Complete refactoring to move Recipes into Items
* Changed "version" to "dataVersion" in data format * Changed the "modName" and "modVersion" fields on the ModVersion class to remove the "mod" prefix and changed the data format to match * Change the Stack class to use the itemSlug instead of the item itself * Update the ModVersion and ModPack classes to include methods for recording a correspondence between slugs and names. Update code which displays items from stacks to use these methods to determine display names. * Add a reference from Recipe back to the item it creates
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+19
-20
@@ -20,30 +20,30 @@ describe 'Inventory', ->
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beforeEach ->
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inventory = new Inventory
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inventory.add new Item(name:'Wool'), 4
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inventory.add new Item(name:'String'), 20
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inventory.add new Item(name:'Boat')
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inventory.add 'wool', 4
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inventory.add 'string', 20
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inventory.add 'boat'
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describe 'add', ->
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it 'can add to an empty inventory', ->
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inventory.add new Item(name:'Iron Ingot'), 4
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inventory.add 'iron_ingot', 4
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stack = inventory._stacks['iron_ingot']
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stack.constructor.name.should.equal 'Stack'
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stack.name.should.equal 'Iron Ingot'
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stack.itemSlug.should.equal 'iron_ingot'
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stack.quantity.should.equal 4
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it 'can augment quantity of existing items', ->
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inventory.add new Item(name:'Wool'), 2
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inventory.add 'wool', 2
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inventory.toList().should.eql ['boat', [20, 'string'], [6, 'wool']]
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it 'can add zero quantity', ->
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inventory.add new Item(name:'Wool'), 0
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inventory.add 'wool', 0
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inventory.toList().should.eql ['boat', [20, 'string'], [4, 'wool']]
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it 'emits the proper events', ->
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events = new EventRecorder inventory
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inventory.add new Item(name:'Iron Ingot'), 10
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inventory.add 'iron_ingot', 10
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events.names.should.eql [Event.add, Event.change]
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describe 'addInventory', ->
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@@ -55,7 +55,7 @@ describe 'Inventory', ->
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it 'can add a mix of new and existing items', ->
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newInventory = new Inventory
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newInventory.add new Item(name:'String'), 2
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newInventory.add 'string', 2
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newInventory.addInventory inventory
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newInventory.toList().should.eql ['boat', [22, 'string'], [4, 'wool']]
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@@ -68,7 +68,6 @@ describe 'Inventory', ->
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it 'faithfully copies an existing inventory', ->
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copy = inventory.clone()
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logger.debug "copy.toList(): #{copy.toList()}"
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copy.toList().should.eql ['boat', [20, 'string'], [4, 'wool']]
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describe 'each', ->
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@@ -81,17 +80,17 @@ describe 'Inventory', ->
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it 'works when items have only been added', ->
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result = []
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inventory.each (stack)-> result.push stack.name
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result.should.eql ['Boat', 'String', 'Wool']
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inventory.each (stack)-> result.push stack.itemSlug
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result.should.eql ['boat', 'string', 'wool']
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it 'works when items have been augmented', ->
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inventory.add new Item name:'Iron Ingot'
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inventory.add new Item name:'Boat'
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inventory.add new Item(name:'Wool'), 2
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inventory.add 'iron_ingot'
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inventory.add 'boat'
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inventory.add 'wool', 2
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result = []
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inventory.each (stack)-> result.push stack.name
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result.should.eql ['Boat', 'Iron Ingot', 'String', 'Wool']
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inventory.each (stack)-> result.push stack.itemSlug
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result.should.eql ['boat', 'iron_ingot', 'string', 'wool']
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describe 'hasAtLeast', ->
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@@ -101,7 +100,7 @@ describe 'Inventory', ->
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it 'always returns true for zero quantity', ->
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inventory.hasAtLeast('chicken', 0).should.be.true
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inventory.hasAtLeast('Wool', 0).should.be.true
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inventory.hasAtLeast('wool', 0).should.be.true
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it 'works for a quantity above 1', ->
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inventory.hasAtLeast('wool', 3).should.be.true
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@@ -117,7 +116,7 @@ describe 'Inventory', ->
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it 'completely removes the last item', ->
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stack = inventory.pop()
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stack.name.should.equal 'Wool'
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stack.itemSlug.should.equal 'wool'
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stack.quantity.should.equal 4
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inventory.toList().should.eql ['boat', [20, 'string']]
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@@ -134,7 +133,7 @@ describe 'Inventory', ->
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it 'throws when the item has insufficient quantity', ->
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expect(-> inventory.remove('wool', 10)).to.throw Error,
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'cannot remove 10 wool because there is only 4 in this inventory'
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'cannot remove 10: only 4 wool in this inventory'
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it 'removes a single item by default', ->
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inventory.remove 'wool'
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