From ef8fbc5f19dad341b14d070be34d8624cac89342 Mon Sep 17 00:00:00 2001 From: Andrew Miner Date: Thu, 14 May 2015 11:47:46 -0700 Subject: [PATCH] User-submitted text for Pulsating Chipset --- data/buildcraft/items/pulsating_chipset/item.cg | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 data/buildcraft/items/pulsating_chipset/item.cg diff --git a/data/buildcraft/items/pulsating_chipset/item.cg b/data/buildcraft/items/pulsating_chipset/item.cg new file mode 100644 index 00000000..a514cbf7 --- /dev/null +++ b/data/buildcraft/items/pulsating_chipset/item.cg @@ -0,0 +1,11 @@ +schema: 1 + +description: <<-END +The pulsating chipset is used to add an autarchic pulsar to a gate (e.g., to convert a [[Basic Gate]] to a [[Basic Gate (Autarchic Pulsar)]]). Such a gate, when placed on a [[Wooden Transport Pipe]] or [[Wooden Fluid Pipe]], can produce two additional affects: a "single energy pulse" and an "energy pulsar". + +The single energy pulse will cause the pipe to extract a single unit from the adjacent inventory (whether a chest or tank). Each time the condition becomes true, another energy pulse will fire. + +The energy pulsar works similarly to the single energy pulse, but fires continually while the condition remains true. This makes it ideal for creating auto-emptying chests or tanks as it takes up much less space than a redstone engine. +END + +