Table]] and providing 10kRF through nearby [[Laser]]s." +} \ No newline at end of file diff --git a/data/buildcraft/items/redstone_engine/item.json b/data/buildcraft/items/redstone_engine/item.json new file mode 100644 index 00000000..12d4f3f0 --- /dev/null +++ b/data/buildcraft/items/redstone_engine/item.json @@ -0,0 +1,3 @@ +{ + "description": "The redstone engine is the lowest powered engine in Buildcraft. It produces 0.5 RF/t, and cannot be connected to a [[Wooden Kinesis Pipe]], thus making it's only use to directly power machines. It's most common use is a cheap way to power a [[Pump]], or to extract items from a [[Chest]] using a [[Wooden Transport Pipe]]." +} \ No newline at end of file diff --git a/data/buildcraft/items/refinery/item.json b/data/buildcraft/items/refinery/item.json new file mode 100644 index 00000000..c0e9981e --- /dev/null +++ b/data/buildcraft/items/refinery/item.json @@ -0,0 +1,3 @@ +{ + "description": "The refinery converts [[Oil]] into [[Fuel]]. While the conversion is 1:1, fuel provides a great deal more power than oil, so it's well worth the cost of the machine and power.\n\nTo operate, oil must be put into the refinery either by buckets or fluid pipes. This will be placed in the two rear tanks (up to 8,000mB), while the fuel will be placed in the front tank (up to 4,000mB). Once the fuel tank is full, the refinery will stop working. To extract the fuel, you'll need to use a [[Wooden Fluid Pipe]] and some kind of power source (e.g., a [[Redstone Engine]]) to extract the fuel.\n\nThe refinery can use quite a bit of power, and will work faster the more power you can give it, until its maximum speed is reached. When power is supplied, the two pistons will start moving up and down. As more power is applied, they will move faster and turn different colors, eventually becoming green when at top speed.\n\nSee also: [[Oil]], [[Fuel]], [[Wooden Fluid Pipe]]" +} \ No newline at end of file diff --git a/data/buildcraft/items/requester/item.json b/data/buildcraft/items/requester/item.json new file mode 100644 index 00000000..b58919bb --- /dev/null +++ b/data/buildcraft/items/requester/item.json @@ -0,0 +1,3 @@ +{ + "description": "Used by robots to take requests for specific items." +} \ No newline at end of file diff --git a/data/buildcraft/items/robot/item.json b/data/buildcraft/items/robot/item.json new file mode 100644 index 00000000..5f215813 --- /dev/null +++ b/data/buildcraft/items/robot/item.json @@ -0,0 +1,3 @@ +{ + "description": "Robots are extremely powerful helpers which can automate a wide variety of tasks from harvesting crops to fighting mobs. You start by making a plain robot following a simple (though expensive) recipe. Then, you make a plain [[Redstone Board]] and program it for the kind of robot you want using a [[Programming Table]]. Finally, these two parts are combined with an [[Integration Table]] to make the specific kind of robot." +} \ No newline at end of file diff --git a/data/buildcraft/items/stirling_engine/item.json b/data/buildcraft/items/stirling_engine/item.json new file mode 100644 index 00000000..f7b1ec24 --- /dev/null +++ b/data/buildcraft/items/stirling_engine/item.json @@ -0,0 +1,3 @@ +{ + "description": "The stirling engine is the second tier of engine provided by Buildcraft. By feeding it a constant supply of combustible material (i.e., whatever a furnace can accept), it will yield a steady 10 RF/t. Various materials will keep the engine running for more or less time:\n\n| Material | Time (m:s)|\n|---------------|----------:|\n| Lava Bucket | 20:40 |\n| Coal/Charcoal | 1:20 |\n| Wood/Planks | 0:15 |\n| Sapling/Stick | 0:05 |" +} \ No newline at end of file diff --git a/data/buildcraft/items/stone_fluid_pipe/item.json b/data/buildcraft/items/stone_fluid_pipe/item.json new file mode 100644 index 00000000..e3e3548f --- /dev/null +++ b/data/buildcraft/items/stone_fluid_pipe/item.json @@ -0,0 +1,3 @@ +{ + "description": "The stone fluid pipe is the second tier of ordinary fluid pipe. With its transfer rate of 20mB/t, it is twice as fast as the [[Cobblestone Fluid Pipe]] (10mB/t), but considerably slower than the [[Golden Fluid Pipe]] (80mB/t).\n\nThe stone fluid pipe has no special abilities, but will not connect with either cobblestone or [[Quartz Fluid Pipe]]s. As with most fluid pipes, it can insert fluids into a container, but cannot extract them (for which you need a [[Wooden Fluid Pipe]])." +} \ No newline at end of file diff --git a/data/buildcraft/items/tank/item.json b/data/buildcraft/items/tank/item.json new file mode 100644 index 00000000..07831f73 --- /dev/null +++ b/data/buildcraft/items/tank/item.json @@ -0,0 +1,3 @@ +{ + "description": "The tank is a container for fluids. It can hold up 16,000mB of any kind of fluid ([[Water]], [[Lava]], [[Oil]], [[Fuel]], ...). Tanks placed on top of one another will automatically join together to form one large tank (though tanks placed next to one another do not). Fluids may be added to the tank either by right-clicking with a bucket of fluid or by using fluid pipes. In order to remove fluids from a tank, you will need to use a [[Wooden Fluid Pipe]] with some kind of power (e.g., a [[Redstone Engine]]). Tanks may only hold one kind of fluid at a time, and will refuse to accept a second kind of fluid.\n\n| ![](adjacent-tanks.png) |\n|:-----------------------:|\n| *stacked tanks join together, side-by-side tanks don't* |\n" +} \ No newline at end of file diff --git a/data/buildcraft/items/wood_gear/item.json b/data/buildcraft/items/wood_gear/item.json new file mode 100644 index 00000000..b87fb0af --- /dev/null +++ b/data/buildcraft/items/wood_gear/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Wood Gear is the most basic gear in BuildCraft. While it is used to craft several different low-tech machines, it is primarily used to create [[Stone Gear]]s and even more high-tech gears." +} \ No newline at end of file diff --git a/data/buildcraft/items/wooden_transport_pipe/item.json b/data/buildcraft/items/wooden_transport_pipe/item.json new file mode 100644 index 00000000..78b000d6 --- /dev/null +++ b/data/buildcraft/items/wooden_transport_pipe/item.json @@ -0,0 +1,3 @@ +{ + "description": "A wooden transport pipe is used to pull items out of inventories. To start extracting items, a small pulse of energy must be provided (about 0.5RF / item). To provide this item, you can either connect some kind of engine (e.g., a [[Redstone Engine]]) or attach some kind of autarchic gate (e.g., the [[Basic Gate (Autarchic Pulsar)]]). The more power provided, the more items will be extracted, so attaching a [[Stirling Engine]] will pull out even more items, and a [[Combustion Engine]] even more." +} \ No newline at end of file diff --git a/data/buildcraft/items/zone_planner/item.json b/data/buildcraft/items/zone_planner/item.json new file mode 100644 index 00000000..25bc6833 --- /dev/null +++ b/data/buildcraft/items/zone_planner/item.json @@ -0,0 +1,3 @@ +{ + "description": "A highly advanced block used to mark large areas of land for robos to work on." +} \ No newline at end of file diff --git a/data/computercraft/items/computer/item.json b/data/computercraft/items/computer/item.json new file mode 100644 index 00000000..8637cbf9 --- /dev/null +++ b/data/computercraft/items/computer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Computer is the most basic interactive unit in ComputerCraft. When placed in the world, it will boot up and start running. If there is a program on the computer's main drive named \"startup\" it will immediately run that program. Once that program is complete (or if there wasn't any such program), it will then run the CraftOS shell. See the wiki page for [CraftOS](http://www.computercraft.info/wiki/CraftOS_Shell) for a full list of available commands." +} \ No newline at end of file diff --git a/data/computercraft/items/mining_turtle/item.json b/data/computercraft/items/mining_turtle/item.json new file mode 100644 index 00000000..e79e137f --- /dev/null +++ b/data/computercraft/items/mining_turtle/item.json @@ -0,0 +1,3 @@ +{ + "description": "A machine that is powered by coal and that will mine for you!" +} \ No newline at end of file diff --git a/data/ender_storage/items/ender_chest_ender_storage/item.json b/data/ender_storage/items/ender_chest_ender_storage/item.json new file mode 100644 index 00000000..35caf06f --- /dev/null +++ b/data/ender_storage/items/ender_chest_ender_storage/item.json @@ -0,0 +1,9 @@ +{ + "description": "The Ender Chest is a storage block from EnderStorage which predates the vanilla [[Ender Chest]].\n\nEach chest has three wool pads on top that can be manipulated by right-clicking them with a dye.\n\nAll Ender Chests with the same 3-color code will access a shared inventory, no matter what dimension they are placed in. For example, a red-orange-yellow Ender Chest shares its inventory with all other red-orange-yellow Ender Chests, but cannot be accessed at a red-yellow-orange Ender Chest.\n\nWith the 16 different colored dyes of Minecraft, there are **4,096 possible 3-color codes**.\n\nAn [[Ender Pouch]] can be used to access the inventory of an Ender Chest from the player's hotbar wherever they are **if right click on the Ender Chest**\n\n**Multiple Ender Chest with the same code can accesses each other**.", + "videos": [ + { + "name": "Mod Spotlight by Direwolf20", + "youtTubeId": "rU9X2N1vMps" + } + ] +} \ No newline at end of file diff --git a/data/ender_storage/items/ender_pouch/item.json b/data/ender_storage/items/ender_pouch/item.json new file mode 100644 index 00000000..60687990 --- /dev/null +++ b/data/ender_storage/items/ender_pouch/item.json @@ -0,0 +1,9 @@ +{ + "description": "The Ender Pouch is a craftable item offering remote access to any [Ender Chest](/browse/ender_storage/ender_chest_ender_storage) via right-clicking while holding the pouch.\n\nThe Ender Pouch may be initially crafted with the desired color of [[Wool]]; shift-right clicking on an Ender Chest with an Ender Pouch will synchronize the color code of the pouch to match the color code of the chest, replacing the previous color code of the pouch.\n\nWhen the ender-pouch's GUI is open, it is still possible to move it in your inventory, including moving it into the ender-pouch. Unlike bag-like things from other mods, it is then possible to retrieve it and its contents, by using an ender-chest or another ender-pouch with the same code.\n\nAs with the Ender Chest, the Ender Pouch allows unrestricted access to the contents of the pouch/chest to any player in an SMP environment with the same colour code on their pouch / chest, unless it has been synchronized with a diamond-locked ender chest. This can make it useful for sharing resources with friends, but also allows other players to take your resources without consent.", + "videos": [ + { + "name": "Mod Spotlight by Direwolf20", + "youtTubeId": "rU9X2N1vMps" + } + ] +} \ No newline at end of file diff --git a/data/ender_storage/items/ender_tank/item.json b/data/ender_storage/items/ender_tank/item.json new file mode 100644 index 00000000..d8e3344f --- /dev/null +++ b/data/ender_storage/items/ender_tank/item.json @@ -0,0 +1,9 @@ +{ + "description": "The Ender Tank offers stationary storage for up to 16 buckets of a single liquid. Like the [Ender Chest](/browse/ender_storage/ender_chest_ender_storage), it has three wool pads on top which can be manipulated by right-clicking each one with a dye.\n\nTanks with matching colors will share liquids between them, even across dimensions. Additionally, right-clicking the dial with a diamond will set that tank to a 'private' network for that player, change the dial to a diamond color, and show your username in the tooltip.\n\nA private Ender Tank will not share any liquids with any public tank, or any private tank from another user, even if the colored pads match.\n\nNote that while using an Ender Tank with no diamond without additional security plugins or mods, there is nothing stopping someone else on a server from copying your tank's colors and taking your liquid.\n\nIf you don't have diamonds to spare, the best thing to do would be to pick an obscure combination of colors and hide it out of sight, so nobody can see the colors.\n\nWith three pads there are **4096 different possible combinations** of the 16 dyes, making it very unlikely - but still possible - for someone to randomly guess the right colors.", + "videos": [ + { + "name": "Mod Spotlight by Direwolf20", + "youtTubeId": "rU9X2N1vMps" + } + ] +} \ No newline at end of file diff --git a/data/enderio/items/crafter/item.json b/data/enderio/items/crafter/item.json new file mode 100644 index 00000000..2fc1dda3 --- /dev/null +++ b/data/enderio/items/crafter/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Crafter is a powered auto-crafter. It consumes power every operation and can be upgraded to increase speed and energy storage with capacitors. \n\n" +} \ No newline at end of file diff --git a/data/enderio/items/dimensional_transceiver/item.json b/data/enderio/items/dimensional_transceiver/item.json new file mode 100644 index 00000000..e0c50fbd --- /dev/null +++ b/data/enderio/items/dimensional_transceiver/item.json @@ -0,0 +1,3 @@ +{ + "description": "A dimensional transceiver can transport items, fluids, power across any distance between dimensions." +} \ No newline at end of file diff --git a/data/enderio/items/ender_energy_conduit/item.json b/data/enderio/items/ender_energy_conduit/item.json new file mode 100644 index 00000000..12014d00 --- /dev/null +++ b/data/enderio/items/ender_energy_conduit/item.json @@ -0,0 +1,3 @@ +{ + "description": "" +} \ No newline at end of file diff --git a/data/enderio/items/enhanced_energy_conduit/item.json b/data/enderio/items/enhanced_energy_conduit/item.json new file mode 100644 index 00000000..7f389b3a --- /dev/null +++ b/data/enderio/items/enhanced_energy_conduit/item.json @@ -0,0 +1,3 @@ +{ + "description": "Max I/O: 5120 Rf/t \nTier II conduits" +} \ No newline at end of file diff --git a/data/extra_utilities/items/angel_ring_dragon/item.json b/data/extra_utilities/items/angel_ring_dragon/item.json new file mode 100644 index 00000000..1409febe --- /dev/null +++ b/data/extra_utilities/items/angel_ring_dragon/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Angel Ring let's you fly similar to being in creative mode. \nIt fits in the Baubles (mod) ring inventory slot and will add decorative wings on your back." +} \ No newline at end of file diff --git a/data/extra_utilities/items/angel_ring_fairy/item.json b/data/extra_utilities/items/angel_ring_fairy/item.json new file mode 100644 index 00000000..1409febe --- /dev/null +++ b/data/extra_utilities/items/angel_ring_fairy/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Angel Ring let's you fly similar to being in creative mode. \nIt fits in the Baubles (mod) ring inventory slot and will add decorative wings on your back." +} \ No newline at end of file diff --git a/data/extra_utilities/items/angel_ring_feathery/item.json b/data/extra_utilities/items/angel_ring_feathery/item.json new file mode 100644 index 00000000..d0ecb464 --- /dev/null +++ b/data/extra_utilities/items/angel_ring_feathery/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Angel Ring let's you fly similar to being in creative mode. It fits in the ring inventory slot added by the Baubles mod, and it adds decorative wings on your back." +} \ No newline at end of file diff --git a/data/extra_utilities/items/angel_ring_golden/item.json b/data/extra_utilities/items/angel_ring_golden/item.json new file mode 100644 index 00000000..1409febe --- /dev/null +++ b/data/extra_utilities/items/angel_ring_golden/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Angel Ring let's you fly similar to being in creative mode. \nIt fits in the Baubles (mod) ring inventory slot and will add decorative wings on your back." +} \ No newline at end of file diff --git a/data/extra_utilities/items/angel_ring_invisible/item.json b/data/extra_utilities/items/angel_ring_invisible/item.json new file mode 100644 index 00000000..3df07b69 --- /dev/null +++ b/data/extra_utilities/items/angel_ring_invisible/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Angel Ring let's you fly similar to being in creative mode. \nIt fits in the Baubles (mod) ring inventory slot. " +} \ No newline at end of file diff --git a/data/extra_utilities/items/block_update_detector/item.json b/data/extra_utilities/items/block_update_detector/item.json new file mode 100644 index 00000000..c52530fe --- /dev/null +++ b/data/extra_utilities/items/block_update_detector/item.json @@ -0,0 +1,3 @@ +{ + "description": "It's like a BUD. He send a redstone signal when a block is place or break next to this block update detector." +} \ No newline at end of file diff --git a/data/extra_utilities/items/chandelier/item.json b/data/extra_utilities/items/chandelier/item.json new file mode 100644 index 00000000..1d37d52a --- /dev/null +++ b/data/extra_utilities/items/chandelier/item.json @@ -0,0 +1,3 @@ +{ + "description": "When placed in the world, a Chandelier prevents mobs from spawning within a 16x16 block radius, regardless of light level. It makes a very nice way to keep mobs out of your builds without needing a lot of ugly torches. For even better protection, though, check out the [[Magnum Torch]]." +} \ No newline at end of file diff --git a/data/extra_utilities/items/compressed_cobblestone/item.json b/data/extra_utilities/items/compressed_cobblestone/item.json new file mode 100644 index 00000000..79a1ea6a --- /dev/null +++ b/data/extra_utilities/items/compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/division_sigil/item.json b/data/extra_utilities/items/division_sigil/item.json new file mode 100644 index 00000000..2b8836c2 --- /dev/null +++ b/data/extra_utilities/items/division_sigil/item.json @@ -0,0 +1,3 @@ +{ + "description": "A Division Sigil, once activated, is used to make [[Unstable Ingot]]s. See [[Division Sigil (Activated)]] for details on how to activate a sigil." +} \ No newline at end of file diff --git a/data/extra_utilities/items/division_sigil_activated/item.json b/data/extra_utilities/items/division_sigil_activated/item.json new file mode 100644 index 00000000..9745b73b --- /dev/null +++ b/data/extra_utilities/items/division_sigil_activated/item.json @@ -0,0 +1,3 @@ +{ + "description": "An Activated Division Sigil is used to make unstable ingots.\n\nTo activate a [[Division Sigil]], you will need: 32 [[Dirt]] (at least 32), [[Enchantment Table]] and 8 [[Redstone]] and any passive mob (e.g., a cow, sheep, pig, etc.).\n\nYou then need to perform a ritual to activate the sigil. First, make a clear open space with the dirt within view of the sky, and place the Enchantment Table in the center. Finally, surround the Enchantment Table with the 8 Redstone.\n\nPerform the ritual at midnight. While standing on the Enchantment Table, wait until your sigil starts to glow. Then, kill the mob with the sigil. The dirt will change to [[Cursed Earth]], and your sigil will become active. BE CAREFUL! Cursed Earth spawns mobs very rapidly, so you should be prepared for a fight!\n\nIf you'd like to clear out the cursed earth, it may be done with an ordinary shovel, but you'll only get regular dirt as a drop. To keep the Cursed Earth, you'll need a silk touch shovel." +} \ No newline at end of file diff --git a/data/extra_utilities/items/double_compressed_cobblestone/item.json b/data/extra_utilities/items/double_compressed_cobblestone/item.json new file mode 100644 index 00000000..27af3dc7 --- /dev/null +++ b/data/extra_utilities/items/double_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Double Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/ender_lily_seeds/item.json b/data/extra_utilities/items/ender_lily_seeds/item.json new file mode 100644 index 00000000..87002c82 --- /dev/null +++ b/data/extra_utilities/items/ender_lily_seeds/item.json @@ -0,0 +1,3 @@ +{ + "description": "Ender-Lily Seeds, when planted on [[Dirt]], [[Grass]], or [[End Stone]] will grow into an Ender Lily. After a certain stage of growth, dangerous spikes emerge (similar to a cactus). When fully mature, the plant can be harvested to produce a single [[Ender Pearl]]. They grow immensely slowly on dirt or grass, but will take nearly a full Minecraft day even on end stone.\n\nWhen harvested, the plants will always yield at least one seed in addition to the Ender Pearl. In extremely rare cases, a second seed will be produced.\n\nThe plants are generally compatible with harvesting machines from other mods, so it is possible to produce a fully automated Ender Pearl farm with them.\n\nThe seeds can either be obtained from Ender Lilies growing in The End, or as a rare bit of loot from dungeon and stronghold chests." +} \ No newline at end of file diff --git a/data/extra_utilities/items/kikoku/item.json b/data/extra_utilities/items/kikoku/item.json new file mode 100644 index 00000000..42357832 --- /dev/null +++ b/data/extra_utilities/items/kikoku/item.json @@ -0,0 +1,9 @@ +{ + "description": "The Kikoku is a powerful sword which requires an elaborate ritual to produce. The sword itself is said to be +7 to\nattack with +2 Divine Damage and +4 Armor Piercing Damage. To begin the ritual, make an [Etheric Sword], and collect a\npink tulip. Next, create a full set of leather armor and dye each piece pink. Next, use an anvil to name each item\naccording to the following table. The names must be exact, so be sure to check your capitalization and punctuation!\n\n| Piece | Name |\n|-------------------|-----------------------|\n| [[Leather Cap]] | I feel pretty |\n| [[Leather Tunic]] | Oh, so pretty |\n| [[Leather Pants]] | I feel pretty |\n| [[Leather Boots]] | and witty and bright! |\n| [[Pink Tulip]] | All you need is Wuv! |\n\nFinally, hold the Pink Tulip in your hand and start sprinting while at least one other player is logged on to the\nserver. Each tick you run, there's a tiny chance the Etheric Sword will be transformed. Then, you'll have a reward\nwhich you'll never give up and will never let you down.\n\nSee also: [Full Crafting Plan](/craft/anvil:etheric_sword:leather_boots:leather_cap:leather_pants:leather_tunic)", + "links": [ + { + "name": "official site", + "url": "http://forum.feed-the-beast.com/threads/rwtema-obscure-crafting-strikes-again.55637/" + } + ] +} \ No newline at end of file diff --git a/data/extra_utilities/items/magnum_torch/item.json b/data/extra_utilities/items/magnum_torch/item.json new file mode 100644 index 00000000..f1381827 --- /dev/null +++ b/data/extra_utilities/items/magnum_torch/item.json @@ -0,0 +1,3 @@ +{ + "description": "When placed in the world, a Magnum Torch prevents mobs from spawning within a 64x64 block radius, regardless of light level. It is the perfect way to keep mobs out of your builds without needing a lot of ugly torches. For less effective—though much cheaper—protection, check out the [[Chandelier]]." +} \ No newline at end of file diff --git a/data/extra_utilities/items/octuple_compressed_cobblestone/item.json b/data/extra_utilities/items/octuple_compressed_cobblestone/item.json new file mode 100644 index 00000000..e8b50c9d --- /dev/null +++ b/data/extra_utilities/items/octuple_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Octuple Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It is the most compressed form of cobble stone, containing the equivalent of 43, 046, 721 cobblestone in every block." +} \ No newline at end of file diff --git a/data/extra_utilities/items/peaceful_table/item.json b/data/extra_utilities/items/peaceful_table/item.json new file mode 100644 index 00000000..0ab41389 --- /dev/null +++ b/data/extra_utilities/items/peaceful_table/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Peaceful Table is a block added by Extra Utilities, that allows players who play on peaceful to get mob drops. In order for the table to work, it has to be placed in the world adjacent to a chest (or any block with an inventory) which has a sword in it. The table will occasionally spawn a mob and kill it instantly with the provided sword. The sword will take damage appropriate to the hits needed to kill the mob with the sword in the inventory. In other words, better swords last longer. Enchantments are also taken into account. Looting will give extra mob drops. Sharpness and Unbreaking will make the swords last longer.\nA Peaceful Table may be placed in the Nether in order to get Nether mob drops; but must be placed in a Nether Fortress in order to get Blaze and Wither Skeleton drops. A Peaceful Table may be placed in the End in order to get Enderman drops.\nNote that the table will not work if the difficulty is not set to Peaceful, and killed mobs make the respective death sounds when killed." +} \ No newline at end of file diff --git a/data/extra_utilities/items/qed_quantum_entanglement_diviner/item.json b/data/extra_utilities/items/qed_quantum_entanglement_diviner/item.json new file mode 100644 index 00000000..7e021dbc --- /dev/null +++ b/data/extra_utilities/items/qed_quantum_entanglement_diviner/item.json @@ -0,0 +1,3 @@ +{ + "description": "The QED (sometimes named the \"Quantum Entanglement Diviner\", but sometimes not) functions rather like an ender-powered crafting table. Just set up a least one [[Ender-Flux Crystal]] nearby to provide ender energy, and place all the materials on the table. After enough ender energy has been accumulated (faster the more crystals you have), the item will be produced." +} \ No newline at end of file diff --git a/data/extra_utilities/items/quadruple_compressed_cobblestone/item.json b/data/extra_utilities/items/quadruple_compressed_cobblestone/item.json new file mode 100644 index 00000000..5008f9a7 --- /dev/null +++ b/data/extra_utilities/items/quadruple_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Quadruple Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/quintuple_compressed_cobblestone/item.json b/data/extra_utilities/items/quintuple_compressed_cobblestone/item.json new file mode 100644 index 00000000..346a2866 --- /dev/null +++ b/data/extra_utilities/items/quintuple_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Quintuple Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/septuple_compressed_cobblestone/item.json b/data/extra_utilities/items/septuple_compressed_cobblestone/item.json new file mode 100644 index 00000000..caf5c20a --- /dev/null +++ b/data/extra_utilities/items/septuple_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Septuple Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/sextuple_compressed_cobblestone/item.json b/data/extra_utilities/items/sextuple_compressed_cobblestone/item.json new file mode 100644 index 00000000..410d7b07 --- /dev/null +++ b/data/extra_utilities/items/sextuple_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Sextuple Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/soul_fragment/item.json b/data/extra_utilities/items/soul_fragment/item.json new file mode 100644 index 00000000..2f0d7b08 --- /dev/null +++ b/data/extra_utilities/items/soul_fragment/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Soul Fragment is a small bit of your soul carved off and made into an item. To get one, place an [[Etheric Sword]] in your inventory's 2x2 crafting grid. The output will be a soul fragment. Beware, though! If you take it, you'll permanently lose one heart from your maximum health! If you change your mind, you can right-click with the soul fragment in hand to return your health to normal." +} \ No newline at end of file diff --git a/data/extra_utilities/items/transfer_node_energy/item.json b/data/extra_utilities/items/transfer_node_energy/item.json new file mode 100644 index 00000000..b570b0c6 --- /dev/null +++ b/data/extra_utilities/items/transfer_node_energy/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Transfer Node (Energy) is a block added by the Extra Utilities mod.\nIt accepts energy (RF and MJ) and transmits it through pipes. The Node constantly search for machines that accepts energy and adds it to an internal registry. Every tick it will distribute energy from it's buffer to each registered machine. The energy will also be transferred through other types of nodes to the inventory/machine they are attached to. The Energy Node will convert MJ to RF at a rate of 1 MJ to 10 RF. The node has an an internal buffer of 10,000 RF and a transfer limit of 32,000 RF/ t." +} \ No newline at end of file diff --git a/data/extra_utilities/items/triple_compressed_cobblestone/item.json b/data/extra_utilities/items/triple_compressed_cobblestone/item.json new file mode 100644 index 00000000..0f386372 --- /dev/null +++ b/data/extra_utilities/items/triple_compressed_cobblestone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Triple Compressed Cobblestone is a way to both store more cobblestone in less space, and to create a harder and more sturdy form of cobblestone. It can even be compressed into more and more compressed versions." +} \ No newline at end of file diff --git a/data/extra_utilities/items/unstable_ingot/item.json b/data/extra_utilities/items/unstable_ingot/item.json new file mode 100644 index 00000000..6c67852f --- /dev/null +++ b/data/extra_utilities/items/unstable_ingot/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Unstable Ingot is exactly what it says: unstable. Which is to say, if you create one, you have 10 seconds to use it or it will explode, doing immense damage to you, your crafting table, and everything around you. Therefore, you must be quite sure you're ready with all your materials for your next recipe **BEFORE** you start crafting!\n\nTo create an Unstable Ingot without danger of explosions, first create 9 [[Semi-stable Nugget]]s and craft them into an ingot. Such ingots have the benefit of not exploding, but at a cost: semi-stable nuggets are made with gold instead of iron." +} \ No newline at end of file diff --git a/data/forestry/items/apiarist_s_hat/item.json b/data/forestry/items/apiarist_s_hat/item.json new file mode 100644 index 00000000..1400dc67 --- /dev/null +++ b/data/forestry/items/apiarist_s_hat/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Apirarist's gear prevents aggressive, venomous, and otherwise harmful bees from hurting the player. In order to be protected, the player must have the full set of equipped in the armor slots of his inventory:\n\n * [[Apiarist's Hat]]\n * [[Apiarist's Shirt]]\n * [[Apiarist's Pants]]\n * [[Apiarist's Shoes]]\n\nUnfortunately, the necessary materials are quite hard to come by as the necessary [[Woven Silk]] can only be obtained from the venomous [[Tropical Queen]]'s [[Silky Comb]]s.\n\nSee the [crafting plan of the full set](http://crafting-guide.com/craft/apiarist_s_hat:apiarist_s_pants:apiarist_s_shirt:apiarist_s_shoes)\n" +} \ No newline at end of file diff --git a/data/forestry/items/apiarist_s_pants/item.json b/data/forestry/items/apiarist_s_pants/item.json new file mode 100644 index 00000000..1400dc67 --- /dev/null +++ b/data/forestry/items/apiarist_s_pants/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Apirarist's gear prevents aggressive, venomous, and otherwise harmful bees from hurting the player. In order to be protected, the player must have the full set of equipped in the armor slots of his inventory:\n\n * [[Apiarist's Hat]]\n * [[Apiarist's Shirt]]\n * [[Apiarist's Pants]]\n * [[Apiarist's Shoes]]\n\nUnfortunately, the necessary materials are quite hard to come by as the necessary [[Woven Silk]] can only be obtained from the venomous [[Tropical Queen]]'s [[Silky Comb]]s.\n\nSee the [crafting plan of the full set](http://crafting-guide.com/craft/apiarist_s_hat:apiarist_s_pants:apiarist_s_shirt:apiarist_s_shoes)\n" +} \ No newline at end of file diff --git a/data/forestry/items/apiarist_s_shirt/item.json b/data/forestry/items/apiarist_s_shirt/item.json new file mode 100644 index 00000000..1400dc67 --- /dev/null +++ b/data/forestry/items/apiarist_s_shirt/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Apirarist's gear prevents aggressive, venomous, and otherwise harmful bees from hurting the player. In order to be protected, the player must have the full set of equipped in the armor slots of his inventory:\n\n * [[Apiarist's Hat]]\n * [[Apiarist's Shirt]]\n * [[Apiarist's Pants]]\n * [[Apiarist's Shoes]]\n\nUnfortunately, the necessary materials are quite hard to come by as the necessary [[Woven Silk]] can only be obtained from the venomous [[Tropical Queen]]'s [[Silky Comb]]s.\n\nSee the [crafting plan of the full set](http://crafting-guide.com/craft/apiarist_s_hat:apiarist_s_pants:apiarist_s_shirt:apiarist_s_shoes)\n" +} \ No newline at end of file diff --git a/data/forestry/items/apiarist_s_shoes/item.json b/data/forestry/items/apiarist_s_shoes/item.json new file mode 100644 index 00000000..1400dc67 --- /dev/null +++ b/data/forestry/items/apiarist_s_shoes/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Apirarist's gear prevents aggressive, venomous, and otherwise harmful bees from hurting the player. In order to be protected, the player must have the full set of equipped in the armor slots of his inventory:\n\n * [[Apiarist's Hat]]\n * [[Apiarist's Shirt]]\n * [[Apiarist's Pants]]\n * [[Apiarist's Shoes]]\n\nUnfortunately, the necessary materials are quite hard to come by as the necessary [[Woven Silk]] can only be obtained from the venomous [[Tropical Queen]]'s [[Silky Comb]]s.\n\nSee the [crafting plan of the full set](http://crafting-guide.com/craft/apiarist_s_hat:apiarist_s_pants:apiarist_s_shirt:apiarist_s_shoes)\n" +} \ No newline at end of file diff --git a/data/forestry/items/beealyzer/item.json b/data/forestry/items/beealyzer/item.json new file mode 100644 index 00000000..75002b47 --- /dev/null +++ b/data/forestry/items/beealyzer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Beealyzer gives you a complete analysis of any unknown bee, including its species, possible mutations and cross-breeds, and its ideal climate. As such, it is an essential piece of equipment for any apiarist. Start by right-clicking with it in your hand to bring up its interface.\n\n![](interface.png)\n\nTo take a reading, place some honey drops in the top slot, and then place your bee in the second slot. The bee will immediately drop down to the slot labeled \"I\". This tells you the basic traits of the bee.\n\nBy moving the bee into different ones of the bottom set of slots (i.e., those labeled \"I\" through \"V\"), you can get different information about the bee:\n\n * I — traits of the individual bee\n * II — where the bee likes to live\n * III — items the bee can produce\n * IV — possible mutations and cross-breeding\n * V — general information\n\nEach bee analyzed requires one [[Honey Drop]] to move it from the top section to the bottom section. Once a bee has been analyzed, you can move it between the numbered slots and even take it out of the Beealyzer and put it back in without costing any extra honey." +} \ No newline at end of file diff --git a/data/forestry/items/fermenter/item.json b/data/forestry/items/fermenter/item.json new file mode 100644 index 00000000..af3ce8ce --- /dev/null +++ b/data/forestry/items/fermenter/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Fermenter is a machine that processes organic matter such as Saplings and Sugar Canes into [[Biomass]], which can be used as a fuel in a [[Biogas Engine]], or in the Bio Generator.\nIt can also be used to produce [[Short Mead]] out of [[Honeydew]] and Liquid Honey.\nFermentation Items such as [[Fertilizer]], [[Mulch]] or [[Compost]] are required as catalysts. Each item has different properties.\n\nAny liquids produced by this machine can be canned, bottled or extracted via Buildcraft Waterproof Pipes." +} \ No newline at end of file diff --git a/data/forestry/items/scoop/item.json b/data/forestry/items/scoop/item.json new file mode 100644 index 00000000..b8f5f451 --- /dev/null +++ b/data/forestry/items/scoop/item.json @@ -0,0 +1,3 @@ +{ + "description": "The scoop is used to collect drones and princesses from naturally occurring beehives. Just use it like a pickaxe, and the beehive will break, dropping a random collection of bees and combs." +} \ No newline at end of file diff --git a/data/forestry/items/woven_silk/item.json b/data/forestry/items/woven_silk/item.json new file mode 100644 index 00000000..335ac60f --- /dev/null +++ b/data/forestry/items/woven_silk/item.json @@ -0,0 +1,3 @@ +{ + "description": "Woven Silk is a crafting ingredient for a number of Forestry items, including the Apiarist's suit which protects the wearer from harmful bees. It can also be used to augment the capacity of the various backpacks added by Forestry." +} \ No newline at end of file diff --git a/data/galacticraft/items/advanced_solar_panel/item.json b/data/galacticraft/items/advanced_solar_panel/item.json new file mode 100644 index 00000000..6c2637f6 --- /dev/null +++ b/data/galacticraft/items/advanced_solar_panel/item.json @@ -0,0 +1,3 @@ +{ + "description": "[[Advanced Solar Panel]] is a device that can be placed to generate energy from the sunlight.\n\nSince the advanced panel can adjust its rotation to the sun's current position, it allows for better energy production, as it is generating an optimal amount of energy throughout the day, unlike the [[Basic Solar Panel]].\n\nIt consists of a base block, a pole and a solar array that is 3x3 in size. When placed on flat land solar arrays need at least 2 block between each other. " +} \ No newline at end of file diff --git a/data/galacticraft/items/basic_solar_panel/item.json b/data/galacticraft/items/basic_solar_panel/item.json new file mode 100644 index 00000000..ea98b016 --- /dev/null +++ b/data/galacticraft/items/basic_solar_panel/item.json @@ -0,0 +1,3 @@ +{ + "description": "A [[Basic Solar Panel]] is a device that can be placed to generate energy from the sun.\n\nUnlike the [[Advanced Solar Panel]], the basic one does not adjust to the sun, and is therefore only collecting an ideal amount of energy when the sun is directly above.\n\nIt is multi-block device that consists of a base block, the pole, and a solar array that is 3x3 in size. When placed on flat land, solar arrays need at least 2 blocks between each other. " +} \ No newline at end of file diff --git a/data/galacticraft/items/buggy/item.json b/data/galacticraft/items/buggy/item.json new file mode 100644 index 00000000..78a931be --- /dev/null +++ b/data/galacticraft/items/buggy/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Moon Buggy is the primary mean of transportation on the Moon and Mars, but also can be used on any dimension." +} \ No newline at end of file diff --git a/data/galacticraft/items/cavernous_vines/item.json b/data/galacticraft/items/cavernous_vines/item.json new file mode 100644 index 00000000..0ad5ca7f --- /dev/null +++ b/data/galacticraft/items/cavernous_vines/item.json @@ -0,0 +1,3 @@ +{ + "description": "Cavernous Vines are poisonous and found underground on mars." +} \ No newline at end of file diff --git a/data/galacticraft/items/cheese_ore/item.json b/data/galacticraft/items/cheese_ore/item.json new file mode 100644 index 00000000..3551be71 --- /dev/null +++ b/data/galacticraft/items/cheese_ore/item.json @@ -0,0 +1,3 @@ +{ + "description": "Ore found on the moon that drops Cheese Curds when mined." +} \ No newline at end of file diff --git a/data/galacticraft/items/circuit_fabricator/item.json b/data/galacticraft/items/circuit_fabricator/item.json new file mode 100644 index 00000000..b94fce9d --- /dev/null +++ b/data/galacticraft/items/circuit_fabricator/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Circuit Fabricator is a machine block that is used to produce the [[Blue Solar Wafer]], [[Basic Wafer]] and the [[Advanced Wafer]].\n\nIt is required to power it with energy, which can be connected using [[Aluminum Wire]]. " +} \ No newline at end of file diff --git a/data/galacticraft/items/compressor/item.json b/data/galacticraft/items/compressor/item.json new file mode 100644 index 00000000..e9b6f324 --- /dev/null +++ b/data/galacticraft/items/compressor/item.json @@ -0,0 +1,3 @@ +{ + "description": "The [[Compressor]] is a machine block that is used to compress different kinds of ingots and convert them into compressed metal sheets and platings, just being powered by Coal. No energy required." +} \ No newline at end of file diff --git a/data/galacticraft/items/dungeon_key_tier_1/item.json b/data/galacticraft/items/dungeon_key_tier_1/item.json new file mode 100644 index 00000000..8e0b0520 --- /dev/null +++ b/data/galacticraft/items/dungeon_key_tier_1/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Tier 1 Dungeon Key is dropped by the boss of the Moon dungeon. In order to open the [[Treasure Chest]], you'll need to right-click it with the key. Since each dungeon is randomly generated, it's possible you may encounter the treasure chest *before* you encounter the boss. If this happens, keep searching until you find it. In rare cases, a dungeon can sometimes generate without a boss at all. In that case, you won't be able to open the chest." +} \ No newline at end of file diff --git a/data/galacticraft/items/dungeon_key_tier_2/item.json b/data/galacticraft/items/dungeon_key_tier_2/item.json new file mode 100644 index 00000000..9a7f2a98 --- /dev/null +++ b/data/galacticraft/items/dungeon_key_tier_2/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Tier 2 Dungeon Key is dropped by the boss of the Mars dungeon. In order to open the [[Treasure Chest (Tier 2)]], you'll need to right-click it with the key. Since each dungeon is randomly generated, it's possible you may encounter the treasure chest *before* you encounter the boss. If this happens, keep searching until you find it. In rare cases, a dungeon can sometimes generate without a boss at all. In that case, you won't be able to open the chest." +} \ No newline at end of file diff --git a/data/galacticraft/items/electric_arc_furnace/item.json b/data/galacticraft/items/electric_arc_furnace/item.json new file mode 100644 index 00000000..3903f6e0 --- /dev/null +++ b/data/galacticraft/items/electric_arc_furnace/item.json @@ -0,0 +1,3 @@ +{ + "description": "\nThe [[Electric Arc Furnace]] has similar functionality to an [[Electric Furnace]] but with two major benefits: doubled ingot production from smelting ores, and faster speed than an [[Electric Furnace]]. " +} \ No newline at end of file diff --git a/data/galacticraft/items/electric_compressor/item.json b/data/galacticraft/items/electric_compressor/item.json new file mode 100644 index 00000000..ee9b1632 --- /dev/null +++ b/data/galacticraft/items/electric_compressor/item.json @@ -0,0 +1,3 @@ +{ + "description": "The [[Electric Compressor]],is a machine block that is used to compress different kinds of ingots and convert them into compressed metal sheets and platings.\n\nIt has the same use as the non-electric [[Compressor]]. Its advantage is that it is not necessary to use coal or wood to power it. Instead it has to be powered with energy. " +} \ No newline at end of file diff --git a/data/galacticraft/items/electric_furnace/item.json b/data/galacticraft/items/electric_furnace/item.json new file mode 100644 index 00000000..a6c16346 --- /dev/null +++ b/data/galacticraft/items/electric_furnace/item.json @@ -0,0 +1,3 @@ +{ + "description": "The [[Electric Furnace]] has the same functionality as a Vanilla furnace, but it uses energy instead of coal and is slightly faster than using a coal furnace." +} \ No newline at end of file diff --git a/data/galacticraft/items/frequency_module/item.json b/data/galacticraft/items/frequency_module/item.json new file mode 100644 index 00000000..c6069df3 --- /dev/null +++ b/data/galacticraft/items/frequency_module/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Frequency Module allows you to hear sound on planets where you must wear a space suit (e.g., the Moon, Mars, etc.). Without it, you will not be able to hear anything when wearing your space suit (e.g., your footfalls, approaching Creepers, ...).\n\nWhile you equip it along with your oxygen gear in the Galacticraft section of your inventory, it is actually completely optional, and your oxygen gear will work just fine without it." +} \ No newline at end of file diff --git a/data/galacticraft/items/gas_liquefier/item.json b/data/galacticraft/items/gas_liquefier/item.json new file mode 100644 index 00000000..c85be40e --- /dev/null +++ b/data/galacticraft/items/gas_liquefier/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Gas Liquefier function is to transform gases into liquids by cryogenic cooling - for example, oxygen can be turned into Liquid Oxygen." +} \ No newline at end of file diff --git a/data/galacticraft/items/grapple/item.json b/data/galacticraft/items/grapple/item.json new file mode 100644 index 00000000..b6f14eb7 --- /dev/null +++ b/data/galacticraft/items/grapple/item.json @@ -0,0 +1,3 @@ +{ + "description": "The grapple is a tool which can be used to pull the player to far away places (esp. if those places are too high to jump to). It works in all ways like a vanilla Minecraft [[Bow]]. Hold right-click to wind up, aim a bit above where you'd like to land, and release. The player will be flung toward the target. **NOTE:** It is quite possible to fling yourself high enough to take fall damage, so be careful!\n\nLike a bow, the grapple requires \"ammunition\" in the form of [[String]]. Also like a bow, a grapple with the Infinity enchantment will never consume any ammunition (though you must still have at least one piece of string to fire)." +} \ No newline at end of file diff --git a/data/galacticraft/items/methane_synthesizer/item.json b/data/galacticraft/items/methane_synthesizer/item.json new file mode 100644 index 00000000..c421e87a --- /dev/null +++ b/data/galacticraft/items/methane_synthesizer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Methane Synthesizer only function is to make Methane Gas. The Methane Gas can then be turned into rocket fuel using the [[Gas Liquefier]]." +} \ No newline at end of file diff --git a/data/galacticraft/items/nasa_workbench/item.json b/data/galacticraft/items/nasa_workbench/item.json new file mode 100644 index 00000000..fc0beb19 --- /dev/null +++ b/data/galacticraft/items/nasa_workbench/item.json @@ -0,0 +1,3 @@ +{ + "description": "The NASA Workbench is where you create your space travel vehicles (i.e., rockets, the [[Buggy]], and [[Astro Miner]]). When you first craft it, it only knows how to make a [[Rocket (Tier 1)]] and its cargo-carrying brethren. In order to build more advanced vehicles, you'll need to find various schematics hidden in the dungeons of the planets you visit." +} \ No newline at end of file diff --git a/data/galacticraft/items/oxygen_compressor/item.json b/data/galacticraft/items/oxygen_compressor/item.json new file mode 100644 index 00000000..9c865fc3 --- /dev/null +++ b/data/galacticraft/items/oxygen_compressor/item.json @@ -0,0 +1,3 @@ +{ + "description": "When supplied with oxygen via an [[Oxygen Pipe]], the Oxygen Compressor is capable of filling an oxygen tank (e.g., the [[Light Oxygen Tank]] or its large cousins).\n\nCommonly, this unit will be paired with an [[Oxygen Collector]] and placed in the overworld to easily fill your oxygen tanks for travel on the surface of other planets." +} \ No newline at end of file diff --git a/data/galacticraft/items/oxygen_fan/item.json b/data/galacticraft/items/oxygen_fan/item.json new file mode 100644 index 00000000..2aaac943 --- /dev/null +++ b/data/galacticraft/items/oxygen_fan/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Oxygen Fan is a crafting component used in many machines which process gases." +} \ No newline at end of file diff --git a/data/galacticraft/items/oxygen_gear/item.json b/data/galacticraft/items/oxygen_gear/item.json new file mode 100644 index 00000000..4d953c4b --- /dev/null +++ b/data/galacticraft/items/oxygen_gear/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Oxygen Gear is one part of a complete space suit. In order for it to be useful, you must place it in your character's Galacticraft inventory along with [[Oxygen Mask]] and at least one filled oxygen tank (e.g., the [[Light Oxygen Tank]])\n\nThe more oxygen you carry, the longer you'll be able to travel outside an oxygen-rich atmosphere. Two [[Heavy Oxygen Tank]]s will give you the most oxygen possible at something close to 15min of oxygen." +} \ No newline at end of file diff --git a/data/galacticraft/items/oxygen_mask/item.json b/data/galacticraft/items/oxygen_mask/item.json new file mode 100644 index 00000000..f3e181c4 --- /dev/null +++ b/data/galacticraft/items/oxygen_mask/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Oxygen Mask is one part of a complete space suit. In order for it to be useful, you must place it in your character's Galacticraft inventory along with [[Oxygen Gear]] and at least one filled oxygen tank (e.g., the [[Light Oxygen Tank]])\n\nThe more oxygen you carry, the longer you'll be able to travel outside an oxygen-rich atmosphere. Two [[Heavy Oxygen Tank]]s will give you the most oxygen possible at something close to 15min of oxygen." +} \ No newline at end of file diff --git a/data/galacticraft/items/parachest/item.json b/data/galacticraft/items/parachest/item.json new file mode 100644 index 00000000..b8ea6547 --- /dev/null +++ b/data/galacticraft/items/parachest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Parachest cannot be crafted, but instead is automatically created when the player returns to the overworld in a rocket. It will land near where the player descends and will contain the rocket, landing pads, and extra fuel left over from the trip. Any other equipment near the launch site (e.g., oxygen equipment or a [[Fuel Loader]]) will be left behind." +} \ No newline at end of file diff --git a/data/galacticraft/items/sensor_glasses/item.json b/data/galacticraft/items/sensor_glasses/item.json new file mode 100644 index 00000000..93570874 --- /dev/null +++ b/data/galacticraft/items/sensor_glasses/item.json @@ -0,0 +1,3 @@ +{ + "description": "[[Sensor Glasses]] can help you locate nearby ores. To use the glasses, place them in the helmet armor location in the inventory. An interface will then appear with a large blue circle. This works equally well in the Overworld or on the Moon and any ore within 5 spaces should be indicated." +} \ No newline at end of file diff --git a/data/galacticraft/items/silicon_ore/item.json b/data/galacticraft/items/silicon_ore/item.json new file mode 100644 index 00000000..fefa9d19 --- /dev/null +++ b/data/galacticraft/items/silicon_ore/item.json @@ -0,0 +1,3 @@ +{ + "description": "Silicon Ore is the natural form of [[Raw Silicon]]. It can be found deep underground (less than 25m above bedrock) in clumps of roughly 7 blocks. When mined, it will break directly into several pieces of raw silicon (i.e., similar to diamonds, redstone, or lapis)." +} \ No newline at end of file diff --git a/data/galacticraft/items/spin_thruster/item.json b/data/galacticraft/items/spin_thruster/item.json new file mode 100644 index 00000000..d821c086 --- /dev/null +++ b/data/galacticraft/items/spin_thruster/item.json @@ -0,0 +1,3 @@ +{ + "description": "A machine that allows you to rotate a space station. For more information, see the Galacticraft [wiki page](http://wiki.micdoodle8.com/wiki/Overworld_Space_Station) on space stations." +} \ No newline at end of file diff --git a/data/galacticraft/items/sticky_desh_pickaxe/item.json b/data/galacticraft/items/sticky_desh_pickaxe/item.json new file mode 100644 index 00000000..a0a7f819 --- /dev/null +++ b/data/galacticraft/items/sticky_desh_pickaxe/item.json @@ -0,0 +1,3 @@ +{ + "description": "The sticky desh pickaxe is the only tool which can harvest the creeper eggs in the Mars dungeons. It cannot be crafted, but must be given in creative mode." +} \ No newline at end of file diff --git a/data/galacticraft/items/telemetry_unit/item.json b/data/galacticraft/items/telemetry_unit/item.json new file mode 100644 index 00000000..4911046c --- /dev/null +++ b/data/galacticraft/items/telemetry_unit/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Telemetry Unit is used to gather data to be displayed on the telemetry information channel of a nearby Display Screen.\n\nIt can gather information about:\n- players\n- rockets\n- mobs" +} \ No newline at end of file diff --git a/data/galacticraft/items/terraformer/item.json b/data/galacticraft/items/terraformer/item.json new file mode 100644 index 00000000..09f75132 --- /dev/null +++ b/data/galacticraft/items/terraformer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Terraformer allows the transformation of a landscape from being infertile to being cultivable. It will create a large green bubble and slowly transform the superficial blocks, not the deeper ones, of the moon or planet into grass blocks.\n\nTo terraform the entire area within the bubble, the machine will require at least (may vary):\n- 2 water buckets;\n- 3 stacks of seeds;\n- 3 stacks of bone meal;\n- saplings (optional);\n- 10-12 MJ of energy." +} \ No newline at end of file diff --git a/data/galacticraft/items/thermal_cloth/item.json b/data/galacticraft/items/thermal_cloth/item.json new file mode 100644 index 00000000..9a3f3f76 --- /dev/null +++ b/data/galacticraft/items/thermal_cloth/item.json @@ -0,0 +1,3 @@ +{ + "description": "Thermal cloth is used in the creation of a thermal protection suit. Such a suit protects you from the extreme cold of planets like Mars." +} \ No newline at end of file diff --git a/data/galacticraft/items/thermal_padding_boots/item.json b/data/galacticraft/items/thermal_padding_boots/item.json new file mode 100644 index 00000000..294eddfc --- /dev/null +++ b/data/galacticraft/items/thermal_padding_boots/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Thermal Padding Boots are one part of a thermal protection suit. For a complete suit, you'll also need [[Thermal Padding Helm]], [[Thermal Padding Chestpiece]], and [[Thermal Padding Leggings]]. This equipment is only necessary in especially harsh and cold environments (e.g., Mars). You equip it next to the regular oxygen suit on the Galacticraft inventory section." +} \ No newline at end of file diff --git a/data/galacticraft/items/thermal_padding_chestpiece/item.json b/data/galacticraft/items/thermal_padding_chestpiece/item.json new file mode 100644 index 00000000..8501703c --- /dev/null +++ b/data/galacticraft/items/thermal_padding_chestpiece/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Thermal Padding Chestpiece is one part of a thermal protection suit. For a complete suit, you'll also need [[Thermal Padding Helm]], [[Thermal Padding Leggings]], and [[Thermal Padding Boots]]. This equipment is only necessary in especially harsh and cold environments (e.g., Mars). You equip it next to the regular oxygen suit on the Galacticraft inventory section." +} \ No newline at end of file diff --git a/data/galacticraft/items/thermal_padding_helm/item.json b/data/galacticraft/items/thermal_padding_helm/item.json new file mode 100644 index 00000000..3d51f150 --- /dev/null +++ b/data/galacticraft/items/thermal_padding_helm/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Thermal Padding Helm is one part of a thermal protection suit. For a complete suit, you'll also need [[Thermal Padding Chestpiece]], [[Thermal Padding Leggings]], and [[Thermal Padding Boots]]. This equipment is only necessary in especially harsh and cold environments (e.g., Mars). You equip it next to the regular oxygen suit on the Galacticraft inventory section." +} \ No newline at end of file diff --git a/data/galacticraft/items/thermal_padding_leggings/item.json b/data/galacticraft/items/thermal_padding_leggings/item.json new file mode 100644 index 00000000..71d9a5eb --- /dev/null +++ b/data/galacticraft/items/thermal_padding_leggings/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Thermal Padding Leggings are one part of a thermal protection suit. For a complete suit, you'll also need [[Thermal Padding Helm]], [[Thermal Padding Chestpiece]], and [[Thermal Padding Boots]]. This equipment is only necessary in especially harsh and cold environments (e.g., Mars). You equip it next to the regular oxygen suit on the Galacticraft inventory section." +} \ No newline at end of file diff --git a/data/galacticraft/items/titanium_shard/item.json b/data/galacticraft/items/titanium_shard/item.json new file mode 100644 index 00000000..5aa126a3 --- /dev/null +++ b/data/galacticraft/items/titanium_shard/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Titanium Shard is obtained by mining [[Ilmenite Ore]] found on asteroids. It can be smelted into [[Titanium Ingot]]s, which can be further processed to make [[Compressed Titanium]] plates. Smelting in an [[Electric Arc Furnace]] will double the number of ingots produced from each shard." +} \ No newline at end of file diff --git a/data/galacticraft/items/walkway_aluminum_wire/item.json b/data/galacticraft/items/walkway_aluminum_wire/item.json new file mode 100644 index 00000000..01b1ce2f --- /dev/null +++ b/data/galacticraft/items/walkway_aluminum_wire/item.json @@ -0,0 +1,3 @@ +{ + "description": "A full block that also functions as a Heavy Aluminum Wire. Not air-tight." +} \ No newline at end of file diff --git a/data/galacticraft/items/walkway_oxygen_pipe/item.json b/data/galacticraft/items/walkway_oxygen_pipe/item.json new file mode 100644 index 00000000..12a218d1 --- /dev/null +++ b/data/galacticraft/items/walkway_oxygen_pipe/item.json @@ -0,0 +1,3 @@ +{ + "description": "A full block that also functions as an oxygen pipe. Not air-tight." +} \ No newline at end of file diff --git a/data/galacticraft/items/water_electrolyzer/item.json b/data/galacticraft/items/water_electrolyzer/item.json new file mode 100644 index 00000000..e0b7075a --- /dev/null +++ b/data/galacticraft/items/water_electrolyzer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Water Electrolyzer use electricity to transform water into Hydrogen Gas and Oxygen Gas.\n\nThe hydrogen can then be supplied to a [[Methane Synthesizer]] to make Methane Gas, used to make unlimited rocket fuel. " +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/coolant_cell/item.json b/data/industrial_craft_2/items/coolant_cell/item.json new file mode 100644 index 00000000..6affdb30 --- /dev/null +++ b/data/industrial_craft_2/items/coolant_cell/item.json @@ -0,0 +1,3 @@ +{ + "description": "Coolant Cells are the first step toward making the various liquid cooling cells for nuclear reactors. It can either be made by injecting an empty can with pre-made [[IC2 Coolant]], or, if the can is placed in the machine while the coolant is being made, it will be filled without the need for an extra step." +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/electronic_circuit/item.json b/data/industrial_craft_2/items/electronic_circuit/item.json new file mode 100644 index 00000000..50f483f1 --- /dev/null +++ b/data/industrial_craft_2/items/electronic_circuit/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Electronic Circuit is a basic crafting ingredient for most machines and electronics in IndustrialCraft. If you're going to make one, it's almost always worth it to make a bunch as you're almost certainly going to need more..." +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/empty_cell/item.json b/data/industrial_craft_2/items/empty_cell/item.json new file mode 100644 index 00000000..487f2bb5 --- /dev/null +++ b/data/industrial_craft_2/items/empty_cell/item.json @@ -0,0 +1,3 @@ +{ + "description": "Empty Cells are made to be filled! Each one can contain up to 1000mB of most fluids: just right-click the fluid block to fill the cell. Generally, IC2 machines which operate on fluids will expect it to be provided via filled cells. Also, since they are cheap and they stack, cells make a much more convenient way to transport liquid in your inventory than [[Bucket]]s." +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/ic2_coolant/item.json b/data/industrial_craft_2/items/ic2_coolant/item.json new file mode 100644 index 00000000..8e0d4f60 --- /dev/null +++ b/data/industrial_craft_2/items/ic2_coolant/item.json @@ -0,0 +1,3 @@ +{ + "description": "IC2 Coolant is a liquid which can be used to cool nuclear reactors. It can either be injected directly into the reactor (in which case it will eventually become [[IC2 Hot Coolant]]), or made into [[Coolant Cell]]s which can likewise be placed inside the reactor.\n" +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/metal_former/item.json b/data/industrial_craft_2/items/metal_former/item.json new file mode 100644 index 00000000..6b2450e9 --- /dev/null +++ b/data/industrial_craft_2/items/metal_former/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Metal Former is a machine which transforms raw metal ingots into a variety of useful shapes: wires, plates, cells, etc. The majority of what it makes can also be made by hand using a combination of the [[Forge Hammer]] and [[Cutter]], but, unlike those tools, the Metal Former can be automated and doesn't wear out. It's generally well worth the investment early on in your build as it will save you a lot of time." +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/radioisotope_thermoelectric_generator/item.json b/data/industrial_craft_2/items/radioisotope_thermoelectric_generator/item.json new file mode 100644 index 00000000..b22dcee1 --- /dev/null +++ b/data/industrial_craft_2/items/radioisotope_thermoelectric_generator/item.json @@ -0,0 +1,3 @@ +{ + "description": "This generator uses Pellets of RTG Fuel to create an small, but endless power source. It can hold up to 6 pellets and produces a maximum of 32 EU/tick. It can't explode or cause radiation." +} \ No newline at end of file diff --git a/data/industrial_craft_2/items/re_battery/item.json b/data/industrial_craft_2/items/re_battery/item.json new file mode 100644 index 00000000..4765f546 --- /dev/null +++ b/data/industrial_craft_2/items/re_battery/item.json @@ -0,0 +1,3 @@ +{ + "description": "The RE-Battery is a small, portable, storage device for a small amount of IC2 power (10kEU). In addition to being used as a crafting ingredient in many powered machines and tools, it can be used to re-charge your equipment on the fly. Just select it in the hotbar, hold down the right mouse button, and it will slowly transfer energy to any electric tools in your inventory.\n\nIt can be charged in any device with a charging slot (e.g., a [[Generator]], [[BatBox]], [[CESU]], etc.)" +} \ No newline at end of file diff --git a/data/iron_chests/items/copper_chest/item.json b/data/iron_chests/items/copper_chest/item.json new file mode 100644 index 00000000..1c3fd298 --- /dev/null +++ b/data/iron_chests/items/copper_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Copper Chest takes up a single block but offers 5 rows of storage (as compared to 3 in a regular wooden [[Chest]]). That makes for 45 slots total capacity.\n\nIn addition to its regular crafting recipe, one can upgrade a regular wooden chest by right-clicking it with a [[Wood to Copper Chest Upgrade]].\n\nSimilarly, the Copper Chest can be upgraded to either an [[Iron Chest]] using the [[Copper to Iron Chest Upgrade]] or to a [[Silver Chest]] using the [[Copper to Silver Chest Upgrade]]." +} \ No newline at end of file diff --git a/data/iron_chests/items/copper_to_iron_chest_upgrade/item.json b/data/iron_chests/items/copper_to_iron_chest_upgrade/item.json new file mode 100644 index 00000000..e1eb5b20 --- /dev/null +++ b/data/iron_chests/items/copper_to_iron_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Copper to Iron Chest Upgrade will convert a [[Copper Chest]] into an [[Iron Chest]] by right-clicking the copper chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/copper_to_silver_chest_upgrade/item.json b/data/iron_chests/items/copper_to_silver_chest_upgrade/item.json new file mode 100644 index 00000000..79dbe977 --- /dev/null +++ b/data/iron_chests/items/copper_to_silver_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Copper to Silver Chest Upgrade will convert a [[Copper Chest]] into a [[Silver Chest]] by right-clicking the copper chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/crystal_chest/item.json b/data/iron_chests/items/crystal_chest/item.json new file mode 100644 index 00000000..b8a4acce --- /dev/null +++ b/data/iron_chests/items/crystal_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Crystal Chest takes up a single block but offers 12 rows of storage (as compared to 3 in a regular wooden [[Chest]]). That makes for 108 slots total capacity. This is exactly the same as a [[Diamond Chest]], but, unlike a Diamond Chest, a Crystal chest is transparent and will show off items inside.\n\nIn addition to its regular crafting recipe, one can upgrade a Diamond Chest to a Crystal Chest by right-clicking it with a [[Diamond to Crystal Chest Upgrade]]." +} \ No newline at end of file diff --git a/data/iron_chests/items/diamond_chest/item.json b/data/iron_chests/items/diamond_chest/item.json new file mode 100644 index 00000000..38f09bf1 --- /dev/null +++ b/data/iron_chests/items/diamond_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Diamond Chest takes up a single block but offers 12 rows of storage (as compared to 3 in a regular wooden [[Chest]]). That makes for 108 slots total capacity.\n\nIn addition to its regular crafting recipe, one can upgrade a [Gold Chest] by right-clicking it with a [[Gold to Diamond Chest Upgrade]].\n\nSimilarly, the Diamond Chest can be upgraded to either a [[Crystal Chest]] using the [[Diamond to Crystal Chest Upgrade]] or to an [[Obsidian Chest]] using the [[Diamond to Obsidian Chest Upgrade]]." +} \ No newline at end of file diff --git a/data/iron_chests/items/diamond_to_crystal_chest_upgrade/item.json b/data/iron_chests/items/diamond_to_crystal_chest_upgrade/item.json new file mode 100644 index 00000000..97367f11 --- /dev/null +++ b/data/iron_chests/items/diamond_to_crystal_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Diamond to Crystal Chest Upgrade will convert a [[Diamond Chest]] into a [[Crystal Chest]] by right-clicking the diamond chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/diamond_to_obsidian_chest_upgrade/item.json b/data/iron_chests/items/diamond_to_obsidian_chest_upgrade/item.json new file mode 100644 index 00000000..c6714436 --- /dev/null +++ b/data/iron_chests/items/diamond_to_obsidian_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Diamond to Obsidian Chest Upgrade will convert a [[Diamond Chest]] into an [[Obsidian Chest]] by right-clicking the diamond chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/dirtchest_9000/item.json b/data/iron_chests/items/dirtchest_9000/item.json new file mode 100644 index 00000000..8b12fb32 --- /dev/null +++ b/data/iron_chests/items/dirtchest_9000/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Dirt Chest 9000! is a joke item. With only room for one slot, it is considerably worse than any other option.\nHowever, should you make one and fill it with dirt, a humorous manual will be added to your inventory.\n\nThe DirtChest 9000! cannot be picked up through conventional means, making it useful on modded Factions severs, as the enemy has to waste time with something like a JABBA [[Dolly]] to move the walls of DirtChest 9000!s" +} \ No newline at end of file diff --git a/data/iron_chests/items/gold_chest/item.json b/data/iron_chests/items/gold_chest/item.json new file mode 100644 index 00000000..c6c53eec --- /dev/null +++ b/data/iron_chests/items/gold_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Gold Chest takes up a single block but offers 9 rows of storage (as compared to 3 in a regular wooden [[Chest]]). That makes for 81 slots total capacity.\n\nIn addition to its regular crafting recipe, one can upgrade an [[Iron Chest]] to a Gold Chest by right-clicking it with an [[Iron to Gold Chest Upgrade]]. You can also upgrade a [[Silver Chest]] by using a [[Silver to Gold Chest Upgrade]].\n\nThe Gold Chest can itself be upgraded to a [[Diamond Chest]] by using a [[Gold to Diamond Chest Upgrade]] on it." +} \ No newline at end of file diff --git a/data/iron_chests/items/gold_to_diamond_chest_upgrade/item.json b/data/iron_chests/items/gold_to_diamond_chest_upgrade/item.json new file mode 100644 index 00000000..bd1fd589 --- /dev/null +++ b/data/iron_chests/items/gold_to_diamond_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Gold to Diamond Chest Upgrade will convert a [[Gold Chest]] into a [[Diamond Chest]] by right-clicking the gold chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/iron_chest/item.json b/data/iron_chests/items/iron_chest/item.json new file mode 100644 index 00000000..c1f1e752 --- /dev/null +++ b/data/iron_chests/items/iron_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Iron Chest takes up a single block but offers 6 rows of storage (the same as a double [[Chest]]). That makes for 54 slots total capacity.\n\nIn addition to its regular crafting recipe, one can upgrade a [[Copper Chest]] to an Iron Chest by right-clicking it with a [[Copper to Iron Chest Upgrade]]. You can also upgrade a regular Minecraft [[Chest]] by using a [[Wood to Iron Chest Upgrade]].\n\nThe Iron Chest can itself be upgraded to a [[Gold Chest]] by using an [[Iron to Gold Chest Upgrade]] on it." +} \ No newline at end of file diff --git a/data/iron_chests/items/iron_to_gold_chest_upgrade/item.json b/data/iron_chests/items/iron_to_gold_chest_upgrade/item.json new file mode 100644 index 00000000..8ac6b2dc --- /dev/null +++ b/data/iron_chests/items/iron_to_gold_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Iron to Gold Chest Upgrade will convert an [[Iron Chest]] into a [[Gold Chest]] by right-clicking the iron chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/obsidian_chest/item.json b/data/iron_chests/items/obsidian_chest/item.json new file mode 100644 index 00000000..7a5f6018 --- /dev/null +++ b/data/iron_chests/items/obsidian_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Obsidian Chest takes up a single block but offers 12 rows of storage (the same as a [[Diamond Chest]], and 4 times more than a regular Minecraft [[Chest]]). That makes for 108 slots total capacity. However, the real advantage is that it cannot be destroyed by any explosion: making it a perfect place to store your most precious valuables.\n\nIn addition to its regular crafting recipe, one can upgrade a [[Diamond Chest]] to an Obsidian Chest by right-clicking it with a [[Diamond to Obsidian Chest Upgrade]]." +} \ No newline at end of file diff --git a/data/iron_chests/items/silver_chest/item.json b/data/iron_chests/items/silver_chest/item.json new file mode 100644 index 00000000..6d5faac1 --- /dev/null +++ b/data/iron_chests/items/silver_chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Silver Chest takes up a single block but offers 8 rows of storage (as compared to 3 in a regular [[Chest]]). That makes for 72 slots total capacity.\n\nIn addition to its regular crafting recipe, one can upgrade a [[Copper Chest]] to a Silver Chest by right-clicking it with a [[Copper to Silver Chest Upgrade]].\n\nWhile there is no Iron to Silver Chest Upgrade, an [[Iron Chest]] can be upgraded in a crafting table.\n\nThe Silver Chest can itself be upgraded to a [[Gold Chest]] by using an [[Silver to Gold Chest Upgrade]] on it." +} \ No newline at end of file diff --git a/data/iron_chests/items/silver_to_gold_chest_upgrade/item.json b/data/iron_chests/items/silver_to_gold_chest_upgrade/item.json new file mode 100644 index 00000000..f8580ad1 --- /dev/null +++ b/data/iron_chests/items/silver_to_gold_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Silver to Gold Chest Upgrade will convert a [[Silver Chest]] into a [[Gold Chest]] by right-clicking the silver chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/wood_to_copper_chest_upgrade/item.json b/data/iron_chests/items/wood_to_copper_chest_upgrade/item.json new file mode 100644 index 00000000..62708266 --- /dev/null +++ b/data/iron_chests/items/wood_to_copper_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Wood to Copper Chest Upgrade will convert a regular Minecraft [[Chest]] into a [[Copper Chest]] by right-clicking the regular chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/iron_chests/items/wood_to_iron_chest_upgrade/item.json b/data/iron_chests/items/wood_to_iron_chest_upgrade/item.json new file mode 100644 index 00000000..69f187de --- /dev/null +++ b/data/iron_chests/items/wood_to_iron_chest_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Wood to Iron Chest Upgrade will convert a regular Minecraft [[Chest]] into an [[Iron Chest]] by right-clicking the regular chest with the upgrade in your hand." +} \ No newline at end of file diff --git a/data/jabba/items/diamond_dolly/item.json b/data/jabba/items/diamond_dolly/item.json new file mode 100644 index 00000000..2d5b1ad8 --- /dev/null +++ b/data/jabba/items/diamond_dolly/item.json @@ -0,0 +1,3 @@ +{ + "description": "Just like a standard [[Dolly]], but can also move a monster spawner. The Diamond Dolly will take damage if it is used to move a spawner, and will break after 6 such uses. Like its predecessor, it will not take damage if moving a Barrel, Chest, or other inventory." +} \ No newline at end of file diff --git a/data/jabba/items/dolly/item.json b/data/jabba/items/dolly/item.json new file mode 100644 index 00000000..778b156f --- /dev/null +++ b/data/jabba/items/dolly/item.json @@ -0,0 +1,3 @@ +{ + "description": "Can be used to move a [[Better Barrel]] while maintaining its inventory and upgrades. Useful if you are moving your early-game collection of random barrels to a well-organized, obsidian-plated room in the middle of your base.\n\nThe Dolly can also be used to transport similar storage items from other mods, such as a vannilla [[Chest]], an [[Iron Chest]] or that [[DirtChest 9000!]] that your friend put in front of your door to annoy you." +} \ No newline at end of file diff --git a/data/mekanism/items/basic_control_circuit/item.json b/data/mekanism/items/basic_control_circuit/item.json new file mode 100644 index 00000000..52356ef0 --- /dev/null +++ b/data/mekanism/items/basic_control_circuit/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Basic Control Circuit is a crafting ingredient for many of Mekanism's tier-1 machines and tools. They can be upgraded to an [[Advanced Control Circuit]]s by combining them with [[Enriched Alloy]]." +} \ No newline at end of file diff --git a/data/mekanism/items/free_runners/item.json b/data/mekanism/items/free_runners/item.json new file mode 100644 index 00000000..9cf7a495 --- /dev/null +++ b/data/mekanism/items/free_runners/item.json @@ -0,0 +1,3 @@ +{ + "description": "Free Runners are an item that allows players to ascend 1-block inclines automatically (like the Horse), as well as preventing fall damage as long as they are charged. A fall will reduce the item's charge, depending on how far the fall was.\n\nFree Runners can be charged inside of various power-related generators or storage devices, like the Advanced Solar Generator or the Energy Cube. They can hold a maximum charge of 64.0 kJ." +} \ No newline at end of file diff --git a/data/mekanism/items/precision_sawmill/item.json b/data/mekanism/items/precision_sawmill/item.json new file mode 100644 index 00000000..3563c10c --- /dev/null +++ b/data/mekanism/items/precision_sawmill/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Precision Sawmill provides an alternate means of converting logs into planks and planks into sticks. Using the precision sawmill will yield an extra 50% of the expected output for both recipes and each has a chance of producing [[Sawdust]], which is handy for making [[Cardboard Box]]es." +} \ No newline at end of file diff --git a/data/mekanism/items/robit/item.json b/data/mekanism/items/robit/item.json new file mode 100644 index 00000000..fc617abe --- /dev/null +++ b/data/mekanism/items/robit/item.json @@ -0,0 +1,3 @@ +{ + "description": "Robit is Mekanism's mechanical companion. He can act as a crafting grid, a furnace, an anvil, a chest, or simply a cute little buddy." +} \ No newline at end of file diff --git a/data/mekanism/items/salination_block/item.json b/data/mekanism/items/salination_block/item.json new file mode 100644 index 00000000..16138123 --- /dev/null +++ b/data/mekanism/items/salination_block/item.json @@ -0,0 +1,3 @@ +{ + "description": "A salination block is a component in building a Salination Plant, a multi-block structure for producing [[Brine]]. For full details, see: [[Salination Controller]]." +} \ No newline at end of file diff --git a/data/mekanism/items/salination_controller/item.json b/data/mekanism/items/salination_controller/item.json new file mode 100644 index 00000000..8eaeab86 --- /dev/null +++ b/data/mekanism/items/salination_controller/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Salination Controller is the main interface to a Salination Plant, a multi-block structure for producing [[Brine]]. At a minimum, it must be composed of three layers:\n\n| |\n|:---------------:|\n| ![](top.png) |\n| ![](middle.png) |\n| ![](bottom.png) |\n\nThe top layer of the structure is the most complex. Each corner must contain an [[Advanced Solar Generator]]. The center must be left hollow, and the remaining edges must be made of [[Salination Block]]s with a single controller somewhere in the ring.\n\nThe structure must contain at least one middle layer (though any larger number is permitted). The overall structure must contain at least two [[Salination Valve]]s in a middle layer somewhere (one for input of [[Water]], and one for output of [[Brine]]), but otherwise, the middle layers must be hollow rings of 12 salination blocks each.\n\nThe bottom layer consists of 16 [[Salination Block]]s.\n\nHere's the [Crafting Plan](/craft/4.advanced_solar_generator:33.salination_block:salination_controller:2.salination_valve) for the smallest possible salination plant.\n\n# Usage\n\nThe Salination plant relies on solar power to convert water into brine. All that's needed is a pump to keep the tank filled, and a steady source of sunshine to power it. Of course, the sun doesn't shine all the time, so you will naturally have less productive periods overnight.\n\nThe taller your salination plant is, the higher temperature it will be able to achive and maintain, and thus the more efficient it will be at producing brine." +} \ No newline at end of file diff --git a/data/mekanism/items/salination_valve/item.json b/data/mekanism/items/salination_valve/item.json new file mode 100644 index 00000000..b018c932 --- /dev/null +++ b/data/mekanism/items/salination_valve/item.json @@ -0,0 +1,3 @@ +{ + "description": "A salination valve is a component in building a Salination Plant, a multi-block structure for producing [[Brine]]. For full details, see: [[Salination Controller]]." +} \ No newline at end of file diff --git a/data/mekanism/items/solar_panel/item.json b/data/mekanism/items/solar_panel/item.json new file mode 100644 index 00000000..5ab29d67 --- /dev/null +++ b/data/mekanism/items/solar_panel/item.json @@ -0,0 +1,3 @@ +{ + "description": "The solar panel is a crafting component for the [[Solar Generator]]." +} \ No newline at end of file diff --git a/data/mekanism/items/walkie_talkie/item.json b/data/mekanism/items/walkie_talkie/item.json new file mode 100644 index 00000000..4cb2d2d5 --- /dev/null +++ b/data/mekanism/items/walkie_talkie/item.json @@ -0,0 +1,3 @@ +{ + "description": "A device used to allow voice chat\nSneak-Use (shift-rightclick) toggles unit on/off\nshift-m changes frequencies\nPTT (push to talk) key (default U) hold while talking\n\nNote that the Walkie-Talkie has no security. A determined and patient (or lucky) enemy can easily eavesdrop on your communication by simply finding the channel you use. Don't use the Walkie-Talkie to discuss anything you wouldn't tell your enemy. For private communications, Skype or Teamspeak is a much better option." +} \ No newline at end of file diff --git a/data/minecraft/items/apple/item.json b/data/minecraft/items/apple/item.json new file mode 100644 index 00000000..1db96d1f --- /dev/null +++ b/data/minecraft/items/apple/item.json @@ -0,0 +1,3 @@ +{ + "description": "Apples are a food item which are rarely dropped from decaying [[Oak Leaves]] (about a 10% chance). They restore 2 food points (one full shank on the hunger meter)." +} \ No newline at end of file diff --git a/data/minecraft/items/baked_potato/item.json b/data/minecraft/items/baked_potato/item.json new file mode 100644 index 00000000..f08ae445 --- /dev/null +++ b/data/minecraft/items/baked_potato/item.json @@ -0,0 +1,3 @@ +{ + "description": "Baked Potato is a food item created by cooking raw potatoes. As a food item, it restores 5 hunger points (2 1/2 shanks): quite a lot more than the 1 food point restored by a raw potato! For more on cultivating potatoes, see: [[Potato]]." +} \ No newline at end of file diff --git a/data/minecraft/items/bed/item.json b/data/minecraft/items/bed/item.json new file mode 100644 index 00000000..43842881 --- /dev/null +++ b/data/minecraft/items/bed/item.json @@ -0,0 +1,3 @@ +{ + "description": "When right-clicked after dark, the bed causes the player to \"sleep\" and \"wake up\" the next morning. While sleeping, time passes\ninstantly from the moment the player sleeps until the next morning. If there are monsters within 5m of the player, you won't be\nable to sleep. Be careful where you place your bed, though: you'll bump your head painfully if you don't have at least 3m in the\nroom where your bed is.\n\nIn addition to passing the night, sleeping also changes the player's spawn point. The next time the player dies, so long as the\nbed hasn't been broken, the player will spawn next to the bed." +} \ No newline at end of file diff --git a/data/minecraft/items/bedrock/item.json b/data/minecraft/items/bedrock/item.json new file mode 100644 index 00000000..c7ebbde3 --- /dev/null +++ b/data/minecraft/items/bedrock/item.json @@ -0,0 +1,3 @@ +{ + "description": "Bedrock makes up the bottom most layers of the Minecraft world. It is the only block which absolutely cannot be destroyed by normal means (e.g., pickaxe, TNT, etc.)." +} \ No newline at end of file diff --git a/data/minecraft/items/blaze_rod/item.json b/data/minecraft/items/blaze_rod/item.json new file mode 100644 index 00000000..42b9211d --- /dev/null +++ b/data/minecraft/items/blaze_rod/item.json @@ -0,0 +1,3 @@ +{ + "description": "Blaze Rods can be obtained by killing Blazes in the Nether. Blazes only spawn within Nether Fortresses, and are most easily found by locating a Blaze spawner.\n\n| |\n|:----------------------:|\n| ![](blaze-spawner.png) |\n\nThe primary use of Blaze Rods is to create a [[Brewing Stand]], and then to create [[Blaze Powder]] for use in making [[Magma Cream]]s for potions or in crafting an [[Eye of Ender]] from [[Ender Pearl]]s." +} \ No newline at end of file diff --git a/data/minecraft/items/bone/item.json b/data/minecraft/items/bone/item.json new file mode 100644 index 00000000..40145c7b --- /dev/null +++ b/data/minecraft/items/bone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Bones are obtained by killing Skeletons. In addition to be craftable into [[Bone Meal]], they can be used to tame wolves into dogs. Simply right-click a wolf with a bone, and you'll have a small chance to convert it into a dog. It usually takes around 10 bones to \"tame\" a wolf. When tamed, hearts will spring up from the wolf, and it will obtain a colored collar." +} \ No newline at end of file diff --git a/data/minecraft/items/bone_meal/item.json b/data/minecraft/items/bone_meal/item.json new file mode 100644 index 00000000..84ed2fb3 --- /dev/null +++ b/data/minecraft/items/bone_meal/item.json @@ -0,0 +1,3 @@ +{ + "description": "Bone Meal is used both as white dye and to fertilize growing plants. Fertilizing is done by right-clicking the plant with the bone meal. Nearly any plant in the game from [[Wheat]] and [[Carrot]]s all the way up to [[Jungle Sapling]]s can be fertilized. Each time some is used, green particles will emanate from the plant, and it will advance somewhat toward maturity (though often not all the way)." +} \ No newline at end of file diff --git a/data/minecraft/items/bowl/item.json b/data/minecraft/items/bowl/item.json new file mode 100644 index 00000000..7d698a12 --- /dev/null +++ b/data/minecraft/items/bowl/item.json @@ -0,0 +1,3 @@ +{ + "description": "The bowl is an item used for making mushroom soup. This can either be done by a crafting recipe (see: [[Mushroom Soup]]) or by right-clicking a Mooshroom with the bowl in hand.\n\nWhile both bowls and mushrooms stack, soup does not. So, it's wise to carry mushrooms and bowls separately and only make soup when needed." +} \ No newline at end of file diff --git a/data/minecraft/items/bread/item.json b/data/minecraft/items/bread/item.json new file mode 100644 index 00000000..4b95b528 --- /dev/null +++ b/data/minecraft/items/bread/item.json @@ -0,0 +1,3 @@ +{ + "description": "Bread is a food item made from wheat which restores 5 hunger points (2 1/2 shanks) when eaten. In addition to being craftable, it is also commonly found in dungeon chests." +} \ No newline at end of file diff --git a/data/minecraft/items/cactus/item.json b/data/minecraft/items/cactus/item.json new file mode 100644 index 00000000..b02f50f3 --- /dev/null +++ b/data/minecraft/items/cactus/item.json @@ -0,0 +1,3 @@ +{ + "description": "Cactus is a plant which naturally grows in hot, arid climates (e.g., desert biomes and the like). When placed on sand, it will grow up to 3m tall. When harvested, any cactus blocks above the one harvested will also pop off and become items.\n\nCactus blocks cannot be placed directly next to any other block. If a cactus plant should grow such that the new segment is directly next to a block, the new segment will automatically pop off. By arranging cactus to grow next to another block and surrounding it with running [[Water]] which leads to a [[Hopper]], one can make a fully-automated cactus farm, even in vanilla Minecraft. Cactus need neither light nor water to grow.\n\nBoth mobs and items which come in contact with a cactus sustain damage. For mobs, this does 1 point (half a heart) of damage. For items, it will destroy them instantly." +} \ No newline at end of file diff --git a/data/minecraft/items/cake/item.json b/data/minecraft/items/cake/item.json new file mode 100644 index 00000000..a9117398 --- /dev/null +++ b/data/minecraft/items/cake/item.json @@ -0,0 +1,3 @@ +{ + "description": "A Cake is a food item which can be placed in the world as a solid block, and then eaten one slice at a time. Each of the seven slices restore 2 hunger points (1 shank). It cannot be eaten as an item from your hotbar like other foods." +} \ No newline at end of file diff --git a/data/minecraft/items/chest/item.json b/data/minecraft/items/chest/item.json new file mode 100644 index 00000000..06ff573a --- /dev/null +++ b/data/minecraft/items/chest/item.json @@ -0,0 +1,3 @@ +{ + "description": "A chest is a block which can hold other items. A single chest placed by itself can hold 27 stacks. When two chests are placed\nside-by-side, they merge into a double chest capable of holding 54 stacks. When broken, a chest will drop all the items it\ncontains. Because of this, it is impossible to move a chest with its items intact in vanilla Minecraft. However, the [[Dolly]]\nfrom JABBA is able to pick up a chest with all the items intact and place it back down again somewhere else." +} \ No newline at end of file diff --git a/data/minecraft/items/clock/item.json b/data/minecraft/items/clock/item.json new file mode 100644 index 00000000..bb9febf1 --- /dev/null +++ b/data/minecraft/items/clock/item.json @@ -0,0 +1,3 @@ +{ + "description": "A clock is an item which tells you the current time in Minecraft. When viewed, it will show either a blue sky with a sun or a black sky with a moon. These accurately reflect the current state of the actual time-of-day in the game no matter whether viewed in the players hand, in the hot-bar, or just in an inventory. Unfortunately, since the Nether doesn't have a notion of day and night, it spins uselessly while traveling there." +} \ No newline at end of file diff --git a/data/minecraft/items/cocoa_beans/item.json b/data/minecraft/items/cocoa_beans/item.json new file mode 100644 index 00000000..6d0df34d --- /dev/null +++ b/data/minecraft/items/cocoa_beans/item.json @@ -0,0 +1,3 @@ +{ + "description": "Cocoa beans can be found growing on jungle trees." +} \ No newline at end of file diff --git a/data/minecraft/items/crafting_table/item.json b/data/minecraft/items/crafting_table/item.json new file mode 100644 index 00000000..85c647b1 --- /dev/null +++ b/data/minecraft/items/crafting_table/item.json @@ -0,0 +1,3 @@ +{ + "description": "Used in the creation of all but the most simple recipes, the crafting table is one of the most important blocks in the game. In fact, this is commonly the first item you'll want to craft when you start the game." +} \ No newline at end of file diff --git a/data/minecraft/items/dirt/item.json b/data/minecraft/items/dirt/item.json new file mode 100644 index 00000000..56bf842f --- /dev/null +++ b/data/minecraft/items/dirt/item.json @@ -0,0 +1,3 @@ +{ + "description": "Dirt provides the basis for much of the overworld biomes. When placed next to either [[Grass]] or [[Mycelium]], the neighboring plant life will slowly convert the dirt.\n\nWhen right-clicked with a hoe, the dirt will be transformed into tilled dirt, capable of growing plants. However, such tilled dirt will revert to being plain dirt before long if not within 4 blocks of a water block on the same level as itself." +} \ No newline at end of file diff --git a/data/minecraft/items/egg/item.json b/data/minecraft/items/egg/item.json new file mode 100644 index 00000000..755a665c --- /dev/null +++ b/data/minecraft/items/egg/item.json @@ -0,0 +1,3 @@ +{ + "description": "Eggs are periodically dropped by Chickens (about every 5 minutes). In addition to crafting various food items (e.g., [[Cake]] and [[Pumpkin Pie]]), they can be used to hatch new chickens (about a 1 in 16 chance for each egg). Thus, to have a 100% chance to get a pair of chickens (enough to start breeding), you'll need at least 32 eggs. Finally, when thrown at a mob, eggs cause a very minor knockback effect (similar to a [[Snowball]])." +} \ No newline at end of file diff --git a/data/minecraft/items/emerald/item.json b/data/minecraft/items/emerald/item.json new file mode 100644 index 00000000..51c4d389 --- /dev/null +++ b/data/minecraft/items/emerald/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Emerald is a rare gemstone found around the same depth as [[Gold Ore]], but only under Extreme Hills (or similar) biomes. However, its primary value is as a currency for trading with Villagers. In fact, it's pretty easy to acquire a bunch of them by trading simple things like [[Wheat]], [[Wool]], or [[Coal]].\n" +} \ No newline at end of file diff --git a/data/minecraft/items/furnace_fuel/item.json b/data/minecraft/items/furnace_fuel/item.json new file mode 100644 index 00000000..3ddef6fa --- /dev/null +++ b/data/minecraft/items/furnace_fuel/item.json @@ -0,0 +1,3 @@ +{ + "description": "Generic Item representing anything that can be used as fuel in a furnace." +} \ No newline at end of file diff --git a/data/minecraft/items/grass_block/item.json b/data/minecraft/items/grass_block/item.json new file mode 100644 index 00000000..9b511a35 --- /dev/null +++ b/data/minecraft/items/grass_block/item.json @@ -0,0 +1,3 @@ +{ + "description": "Grass Blocks make up the surface layer of most temperate biomes. They can be harvested with or without a special tool (the shovel being the most efficient), but only a [[Dirt]] block will be received unless you use a tool which has the Silk Touch enchantment (or the equivalent).\n\nGrass Blocks also have the interesting property that they will convert nearby [[Dirt]] blocks into grass blocks. It happens slowly, but eventually an entire dirt patch can be converted by a single grass block. This happens even without being directly in sight of the sky.\n\nWhen right-clicked with [[Bone Meal]], Grass Blocks will sprout both tall grass and various kinds of native Minecraft flowers ([[Poppy]], [[Dandelion]], [[Allium]], etc.). Since these flowers cannot be cultivated like crops, this is the only way to produce more.\n\nLike [[Dirt]], Grass Blocks can be turned into tilled soil suitable for farming by right-clicking with a hoe. Just as with dirt, the tilled soil made from grass will revert to being plain dirt if left too long without a water block nearby (within 4m)." +} \ No newline at end of file diff --git a/data/minecraft/items/gunpowder/item.json b/data/minecraft/items/gunpowder/item.json new file mode 100644 index 00000000..6befd5fc --- /dev/null +++ b/data/minecraft/items/gunpowder/item.json @@ -0,0 +1,3 @@ +{ + "description": "Gunpowder is often dropped by Creepers when killed before actually exploding. It can be used to make any potion into an equivalent splash potion, or to create TNT." +} \ No newline at end of file diff --git a/data/minecraft/items/lapis_lazuli/item.json b/data/minecraft/items/lapis_lazuli/item.json new file mode 100644 index 00000000..f5377669 --- /dev/null +++ b/data/minecraft/items/lapis_lazuli/item.json @@ -0,0 +1,3 @@ +{ + "description": "Lapis Lazuli is a semi-rare precious stone found deep underground. It naturally breaks up into 2-4 chunks when harvested. In fact, this is generally better than using a silk touch pickaxe to get the ore as the ore only gives you a single chunk when smelted.\n\nIn addition to serving as a blue dye, Lapis Lazuli is principally used with the [[Enchantment Table]]. Each enchantment can use 1, 2, or 3 chunks of lapis along with 1, 2, or 3 levels of experience. Sacrificing more lapis & experience will result in higher-level enchantments." +} \ No newline at end of file diff --git a/data/minecraft/items/lever/item.json b/data/minecraft/items/lever/item.json new file mode 100644 index 00000000..423e77e7 --- /dev/null +++ b/data/minecraft/items/lever/item.json @@ -0,0 +1,3 @@ +{ + "description": "Levers are a used to create a permanent redstone signal on demand. When the switch is placed on a wall, it will be \"off\" when in the up position, and \"on\" when in the down position. When \"on\", it generates a redstone signal equivalent to a [[Redstone Torch]]. It is also the cheapest way to generate a redstone signal, requiring just a stick and a chunk of cobblestone." +} \ No newline at end of file diff --git a/data/minecraft/items/magma_cream/item.json b/data/minecraft/items/magma_cream/item.json new file mode 100644 index 00000000..fc53692b --- /dev/null +++ b/data/minecraft/items/magma_cream/item.json @@ -0,0 +1,3 @@ +{ + "description": "Magma Cream is a drop from Magma Cubes which is, itself, a rare creature found in the Nether. Since they are so hard to find, and since they don't always drop Magma Cream, it is often easiest simply to make Magma Cream rather than to harvest it as a mob drop." +} \ No newline at end of file diff --git a/data/minecraft/items/melon/item.json b/data/minecraft/items/melon/item.json new file mode 100644 index 00000000..0fe44096 --- /dev/null +++ b/data/minecraft/items/melon/item.json @@ -0,0 +1,3 @@ +{ + "description": "Melon wedges are a food item which restores 2 food points (or a single shank). When converted to [[Glistering Melon]], they can also be an ingredient in potions.\n\nIn vanilla Minecraft, they can only be obtained by trading with villagers for seeds, or, rarely, by finding them in dungeon chests. Various mods (e.g., Biomes O'Plenty), add [[Melon (block)]]s as wildly occurring plants." +} \ No newline at end of file diff --git a/data/minecraft/items/melon_block/item.json b/data/minecraft/items/melon_block/item.json new file mode 100644 index 00000000..a2874680 --- /dev/null +++ b/data/minecraft/items/melon_block/item.json @@ -0,0 +1,3 @@ +{ + "description": "Melons are grown from [[Melon Seeds]]. When harvested, they break up into between 3 to 7 [[Melon]] items. These may be crafted back into a melon block, or the melon may be harvested with a tool enchanted with silk touch." +} \ No newline at end of file diff --git a/data/minecraft/items/nether_brick/item.json b/data/minecraft/items/nether_brick/item.json new file mode 100644 index 00000000..585b64e3 --- /dev/null +++ b/data/minecraft/items/nether_brick/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Nether Brick is a crafting component to make the [[Nether Brick (block)]]." +} \ No newline at end of file diff --git a/data/minecraft/items/nether_portal/item.json b/data/minecraft/items/nether_portal/item.json new file mode 100644 index 00000000..932bca12 --- /dev/null +++ b/data/minecraft/items/nether_portal/item.json @@ -0,0 +1,3 @@ +{ + "description": "A Nether Portal is a multi-block structure which allows the player to teleport to the Nether. After being constructed as shown below, the player must right click on the inside surface of it with a [[Flint and Steel]] in order to activate the portal. After stepping in and waiting a few seconds, the player will materialize in a similar portal in the Nether.\n\nSuch a journey is dangerous, though, so it's advised that you bring along certain supplies:\n\n * a complete set of iron armor\n * a [[Flint and Steel]]\n * at least 10 pieces of [[Obsidian]]\n * plenty of food\n * a stack of [[Torch]]es\n * a stack (or two) of [[Cobblestone]]\n * a [[Diamond Pickaxe]]\n\nUpon arriving, have a quick look around for some cover, and get the lay of land around you. If your portal is too much out in the open, it is in danger of Ghast attacks, and it would be advisable to build a new portal in a safer location and destroy the old one." +} \ No newline at end of file diff --git a/data/minecraft/items/nether_star/item.json b/data/minecraft/items/nether_star/item.json new file mode 100644 index 00000000..749022f0 --- /dev/null +++ b/data/minecraft/items/nether_star/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Nether Star is dropped by the Wither when it is defeated. The Wither is extremely powerful, flys, and is capable of destroying blocks, so be well armed and armored before attempting to defeat one.\n\nUnlike most other monsters, the Wither doesn't live anywhere in the Minecraft world. Instead, it is built as a multi-block structure which transforms into the mob. To create one, create a T-shape of [[Soul Sand]] (one block with three on top of it) surmounted by three [[Wither Skeleton Skull]]s. Then, stand back! The Wither will instantly appear and go into a period of \"charging up\". After which, it will violently explode and start attacking anything and everything nearby." +} \ No newline at end of file diff --git a/data/minecraft/items/note_block/item.json b/data/minecraft/items/note_block/item.json new file mode 100644 index 00000000..d8d26cfd --- /dev/null +++ b/data/minecraft/items/note_block/item.json @@ -0,0 +1,3 @@ +{ + "description": "Note Blocks play a note when left clicked." +} \ No newline at end of file diff --git a/data/minecraft/items/potato/item.json b/data/minecraft/items/potato/item.json new file mode 100644 index 00000000..bd3d3192 --- /dev/null +++ b/data/minecraft/items/potato/item.json @@ -0,0 +1,3 @@ +{ + "description": "Potato is a food item which can be cultivated from a potato plant. As food, they only restore 1 hunger point (half a shank on the hunger meter), but when cooked in a furnace, they become [[Baked Potato]]s which restore 5 times as many hunger points.\n\nPotatoes are somewhat difficult to find as they don't appear naturally in the game except in village farms. Apart from that, they are (very) rarely dropped by Zombies or found in dungeons, temples, or strongholds.\n\nTo start a simple potato farm, follow these steps:\n\n1. Craft a [[Wooden Hoe]]\n2. Till some dirt within 4 blocks of a water block (at the same height as the water)\n3. Right-click the tilled soil with the potato\n4. Wait until the potato is fully grown (you can see the white poking out of the ground)\n5. Left-click the plant to dig up 2-4 potatoes. If you harvest the plant prematurely, you'll generally only get 1 potato back.\n" +} \ No newline at end of file diff --git a/data/minecraft/items/powered_rail/item.json b/data/minecraft/items/powered_rail/item.json new file mode 100644 index 00000000..7f5add78 --- /dev/null +++ b/data/minecraft/items/powered_rail/item.json @@ -0,0 +1,3 @@ +{ + "description": "Powered Rails provide a way to control the motion [[Minecart]]s passing over them. When provided with a redstone signal, these rails will speed up any cart passing by. Without a signal, they will slow a cart down. This can be used to automatically propel minecarts over long distances at considerable speed. Unlike regular [[Track]], however, they cannot go around curves.\n\nThe [Railcraft](/browse/railcraft) mod adds a lot of options for high-speed minecart and trail travel. See the following pages to see Railcraft's high-speed options: [[H.S. Track]], [[H.S. Transition Track]], [[H.S. Booster Track]], [[Reinforced Track]] and [[Reinforced Booster Track]]" +} \ No newline at end of file diff --git a/data/minecraft/items/pufferfish/item.json b/data/minecraft/items/pufferfish/item.json new file mode 100644 index 00000000..e0215469 --- /dev/null +++ b/data/minecraft/items/pufferfish/item.json @@ -0,0 +1,3 @@ +{ + "description": "Pufferfish can be caught using a [[Fishing Rod]] in any body of water. It is not a particularly common catch, so some patience is required." +} \ No newline at end of file diff --git a/data/minecraft/items/redstone_torch/item.json b/data/minecraft/items/redstone_torch/item.json new file mode 100644 index 00000000..23ad23e9 --- /dev/null +++ b/data/minecraft/items/redstone_torch/item.json @@ -0,0 +1,3 @@ +{ + "description": "Redstone torches are one of the simplest way to generate a redstone signal. When placed in the world, a redstone torch will emit a redstone signal with strength 15. They also emit slightly less light than a regular torch (light level 7 instead of 15)." +} \ No newline at end of file diff --git a/data/minecraft/items/seeds/item.json b/data/minecraft/items/seeds/item.json new file mode 100644 index 00000000..b1e56988 --- /dev/null +++ b/data/minecraft/items/seeds/item.json @@ -0,0 +1,3 @@ +{ + "description": "Seeds are primarily used to grow wheat or to breed Chickens. They can be obtained either by breaking [[Grass]] (sometimes), or by breaking wheat plants (most of the time).\n\nFor details on using seeds in farming, see: [[Wheat]]" +} \ No newline at end of file diff --git a/data/minecraft/items/string/item.json b/data/minecraft/items/string/item.json new file mode 100644 index 00000000..8c83974c --- /dev/null +++ b/data/minecraft/items/string/item.json @@ -0,0 +1,3 @@ +{ + "description": "String is commonly dropped by Spiders or from [[Cobweb]]s which have been hacked apart with a sword." +} \ No newline at end of file diff --git a/data/minecraft/items/wheat/item.json b/data/minecraft/items/wheat/item.json new file mode 100644 index 00000000..c423e151 --- /dev/null +++ b/data/minecraft/items/wheat/item.json @@ -0,0 +1,3 @@ +{ + "description": "Wheat is a crop obtained from planting [[Seeds]] on a tilled [[Dirt]] block. It can be used to make a variety of food items (including [[Bread]] and [[Cake]]) and to breed Cows and Sheep. The seeds can be used to breed Chickens.\n\nExcept for villages, wheat doesn't naturally appear in the game on its own. Here are some steps for a very early-game wheat farm:\n\n1. Break a bunch of [[Grass]] blocks to obtain seeds (they only drop occasionally)\n2. Craft a [[Wooden Hoe]], and use it by right-clicking on dirt blocks near a source of water (i.e., within 4m of a water source block). These will turn into tilled dirt blocks.\n3. Right-click the tilled dirt with the seeds, and tiny, immature wheat plants will appear. These will slowly grow when given enough light until they are completely mature.\n4. Harvest the wheat by left-clicking the plant. Fully mature plants will drop a wheat item as well as some more seeds. Immature plants will only drop seeds.\n5. Use the seeds you recover to re-plant your farm." +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/biofuel/item.json b/data/minefactory_reloaded/items/biofuel/item.json new file mode 100644 index 00000000..4d78724d --- /dev/null +++ b/data/minefactory_reloaded/items/biofuel/item.json @@ -0,0 +1,3 @@ +{ + "description": "BioFuel is produced by the BioReactor which converts plant life into a fuel source for the BioFuel Generator. See\nthe entry on the reactor for more information on exactly which plants can be used and how to set up the process.\n\nSee: [[BioReactor]], [[BioFuel Generator]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/bioreactor/item.json b/data/minefactory_reloaded/items/bioreactor/item.json new file mode 100644 index 00000000..d664e665 --- /dev/null +++ b/data/minefactory_reloaded/items/bioreactor/item.json @@ -0,0 +1,3 @@ +{ + "description": "The BioReactor converts various forms of plant life into [[BioFuel]] to run the [[BioFuel Generator]]. The reactor becomes more and more efficient as a greater variety of plant life is provided (up to 9 total). With a single kind of plant, it produces 80 mB of biofuel per item, and for each different kind of plant provided, it produces an extra 10 mB per item (up to a maximum efficiency of 160 mB per item).\n\nFor example, suppose you have a farm producing just potatoes, and you provide a full stack to the reactor. This will produce 5120 mB of biofuel (64 items times 80 mB per item). Now suppose you add a carrot farm and provide half a stack of carrots and half a stack of potatoes to the reactor. Since there are two different kinds of plants in the reactor, it will produce 5760 mB of BioFuel (32 carrots plus 32 potatoes times 90 mB per item). To carry the example to the final extreme, if you provide a mixture of 9 differnet kinds of plant, a single stack of mixed items will produce 10240 mB of biofuel.\n\nNot all plants are accepted, however, so plan accordingly! Here is a list of items which are known to either be accepted or *not* accepted:\n\n** Accepted **\n\n* Seeds: [[Melon Seeds]], [[Pumpkin Seeds]], [[Seeds]]\n* Saplings: [[Acacia Sapling]], [[Birch Sapling]], [[Jungle Sapling]], [[Oak Sapling]], [[Spruce Sapling]]\n* Vegetables: [[Carrot]], [[Potato]], [[Nether Wart]]\n* Dyes: [[Cactus Green]], [[Cyan Dye]], [[Dandelion Yellow]], [[Gray Dye]], [[Light Blue Dye]], [[Light Gray Dye]], ...\n\n** Not Accepted **\n\n* Flowers: [[Allium]], [[Azure Bluet]], [[Blue Orchid]], [[Dandelion]], [[Lilac]], [[Orange Tulip]], ...\n* Fruits & Vegetables: [[Apple]], [[Pumpkin]], [[Melon]], [[Melon (block)]], [[Wheat]]\n* Leaves: [[Acacia Leaves]], [[Birch Leaves]], [[Dark Oak Leaves]], [[Jungle Leaves]], [[Oak Leaves]], ...\n* Plants: [[Cactus]], [[Sugar Canes]]\n* Animals Parts: [[Slimeball]]\n\nSee: [[BioFuel]], [[BioFuel Generator]]\n" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/chocolate_milk/item.json b/data/minefactory_reloaded/items/chocolate_milk/item.json new file mode 100644 index 00000000..d601ce1f --- /dev/null +++ b/data/minefactory_reloaded/items/chocolate_milk/item.json @@ -0,0 +1,3 @@ +{ + "description": "Chocolate Milk is a fluid created by pouring out a [[Chocolate Milk Bucket]] into the world. It may then be drunk with a [[Straw]] to receive the following effects:\n\n* Speed IV (for 1:00)\n* Haste III (for 1:00)\n* Regeneration IV (for 0:05)\n\nSee also: [[Chocolate Milk Bucket]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/chocolate_milk_bucket/item.json b/data/minefactory_reloaded/items/chocolate_milk_bucket/item.json new file mode 100644 index 00000000..a636814a --- /dev/null +++ b/data/minefactory_reloaded/items/chocolate_milk_bucket/item.json @@ -0,0 +1,3 @@ +{ + "description": "[[Chocolate Milk]] is used by pouring it out into the world (as a fluid) and then drinking it with a [[Straw]]. When so consumed, it imparts:\n\n* Speed IV (for 1:00)\n* Haste III (for 1:00)\n* Regeneration IV (for 0:05)\n\nSee also: [[Chocolate Milk]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/conveyor_belt/item.json b/data/minefactory_reloaded/items/conveyor_belt/item.json new file mode 100644 index 00000000..6f6f0b79 --- /dev/null +++ b/data/minefactory_reloaded/items/conveyor_belt/item.json @@ -0,0 +1,3 @@ +{ + "description": "Can be used to carry dropped items, mobs, and players. Requires no power, and can be angled diagonally (Escalators in Minecraft!) You can prevent yourself from being pulled around using [[Plastic Boots]]. The Conveyor Belt's animation can potentially cause lag if too many are put in one place." +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/essence/item.json b/data/minefactory_reloaded/items/essence/item.json new file mode 100644 index 00000000..cd6ed37c --- /dev/null +++ b/data/minefactory_reloaded/items/essence/item.json @@ -0,0 +1,3 @@ +{ + "description": "Essence is created by the [[Grinder]] as it kills mobs and by the [[Sewer]] should it absorb any experience orbs. As a fluid, it may be piped into various other machines which operate on it, or even just stored in a [[Tank]]. The other machines which use essence an input are: [[Auto-Enchanter]], [[Auto-Spawner]], [[Auto-Anvil]].\n\nEssence can also be extracted from the player by using an [[XP Extractor]]. For each use, 1 level will be drained from the player to create 1000 mB of Essence. Therefore, if you intend to create essence this way, it is highly beneficial to drain your XP before you reach level 15 as higher levels require progressivly more XP, but generate the same amount of essence.\n\nEssence may also be dumped into the world as a fluid. Players who swim in the fluid gain Night Vision for 1:00, and\nplayers who drink the essence with a [[Straw]] gain enough XP for one level.\n\nSee also: [[Auto-Anvil]], [[Auto-Enchanter]], [[Auto-Spawner]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/fertile_soil/item.json b/data/minefactory_reloaded/items/fertile_soil/item.json new file mode 100644 index 00000000..8f5c4df4 --- /dev/null +++ b/data/minefactory_reloaded/items/fertile_soil/item.json @@ -0,0 +1,3 @@ +{ + "description": "Fertile Soil acts very much like regular tilled dirt except that it doesn't require a [[Water]] source block nearby to remain tilled." +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/meat/item.json b/data/minefactory_reloaded/items/meat/item.json new file mode 100644 index 00000000..a17be8eb --- /dev/null +++ b/data/minefactory_reloaded/items/meat/item.json @@ -0,0 +1,3 @@ +{ + "description": "Meat is produced by the [[Slaughterhouse]] as it kills mobs. As a fluid, it can be piped out and stored in tanks, buckets or even just poured out into the world. In the world, it can be drunk by a player using a [[Straw]] to gain the following benefits:\n\n* Completely fill the hunger bar\n* Completely recover health + 6 extra hearts\n* Hunger 0:05\n* Strength 0:07\n* Absorbion III 0:04\n* Staturation III 0:15\n\nLiquid meat can also be piped into a [[Meat Packer]] in order to form [[Raw Meat Ingot]]s, 100 mB of liquid meat per ingot.\n\nSee also: [[Meat Packer]], [[Raw Meat Ingot]], [[Slaughterhouse]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/milk/item.json b/data/minefactory_reloaded/items/milk/item.json new file mode 100644 index 00000000..7b14c34f --- /dev/null +++ b/data/minefactory_reloaded/items/milk/item.json @@ -0,0 +1,3 @@ +{ + "description": "Milk is a fluid which ordinarily (in vanilla Minecraft) is obtained by right-clicking a cow with [[Bucket]]. It can then be drunk directly from the bucket or used in various crafting recipes, but not placed in the world as a fluid.\n\nMineFactory Reloaded expands on the vanilla fluid by registering milk as a regular fluid which works just as any other fluid. When placed in the world, it can be drunk with a [[Straw]] to received the same effect as if it were drunk from a bucket. It can also be produced in an automated fashion by using a [[Rancher]] on cows.\n\nSee also: [Milk](/browse/minecraft/milk), [[Rancher]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/mushroom_soup/item.json b/data/minefactory_reloaded/items/mushroom_soup/item.json new file mode 100644 index 00000000..3e8defef --- /dev/null +++ b/data/minefactory_reloaded/items/mushroom_soup/item.json @@ -0,0 +1,3 @@ +{ + "description": "Mushroom Soup, as a fluid, can be extracted from a [[Mushroom Stew]] bowl using a [[Fluid Transposer]] or by using a [[Rancher]] on a Mooshroom. When poured out into the world and drunk with a [[Straw]], it provides these benefits:\n\n* Completely cures hunger\n* Health Boost II for 0:05\n* Saturation III for 0:15\n\nSee also: [[Fluid Transposer]], [[Mushroom Stew]], [[Rancher]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/pink_slime/item.json b/data/minefactory_reloaded/items/pink_slime/item.json new file mode 100644 index 00000000..e0e93097 --- /dev/null +++ b/data/minefactory_reloaded/items/pink_slime/item.json @@ -0,0 +1,3 @@ +{ + "description": "Pink Slime is produced by the [[Slaughterhouse]] as it kills mobs. As a fluid, it can be piped out and stored in tanks, buckets or even just poured out into the world. In the world, it can be drunk by a (foolish) player using a [[Straw]] to with the following effects:\n\n* Speed III 0:60\n* Hunger 0:10\n* Weakness 0:10\n* Nausea 0:25\n\nAs you can see, nasty stuff. In fact, if left alone in the world for a few seconds, it will spawn a Pink Slime mob which will then proceed to attack the player. When defeated, it will drop a few [[Pink Slimeball]]s (interchangable with regular [[Slimeball]]s).\n\nA more helpful use is to pipe the stuff into a [[Meat Packer]] where 100 mB will be converted into a [[Raw Meat Nugget]]\nwith can be cooked and consumed without ill effect.\n\nSee also: [[Meat Packer]], [[Raw Meat Nugget]], [[Slaughterhouse]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/safari_net_launcher/item.json b/data/minefactory_reloaded/items/safari_net_launcher/item.json new file mode 100644 index 00000000..19132313 --- /dev/null +++ b/data/minefactory_reloaded/items/safari_net_launcher/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Safari Net Launcher can be used to shoot a [[Safari Net (Reusable)]] or [[Safari Net (Single-Use)]] at mobs from a distance. It has two modes: capture and release. Right-clicking while sneaking will switch modes.\n\nWhen in capture mode, it will fire any empty safari net in the user's inventory. If the net hits a mob, the mob will be captured, and the filled net will be dropped as a item you can pick up.\n\nWhen in release mode, it will fire any full safari net, releasing the trapped creature. If the net is reusable, the empty net will be dropped for the player to pick up." +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/sewage/item.json b/data/minefactory_reloaded/items/sewage/item.json new file mode 100644 index 00000000..915cf4ca --- /dev/null +++ b/data/minefactory_reloaded/items/sewage/item.json @@ -0,0 +1,3 @@ +{ + "description": "Sewage is collected when mobs are kept within range of a [[Sewer]]. As a fluid, it can be piped out of the sewer and into tanks, buckets, machines, etc. The best use of it is to pipe it into a [[Composter]] to produce [[Industrial Fertilizer]]. However, if you are so inclined, you can pour it out into the world and consume it with the the following ill effects:\n\n* Speed III 0:23\n* Slowness 0:40\n* Poison 0:40\n* Nausea 0:40\n\nSee also: [[Composter]], [[Sewer]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/sludge/item.json b/data/minefactory_reloaded/items/sludge/item.json new file mode 100644 index 00000000..da2e9bec --- /dev/null +++ b/data/minefactory_reloaded/items/sludge/item.json @@ -0,0 +1,3 @@ +{ + "description": "Sludge is a fluid produced by the [[Harvester]] as it brings in crops. As a fluid, it can be poured out into the world or piped into tanks, machines, etc. The best use for it is to pipe it into a [[Sludge Boiler]] where it can be converted into useful byproducts. However, if poured out into the world, it can have a number of nasty effects. If a player stands in a pool of sludge, the player will take damage every second and receive the following effects:\n\n* Weakness 0:11\n* Wither 0:11\n* Nausea 0:15\n\nAnd, should a player be so foolish as to drink it with a [[Straw]], the player will take 5 hearts of damage and receive\nthe following ill effects:\n\n* Wither 0:40\n* Nausea 0:40\n* Blindness 0:40\n\nSee also: [[Harvester]], [[Sludge Boiler]], [[Straw]]" +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/steam/item.json b/data/minefactory_reloaded/items/steam/item.json new file mode 100644 index 00000000..3bf4c24c --- /dev/null +++ b/data/minefactory_reloaded/items/steam/item.json @@ -0,0 +1,3 @@ +{ + "description": "Steam is a fluid produced by the [[Steam Boiler]] from [[Coal]] and [[Water]]." +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/straw/item.json b/data/minefactory_reloaded/items/straw/item.json new file mode 100644 index 00000000..f94f1477 --- /dev/null +++ b/data/minefactory_reloaded/items/straw/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Straw allows the player to \"drink\" various liquids found in the world. Each will impart one or more potion effects on the player (some quite nasty)." +} \ No newline at end of file diff --git a/data/minefactory_reloaded/items/sugar_charcoal/item.json b/data/minefactory_reloaded/items/sugar_charcoal/item.json new file mode 100644 index 00000000..e71c45b2 --- /dev/null +++ b/data/minefactory_reloaded/items/sugar_charcoal/item.json @@ -0,0 +1,3 @@ +{ + "description": "A cheaper alternative to regular charcoal.\nIt can burn 2 items per sugar charcoal in a regular furnace" +} \ No newline at end of file diff --git a/data/quantum_flux/items/titanium_ore/item.json b/data/quantum_flux/items/titanium_ore/item.json new file mode 100644 index 00000000..e7adbf9a --- /dev/null +++ b/data/quantum_flux/items/titanium_ore/item.json @@ -0,0 +1,3 @@ +{ + "description": "Titanium Ore is a very rare ore found between 7-11m above bedrock. It naturally occurs in veins of 2-4 blocks." +} \ No newline at end of file diff --git a/data/railcraft/items/block_of_coal_coke/item.json b/data/railcraft/items/block_of_coal_coke/item.json new file mode 100644 index 00000000..2a39bfda --- /dev/null +++ b/data/railcraft/items/block_of_coal_coke/item.json @@ -0,0 +1,3 @@ +{ + "description": "Block of Coal Coke is an exceptionally long-burning fuel source. It can be used to power anything requiring burning fuel from [[Furnace]]s to the [[Tunnel Bore]] and [[Steam Locomotive]]. It lasts about 20-30 seconds longer than a regular [[Block of Coal]]." +} \ No newline at end of file diff --git a/data/railcraft/items/block_signal/item.json b/data/railcraft/items/block_signal/item.json new file mode 100644 index 00000000..da4d97bb --- /dev/null +++ b/data/railcraft/items/block_signal/item.json @@ -0,0 +1,3 @@ +{ + "description": "Block Signals are mainly used for preventing crashes when using the \"Railcraft\" mod. See [[H.S. Track]] for a detailed description of a crash.They also have many other purposes too.\n\nBasic Installation- a basic signal system needs 3 items, not counting any type of track. Those items are a [[Signal Block Surveyor]] and two Block Signals. First, a straight section of track (any track will work) must be made/found, for if the track curves, the signal will not respond. Signals will even work if the other signal is outside the chunk limit. Then, once two signals are in place along the same side of the same track, you then take the Block Signal Surveyor, and click the signal block. If this is done correctly, a message should appear, saying \"Beginning Signal Block survey\". The player should then go over to the signal block they wish to pair, and click that one with the Block Signal Suryeyor. It will then display another message, saying \"Signal Block successfully pared\" The signal is now successfully pared and will function correctly.\n\nColors and meanings of Block Signals- Once a player has an operational signal, the default color is green. When the signal is green, this means that there is no [[Minecart]] or other transportation such as a [[Steam Locomotive]] in between the two signal blocks. Once a mode of transportation enters between the two signals, the signal block in which the vehicle is traveling away from will display solid yellow. The signal in which the vehicle is traveling towards will display solid red. When a vehicle has stopped in between the two signal blocks, both will display solid red. When the signal is blinking red ,that means that the signal has not yet been pared with another signal. When it is blinking yellow, that means that the signal is being worked on or it is being pared with another Block signal or a [[Signal Receiver Box]]. Players are not advised to enter a signal that is blinking yellow, for the consequences could be dire.\n\nMore complex signal systems can be made, but other signal blocks are needed in order to complete a complicated signal system. See the following for more information on blocks used in more complex signal systems.\n\n\n[[Signal Receiver Box]] -the base of a more complex signal system\n\n[[Signal Controller Box]]\n \n[[Signal Block Relay Box]]\n\n[[Signal Interlock Box]]\n\n[[Signal Capacitor Box]]\n\n[[Signal Sequencer Box]]\n\n[[Signal Tuner]] -used to pair signal boxes" +} \ No newline at end of file diff --git a/data/railcraft/items/electric_rail/item.json b/data/railcraft/items/electric_rail/item.json new file mode 100644 index 00000000..ed46815e --- /dev/null +++ b/data/railcraft/items/electric_rail/item.json @@ -0,0 +1,3 @@ +{ + "description": "Used to create Electric Tracks and variants thereof (switching, junction, etc.) Can be used to replace batbox/MFS carts in providing electric power for electric locomotives." +} \ No newline at end of file diff --git a/data/railcraft/items/engineer_s_overalls/item.json b/data/railcraft/items/engineer_s_overalls/item.json new file mode 100644 index 00000000..eb28cb3f --- /dev/null +++ b/data/railcraft/items/engineer_s_overalls/item.json @@ -0,0 +1,3 @@ +{ + "description": "While not providing much protection on combat, the Engineer's Overalls mostly are used for decoration. But it does have some advantages over conventional leggings. They're extremely cheep with a good supply of light blue dye, and they can reduce the damage done by a speeding train." +} \ No newline at end of file diff --git a/data/railcraft/items/gift_cart/item.json b/data/railcraft/items/gift_cart/item.json new file mode 100644 index 00000000..47d8c086 --- /dev/null +++ b/data/railcraft/items/gift_cart/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Gift Cart is a seasonal item whose recipe is only vaild during the month of December. When placed on a track and\nlit with a [[Priming Track]], it will yield a mild explosion and release two small gifts:\n\n* Potions\n* Tools & Weapons\n* Food\n* Armor\n* and others...\n" +} \ No newline at end of file diff --git a/data/railcraft/items/h_s_booster_track/item.json b/data/railcraft/items/h_s_booster_track/item.json new file mode 100644 index 00000000..37307d3c --- /dev/null +++ b/data/railcraft/items/h_s_booster_track/item.json @@ -0,0 +1,3 @@ +{ + "description": "H.S. Booster tracks boost minecarts when traveling along a High Speed rail/track line similar to how [[Powered Rail]]s work with vanilla tracks. They can also be used for brakes, just as normal vanilla booster rails/tracks. When powered with a [[Redstone]] signal, they will boost the minecart to speeds greater than what normal boosters are capable of.\n\nWhen using these boosters, turns are HIGHLY unadvised, for the consequences could be dire, resulting in a crash. See [[H.S. Track]] for a detailed description of a crash. High Speed (H.S.) tracks/rails should only be used when spanning long straight distances. It takes more Booster Rails to get up to the top speed of 15 b/s (blocks per second). It takes about 10-15 H.S. Booster tracks to get up those speeds. Players are advised to use [[H.S. Transition Track]]s when \"transitioning\" to higher or lower speed sections of track.\n\nAlthough the top speed is possible, it is not typical to reach those speeds. The average speed is about 11-13 b/s when using H.S. Booster Tracks. This is compared to the average speed of normal Powered Rail/track is about 8-10 b/s. Overall, H.S. Tracks/Rails make long-distance travel about 27% faster than typical Powered Rails.\n" +} \ No newline at end of file diff --git a/data/railcraft/items/h_s_track/item.json b/data/railcraft/items/h_s_track/item.json new file mode 100644 index 00000000..708eec05 --- /dev/null +++ b/data/railcraft/items/h_s_track/item.json @@ -0,0 +1,3 @@ +{ + "description": "High Speed Track, or H.S. Track for short, is the base for all high speed lines. It is typically pared with [[H.S. Booster Track]] and [[H.S. Transition Track]] to create a smooth ride with speedy travel.\n\n### Making Safe Turns\n\nJust like the Vanilla rails in Minecraft, H.S. Track will make a turn, but it must be done safely and with great precautions. When no precautions are taken to take a turn safely, the consequences are dire. Players must realize that precautions must be taken when successfully making a safe turn. Such precautions include slowing the [[Minecart]] or other mode of transportation significantly. Once this is achieved, you can safely make a turn without the worry of crashing. Another way to make a safe turn is by using a [[Block Signal]].\n\n### Crashes\n\nIf no such precautions are taken when making safe turns, the result is a crash. When a crash occurs, an explosion will destroy blocks and rails around the player or/and minecart that crashed. The explosions vary in size, depending on how fast the crash was. A medium speed crash will result in a small-medium explosion. A fast crash will result in a large explosion, typically killing the player.\n\n### Effective Track Transitions\n\nTrack transitions are vital when a player wants to stop/start a High Speed line. Track transitions are achieved by first slowing the minecart or other transportation vehicle. Then, using unpowered [[H.S. Transition Track]] and then a strip of about 5 [[Reinforced Track]]s after the H.S. Track. This is to prevent the track breaking in the event of a explosion.\n" +} \ No newline at end of file diff --git a/data/railcraft/items/h_s_transition_track/item.json b/data/railcraft/items/h_s_transition_track/item.json new file mode 100644 index 00000000..6355e0bb --- /dev/null +++ b/data/railcraft/items/h_s_transition_track/item.json @@ -0,0 +1,3 @@ +{ + "description": "High Speed Transition Track is used for transitioning from high speed track to medium speed track and medium speed track to low speed track. They are most useful when entering a turn and can be used to safely avoid a crash. H.S. Transition Tracks can be used when transitioning from [[H.S. Track]] to other types of track such as [[Reinforced Rail]] and [[Rail]]s.\n\nWhen powered with a [[Redstone]] signal, this track will act as a booster, accelerating the [[Minecart]] or other type of transportation. When not powered with a Redstone signal, it will act as a brake, just as a Vanilla [[Powered Rail]] would do. This track is great when trying to make a safe turn or when entering a player’s station. \n\n### Effective Track Transitions\n\nTrack transitions are vital when a player wants to stop/start a High Speed line. Track transitions are achieved by first slowing the minecart or other transportation vehicle. Then, using unpowered [[H.S. Transition Track]] and then a strip of about 5 [[Reinforced Track]]s after the H.S. Track. This is to prevent the track breaking in the event of a explosion.\n\nSee also [[H.S. Track]] for a detailed description on crashes and making safe turns." +} \ No newline at end of file diff --git a/data/railcraft/items/pumpkin_cart/item.json b/data/railcraft/items/pumpkin_cart/item.json new file mode 100644 index 00000000..becb9b72 --- /dev/null +++ b/data/railcraft/items/pumpkin_cart/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Pumpkin Cart is a seasonal item whose recipe is only vaild during the month of October. When lit with a [[Priming Track]], it will yield a mild explosion and potentially release a hostile mob...\n" +} \ No newline at end of file diff --git a/data/railcraft/items/reinforced_rail/item.json b/data/railcraft/items/reinforced_rail/item.json new file mode 100644 index 00000000..3d1371dd --- /dev/null +++ b/data/railcraft/items/reinforced_rail/item.json @@ -0,0 +1,3 @@ +{ + "description": "Used to create [[Reinforced Track]], which is a more blast resistant version of vanilla tracks. Useful when using a TNT cart..." +} \ No newline at end of file diff --git a/data/railcraft/items/reinforced_track/item.json b/data/railcraft/items/reinforced_track/item.json new file mode 100644 index 00000000..d632311f --- /dev/null +++ b/data/railcraft/items/reinforced_track/item.json @@ -0,0 +1,3 @@ +{ + "description": "Reinforced Tracks are stronger than Vanilla Minecraft [[Rail]]s and are used when the player wants a explosion resistant section of track. This track is also pared with [[Reinforced Booster Track]]. If an explosion were to happen (Creeper, [[TNT]], etc) the Reinforced Track would not break unlike other rails. It is also used when transitioning from [[H.S. Track]] to other types of track. Using Reinforced Track when doing that type of transition will prevent the chance of a large crash. Precautions must be taken though, when doing this.\n\nSee [[H.S. Track]] for precautions and how to make safe transitions and turns." +} \ No newline at end of file diff --git a/data/railcraft/items/tunnel_bore/item.json b/data/railcraft/items/tunnel_bore/item.json new file mode 100644 index 00000000..96c27b93 --- /dev/null +++ b/data/railcraft/items/tunnel_bore/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Tunnel Bore is a self-propelled steam engine used to bore tunnels. When provided with fuel ([[Coal]], [[Charcoal]], [[Coal Coke]], etc.) and tracks, it will start boring a 3x3 tunnel directly in front of itself. After each layer is removed, it will lay down a track, and proceed forward. If provided with [[Gravel]], it will fill in any chasms it finds as it proceeds." +} \ No newline at end of file diff --git a/data/railcraft/items/wooden_rail/item.json b/data/railcraft/items/wooden_rail/item.json new file mode 100644 index 00000000..2be44889 --- /dev/null +++ b/data/railcraft/items/wooden_rail/item.json @@ -0,0 +1,3 @@ +{ + "description": "While only 1/3rd as fast as standard tracks, wooden tracks are a useful alternative in a pinch early on in the game." +} \ No newline at end of file diff --git a/data/simply_jetpacks/items/tuberous_jetpack/item.json b/data/simply_jetpacks/items/tuberous_jetpack/item.json new file mode 100644 index 00000000..a7c87581 --- /dev/null +++ b/data/simply_jetpacks/items/tuberous_jetpack/item.json @@ -0,0 +1,3 @@ +{ + "description": "This jet-pack is very dangerous, as of jumping a few times with it on launches you into the air and kills you with the death message: \" attempted to fly a potato\"\n" +} \ No newline at end of file diff --git a/data/solar_flux/items/solar_panel_i/item.json b/data/solar_flux/items/solar_panel_i/item.json new file mode 100644 index 00000000..e3a90c4d --- /dev/null +++ b/data/solar_flux/items/solar_panel_i/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Solar Panel I is the first generation of solar panels and provides the lowest capabilities, but at the least\nexpense. It generates 2 RF/t, storing up to 50 kRF. It can output this power at 16 RF/t." +} \ No newline at end of file diff --git a/data/solar_flux/items/solar_panel_ii/item.json b/data/solar_flux/items/solar_panel_ii/item.json new file mode 100644 index 00000000..2a91ffb1 --- /dev/null +++ b/data/solar_flux/items/solar_panel_ii/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Solar Panel II is the second tier of solar panels: a step up from the [[Solar Panel I]], and a stepping stone towards [[Solar Panel III]]. It generates 16 RF/t, storing up to 250 kRF. It can output this power at 128 RF/t." +} \ No newline at end of file diff --git a/data/solar_flux/items/solar_panel_iii/item.json b/data/solar_flux/items/solar_panel_iii/item.json new file mode 100644 index 00000000..c58ed6a2 --- /dev/null +++ b/data/solar_flux/items/solar_panel_iii/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Solar Panel III is the third tier of solar panels: a step up from the [[Solar Panel II]], and a stepping stone towards [[Solar Panel IV]]. It generates 64 RF/t, storing up to 850 kRF. It can output this power at 512 RF/t." +} \ No newline at end of file diff --git a/data/solar_flux/items/solar_panel_iv/item.json b/data/solar_flux/items/solar_panel_iv/item.json new file mode 100644 index 00000000..83e5a20c --- /dev/null +++ b/data/solar_flux/items/solar_panel_iv/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Solar Panel IV is the fourth tier of solar panels: a step up from the [[Solar Panel III]], and a stepping stone towards [[Solar Panel V]]. It generates 256 RF/t, storing up to 4 MRF. It can output this power at 2048 RF/t." +} \ No newline at end of file diff --git a/data/solar_flux/items/solar_panel_v/item.json b/data/solar_flux/items/solar_panel_v/item.json new file mode 100644 index 00000000..35554b86 --- /dev/null +++ b/data/solar_flux/items/solar_panel_v/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Solar Panel V is the fifth tier of solar panels: a step up from the [[Solar Panel III]], and a stepping stone towards the top-level [[Solar Panel VI]]. It generates 1024 RF/t, storing up to 16 MRF. It can output this power at 8192 RF/t." +} \ No newline at end of file diff --git a/data/solar_flux/items/solar_panel_vi/item.json b/data/solar_flux/items/solar_panel_vi/item.json new file mode 100644 index 00000000..95ee91f5 --- /dev/null +++ b/data/solar_flux/items/solar_panel_vi/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Solar Panel VI is the sixth and final tier of solar panels. While prodigously expensive, it is equally prodigous in its abilities. It generates 4096 RF/t, storing up to 60 MRF. It can output this power at 32,768 RF/t." +} \ No newline at end of file diff --git a/data/storage_drawers/items/controller_slave/item.json b/data/storage_drawers/items/controller_slave/item.json new file mode 100644 index 00000000..8c71e7a4 --- /dev/null +++ b/data/storage_drawers/items/controller_slave/item.json @@ -0,0 +1,3 @@ +{ + "description": "Controller Slaves extend the influence of a [[Drawer Controller]] by 4m in all directions. They must be within 4m of the controller to operate." +} \ No newline at end of file diff --git a/data/storage_drawers/items/drawer_key/item.json b/data/storage_drawers/items/drawer_key/item.json new file mode 100644 index 00000000..828ae0f3 --- /dev/null +++ b/data/storage_drawers/items/drawer_key/item.json @@ -0,0 +1,3 @@ +{ + "description": "Clicking a full, half or compacting drawer while holding the key will toggle the drawer's lock state. When a drawer is locked it will show a little key hole on its top border. A locked drawer will only accept items it already contains. If it is part of a network, “free” spaces will not be filled. You can withdraw the last item from a locked drawer without it losing the item. Compared to an unlocked drawer that would show an empty drawer in this case." +} \ No newline at end of file diff --git a/data/storage_drawers/items/void_upgrade/item.json b/data/storage_drawers/items/void_upgrade/item.json new file mode 100644 index 00000000..1cce5d17 --- /dev/null +++ b/data/storage_drawers/items/void_upgrade/item.json @@ -0,0 +1,3 @@ +{ + "description": "When applied to any storage drawer, this upgrade will cause any excess items added to the storage drawer to be destroyed. So far as the [[Drawer Controller]] is concerned, this drawer always has space remaining, so the various ways of inserting items into the storage drawer network will always work. So, for example, double-right-clicking the storage controller will remove items from the players inventory, even if this drawer is full (destroying the excess items)." +} \ No newline at end of file diff --git a/data/thermal_dynamics/items/cryo_stabilized_fluxduct_empty/item.json b/data/thermal_dynamics/items/cryo_stabilized_fluxduct_empty/item.json new file mode 100644 index 00000000..1ce4a31f --- /dev/null +++ b/data/thermal_dynamics/items/cryo_stabilized_fluxduct_empty/item.json @@ -0,0 +1,3 @@ +{ + "description": "Cryo-Stabilized Fluxduct (Empty) is a crafting item which, if put in a [[Fluid Transposer]] with 500mb of [[Gelid Cryotheum]], will give you [[Cryo-Stabilized Fluxduct]]. These can can transport infinite RF with no loss over distance." +} \ No newline at end of file diff --git a/data/thermal_dynamics/items/dense_itemduct/item.json b/data/thermal_dynamics/items/dense_itemduct/item.json new file mode 100644 index 00000000..9b85a1b2 --- /dev/null +++ b/data/thermal_dynamics/items/dense_itemduct/item.json @@ -0,0 +1,3 @@ +{ + "description": "Dense itemduct will be treated like a section of duct that is 1000 blocks long which effectively makes the pipe system prefer the selected route less. For those familiar to RedPower2, this is similar to its Restriction Tube.\n\nExample:\n\nPlace 1 chest, then leave a 1 block gap and place another. connect an itemduct to the back of the first chest, and the the dense itemduct to the back of the second chest. place 4 more ducts in the middle gap leading away from the 2 chests, an place a third chest. any items piped out of the first chest, will ignore the second chest and go directly to the third, even though the second chest next to it is technicaly closer.\n\n![](2015-09-13_18.22.18.jpg)" +} \ No newline at end of file diff --git a/data/thermal_dynamics/items/vacuum_itemduct/item.json b/data/thermal_dynamics/items/vacuum_itemduct/item.json new file mode 100644 index 00000000..5d538af2 --- /dev/null +++ b/data/thermal_dynamics/items/vacuum_itemduct/item.json @@ -0,0 +1,3 @@ +{ + "description": "vaccum itemduct will be treated like a section of duct that is -1000 blocks long which effectively makes the pipe system prefer the selected route more. \nExample:\n\nPlace 1 chest, then leave a 1 block gap and place another. connect the 2 chests with item ducts. place 3 more ducts in the middle gap leading away from the 2 chests, then place a vaccum duct and finally a third chest. any items piped out of the first chest, will ignore the second chest and go directly to the third, even though the second chest next to it is technicaly closer.\n\n![](2015-09-13_18.22.18.jpg)" +} \ No newline at end of file diff --git a/data/thermal_expansion/items/blizz_rod/item.json b/data/thermal_expansion/items/blizz_rod/item.json new file mode 100644 index 00000000..ad06786d --- /dev/null +++ b/data/thermal_expansion/items/blizz_rod/item.json @@ -0,0 +1,3 @@ +{ + "description": "Blizz Rods are dropped by the Blizz: a Blaze-like creature which spawns in the dark places of cold biomes. They fight very much like their hotter brethren, though they are (obviously) not adversely affected by [[Snowball]]s." +} \ No newline at end of file diff --git a/data/thermal_expansion/items/machine_frame/item.json b/data/thermal_expansion/items/machine_frame/item.json new file mode 100644 index 00000000..a5f70dfb --- /dev/null +++ b/data/thermal_expansion/items/machine_frame/item.json @@ -0,0 +1,3 @@ +{ + "description": "Machine Frames are the central component of every Machine in Thermal Expansion. A Machine Frame of any type must be crafted in order to craft a Machine." +} \ No newline at end of file diff --git a/data/thermal_expansion/items/magma_crucible/item.json b/data/thermal_expansion/items/magma_crucible/item.json new file mode 100644 index 00000000..8afa01ab --- /dev/null +++ b/data/thermal_expansion/items/magma_crucible/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Magma Crucible uses redstone flux to melt down solid materials into fluids. This often takes a large amount of energy. This machine is required to create most of the fluids in Thermal Foundation. It is very commonly paired with the [[Fluid Transposer]]." +} \ No newline at end of file diff --git a/data/thermal_expansion/items/pulverizer/item.json b/data/thermal_expansion/items/pulverizer/item.json new file mode 100644 index 00000000..51ca189b --- /dev/null +++ b/data/thermal_expansion/items/pulverizer/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Pulverizer uses redstone flux to smash things. It is commonly used to process ore blocks more efficiently than smelting them directly (giving twice as many ingots per ore), but it also has many other helpful recipes." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/aluminum_oreberry_bush/item.json b/data/tinkers_construct/items/aluminum_oreberry_bush/item.json new file mode 100644 index 00000000..6d4efe8a --- /dev/null +++ b/data/tinkers_construct/items/aluminum_oreberry_bush/item.json @@ -0,0 +1,3 @@ +{ + "description": "Aluminum Oreberry Bushes produce [[Aluminum Oreberry]]s which can be melted down into [[Aluminum Nugget]]s. They can be found underground at all levels below 64m from bedrock.\n\nThe berries can be picked when ripe by right-clicking the plant. The bush itself can be obtained by breaking it like any other block (no special tool is required). They can be planted on [[Stone]] or [[Cobblestone]]. When planted, they are tiny, immature bushes which require some time to become full-sized." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/bacon/item.json b/data/tinkers_construct/items/bacon/item.json new file mode 100644 index 00000000..acedde3f --- /dev/null +++ b/data/tinkers_construct/items/bacon/item.json @@ -0,0 +1,3 @@ +{ + "description": "Using any tool made with [Pig Iron](/browse/tinkers_construct/molten_pig_iron) will occasionally drop this tasty treat." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/blue_slimedirt/item.json b/data/tinkers_construct/items/blue_slimedirt/item.json new file mode 100644 index 00000000..4175dacd --- /dev/null +++ b/data/tinkers_construct/items/blue_slimedirt/item.json @@ -0,0 +1,3 @@ +{ + "description": "Blue Slimedirt makes up the build of the floating \"slime islands\" added by Tinker's Construct. They are often topped by [[Slimy Grass]] and contain various other plants in the slime family." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/congealed_purple_slime/item.json b/data/tinkers_construct/items/congealed_purple_slime/item.json new file mode 100644 index 00000000..9e6a3073 --- /dev/null +++ b/data/tinkers_construct/items/congealed_purple_slime/item.json @@ -0,0 +1,3 @@ +{ + "description": "Congealed Purple Slime can be found on the floating \"slime islands\" added by Tinker's Construct." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/copper_oreberry_bush/item.json b/data/tinkers_construct/items/copper_oreberry_bush/item.json new file mode 100644 index 00000000..0f616264 --- /dev/null +++ b/data/tinkers_construct/items/copper_oreberry_bush/item.json @@ -0,0 +1,3 @@ +{ + "description": "Copper Oreberry Bushes produce [[Copper Oreberry]]s which can be melted down into [[Copper Nugget]]s. They can be found underground at all levels below 64m from bedrock.\n\nThe berries can be picked when ripe by right-clicking the plant. The bush itself can be obtained by breaking it like any other block (no special tool is required). They can be planted on Stone or Cobblestone. When planted, they are tiny, immature bushes which require some time to become full-sized." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/essence_berry_bush/item.json b/data/tinkers_construct/items/essence_berry_bush/item.json new file mode 100644 index 00000000..c91e7535 --- /dev/null +++ b/data/tinkers_construct/items/essence_berry_bush/item.json @@ -0,0 +1,3 @@ +{ + "description": "Copper Oreberry Bushes produce [[Concentrated Essence Berry]]s which can be be eated to given the player a little experience.\n\nThe berries can be picked when ripe by right-clicking the plant. The bush itself can be obtained by breaking it like any other block (no special tool is required). They can be planted on grass or dirt. When planted, they are tiny, immature bushes which require some time to become full-sized." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/gelatinous_slime/item.json b/data/tinkers_construct/items/gelatinous_slime/item.json new file mode 100644 index 00000000..c437be16 --- /dev/null +++ b/data/tinkers_construct/items/gelatinous_slime/item.json @@ -0,0 +1,3 @@ +{ + "description": "Gelatinous Slime is dropped by the Blue Slime mob added by Tinker's Construct. Though they rarely appear in the same areas as Minecraft's native Green Slimes, they are much more easily found on the floating \"slime islands\" added by the mod." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/gold_oreberry_bush/item.json b/data/tinkers_construct/items/gold_oreberry_bush/item.json new file mode 100644 index 00000000..9aa3fdf5 --- /dev/null +++ b/data/tinkers_construct/items/gold_oreberry_bush/item.json @@ -0,0 +1,3 @@ +{ + "description": "Gold Oreberry Bushes produce [[Gold Oreberry]]s which can be melted down into [[Copper Nugget]]s. They can be found underground at all levels below 64m from bedrock.\n\nThe berries can be picked when ripe by right-clicking the plant. The bush itself can be obtained by breaking it like any other block (no special tool is required). They can be planted on Stone or Cobblestone. When planted, they are tiny, immature bushes which require some time to become full-sized." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/green_heart_canister/item.json b/data/tinkers_construct/items/green_heart_canister/item.json new file mode 100644 index 00000000..6743a486 --- /dev/null +++ b/data/tinkers_construct/items/green_heart_canister/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Green Heart Canister isn't craftable in this version, but it's presence implies that it may be added at a later time." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/hambone/item.json b/data/tinkers_construct/items/hambone/item.json new file mode 100644 index 00000000..55824323 --- /dev/null +++ b/data/tinkers_construct/items/hambone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Hamebones are a food item capable of restoring 20 points (10 shanks) of health when eaten. They can also be used as the base for a [[Beacon]], and as fuel in a furnace." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/iron_oreberry_bush/item.json b/data/tinkers_construct/items/iron_oreberry_bush/item.json new file mode 100644 index 00000000..6ae167dc --- /dev/null +++ b/data/tinkers_construct/items/iron_oreberry_bush/item.json @@ -0,0 +1,3 @@ +{ + "description": "Iron Oreberry Bushes produce [[Iron Oreberry]]s which can be melted down into [[Iron Nugget]]s. They can be found underground at all levels below 64m from bedrock.\n\nThe berries can be picked when ripe by right-clicking the plant. The bush itself can be obtained by breaking it like any other block (no special tool is required). They can be planted on Stone or Cobblestone. When planted, they are tiny, immature bushes which require some time to become full-sized." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/jeweled_apple/item.json b/data/tinkers_construct/items/jeweled_apple/item.json new file mode 100644 index 00000000..fec685f9 --- /dev/null +++ b/data/tinkers_construct/items/jeweled_apple/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Jeweled Apple is a crafting component for the [[Red Heart Canister]], and, by extension, the [[Yellow Heart Canister]]." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/liquified_slime/item.json b/data/tinkers_construct/items/liquified_slime/item.json new file mode 100644 index 00000000..dcc923e0 --- /dev/null +++ b/data/tinkers_construct/items/liquified_slime/item.json @@ -0,0 +1,3 @@ +{ + "description": "Liquified Slime can be found on the floating \"slime islands\" added by Tinker's construct. Sufficiently large pools (at least 3x3 by 2m deep) are capable of spawning blue slime mobs." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/miniature_green_heart/item.json b/data/tinkers_construct/items/miniature_green_heart/item.json new file mode 100644 index 00000000..3062b130 --- /dev/null +++ b/data/tinkers_construct/items/miniature_green_heart/item.json @@ -0,0 +1,3 @@ +{ + "description": "It is currently not possible to obtain a green heart except by using creative mode." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/miniature_red_heart/item.json b/data/tinkers_construct/items/miniature_red_heart/item.json new file mode 100644 index 00000000..41ea9d58 --- /dev/null +++ b/data/tinkers_construct/items/miniature_red_heart/item.json @@ -0,0 +1,3 @@ +{ + "description": "Miniature Red Hearts are a rare drop from hostile mobs (though much more commonly dropped by more difficult \"boss\" mobs)." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/miniature_yellow_heart/item.json b/data/tinkers_construct/items/miniature_yellow_heart/item.json new file mode 100644 index 00000000..fbd7a2bb --- /dev/null +++ b/data/tinkers_construct/items/miniature_yellow_heart/item.json @@ -0,0 +1,3 @@ +{ + "description": "Miniature Yellow Hearts are a rare drop from hostile mobs (though much more commonly dropped by more difficult \"boss\" mobs)." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/necrotic_bone/item.json b/data/tinkers_construct/items/necrotic_bone/item.json new file mode 100644 index 00000000..092efc16 --- /dev/null +++ b/data/tinkers_construct/items/necrotic_bone/item.json @@ -0,0 +1,3 @@ +{ + "description": "Necrotic Bones are rarely dropped by Wither Skeletons, which can only be found in Nether Fortresses." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/obsidian_shard/item.json b/data/tinkers_construct/items/obsidian_shard/item.json new file mode 100644 index 00000000..b15bcae0 --- /dev/null +++ b/data/tinkers_construct/items/obsidian_shard/item.json @@ -0,0 +1,3 @@ +{ + "description": "Obsidian Shards are left over from a older version of Tinker's Construct where obsidian parts could be made in the part builder similar to stone parts. In newer versions, obsidian parts must be cast using the smeltery, so it is no longer possible to create these shards." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/red_heart_canister/item.json b/data/tinkers_construct/items/red_heart_canister/item.json new file mode 100644 index 00000000..5da175de --- /dev/null +++ b/data/tinkers_construct/items/red_heart_canister/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Read Heart Canister increases the player's maximum health by one heart (or 2 points). All the normal methods of healing will apply to this extra heart (e.g., potions, eating, etc.)." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/slimy_grass/item.json b/data/tinkers_construct/items/slimy_grass/item.json new file mode 100644 index 00000000..b7ee4486 --- /dev/null +++ b/data/tinkers_construct/items/slimy_grass/item.json @@ -0,0 +1,3 @@ +{ + "description": "Slimy Grass makes up the surface layer of the floating \"slime islands\" added by Tinker's Construct in the same way that regular grass makes up the surface of plains biomes." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/slimy_grass_tall/item.json b/data/tinkers_construct/items/slimy_grass_tall/item.json new file mode 100644 index 00000000..09b56507 --- /dev/null +++ b/data/tinkers_construct/items/slimy_grass_tall/item.json @@ -0,0 +1,3 @@ +{ + "description": "Slimy Grass is found growing on the floating \"slime islands\" added by Tinker's Construct." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/slimy_leaves/item.json b/data/tinkers_construct/items/slimy_leaves/item.json new file mode 100644 index 00000000..6f1a26f3 --- /dev/null +++ b/data/tinkers_construct/items/slimy_leaves/item.json @@ -0,0 +1,3 @@ +{ + "description": "Slimy Leaves are produced by the slime trees which grow from [[Slimy Sapling]]s. The tree grows naturally on the floating \"slime islands\" added by Tinker's Construct. By breaking the trunk of the tree (which is made of [[Congealed Green Slime]]), the leaves will disappear in the manner of normal leaves and drop [[Slimy Sapling]]s. By using [[Shears]], the leaves can themselves be harvested." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/slimy_sapling/item.json b/data/tinkers_construct/items/slimy_sapling/item.json new file mode 100644 index 00000000..abcebe0c --- /dev/null +++ b/data/tinkers_construct/items/slimy_sapling/item.json @@ -0,0 +1,3 @@ +{ + "description": "Slimy Saplings are occasionally dropped by decaying [[Slimy Leaves]]. The trees naturally appear on the floating \"slime islands\" added by Tinker's Construct." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/tin_oreberry_bush/item.json b/data/tinkers_construct/items/tin_oreberry_bush/item.json new file mode 100644 index 00000000..09bb8da9 --- /dev/null +++ b/data/tinkers_construct/items/tin_oreberry_bush/item.json @@ -0,0 +1,3 @@ +{ + "description": "Tin Oreberry Bushes produce [[Tin Oreberry]]s which can be melted down into [[Tin Nugget]]s. They can be found underground at all levels below 64m from bedrock.\n\nThe berries can be picked when ripe by right-clicking the plant. The bush itself can be obtained by breaking it like any other block (no special tool is required). They can be planted on Stone or Cobblestone. When planted, they are tiny, immature bushes which require some time to become full-sized." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/traveller_s_belt/item.json b/data/tinkers_construct/items/traveller_s_belt/item.json new file mode 100644 index 00000000..698b5979 --- /dev/null +++ b/data/tinkers_construct/items/traveller_s_belt/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Traveller's Belt allows the player to have two hotbars and to switch between them using a hotkey (\"b\" by default). It is equipped using the extra inventory section added by Tinker's Construct." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/traveller_s_gloves/item.json b/data/tinkers_construct/items/traveller_s_gloves/item.json new file mode 100644 index 00000000..b02905d4 --- /dev/null +++ b/data/tinkers_construct/items/traveller_s_gloves/item.json @@ -0,0 +1,3 @@ +{ + "description": "The Traveller's Gloves don't do anything by default, but they can receive improvements in a [[Tool Station]] just like the other items of Traveller's gear. In the case of the gloves, the only valid improvement is to add [[Redstone]]: up to 400. Each redstone adds 0.01 to the speed of whatever tool the player is holding. In other words, a pickaxe with mining speed 6.0 will behave like one with mining speed 10.0 with a full-loaded set of gloves. They can be equipped using the extra inventory section added by Tinker's Construct." +} \ No newline at end of file diff --git a/data/tinkers_construct/items/yellow_heart_canister/item.json b/data/tinkers_construct/items/yellow_heart_canister/item.json new file mode 100644 index 00000000..c7e23ab7 --- /dev/null +++ b/data/tinkers_construct/items/yellow_heart_canister/item.json @@ -0,0 +1,3 @@ +{ + "description": "Like the [[Red Heart Canister]], the Yellow Heart Canister increases the player's maximum life by one heart (or 2 points). Since you can only equip one of each color, you need a Yellow Heart Canister to get a second increase. It is equipped using the extra inventory section added by Tinker's Construct." +} \ No newline at end of file diff --git a/scripts/convert-item-cg-to-json b/scripts/convert-item-cg-to-json new file mode 100755 index 00000000..2324cccd --- /dev/null +++ b/scripts/convert-item-cg-to-json @@ -0,0 +1,44 @@ +#!/usr/bin/env coffee + +fs = require "fs" +{Item} = require("crafting-guide-common").deprecated.game +{ItemParser} = require("crafting-guide-common").deprecated.parsing +{Logger} = require("crafting-guide-common").util +path = require "path" + +######################################################################################################################## + +global.logger = new Logger level:Logger.INFO + +try + dataPath = "data" + modSlugs = fs.readdirSync dataPath + for modSlug in modSlugs + modItemsPath = path.join dataPath, modSlug, "items" + try + itemSlugs = fs.readdirSync modItemsPath + catch error + continue # skip this mod, it has no items + + for itemSlug in itemSlugs + itemCgPath = path.join modItemsPath, itemSlug, "item.cg" + itemJsonPath = path.join modItemsPath, itemSlug, "item.json" + try + itemDataText = fs.readFileSync itemCgPath, "utf-8" + catch error + continue # skip this item, it has not extra data + + oldItem = new Item name:itemSlug + itemParser = new ItemParser model:oldItem + itemParser.parse itemDataText + + itemJson = description: oldItem.description + if oldItem.videos.length > 0 + itemJson.videos = ({name:video.name, youtTubeId:video.youTubeId} for video in oldItem.videos) + if oldItem.officialUrl + itemJson.links = [{name:"official site", url:oldItem.officialUrl}] + + fs.writeFileSync itemJsonPath, JSON.stringify(itemJson, null, " ") +catch error + console.error error.stack +