Allow item stacks as input for recipes
* Create the SlotController and refactor it into the various places where a crafting grid or crafting output is displayed * Update the Recipe model to allow each "input" stack to retain the count indicated in the data file. This required changing how a few other classes interact with it in order for them to get the full stack back again for each input (instead of just getting the item slug) * Update the ModVersionParser to allow for full stacks to be given as input and refactored common code out for handling input/output/ tools stacks
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###
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Crafting Guide - slot_controller.coffee
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Copyright (c) 2015 by Redwood Labs
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All rights reserved.
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###
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BaseController = require './base_controller'
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########################################################################################################################
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module.exports = class SlotController extends BaseController
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constructor: (options={})->
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if not options.imageLoader? then throw new Error 'options.imageLoader is required'
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if not options.modPack? then throw new Error 'options.modPack is required'
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# options.model should be a Stack
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options.templateName = 'slot'
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options.useAnimations = false
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super options
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@imageLoader = options.imageLoader
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@modPack = options.modPack
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# BaseController Overrides #####################################################################
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onDidRender: ->
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@$link = @$('a')
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@$image = @$('img')
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@$quantity = @$('.quantity')
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super
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refresh: ->
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if @model?
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display = @modPack.findItemDisplay @model.itemSlug
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@$link.attr 'href', display.itemUrl
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@imageLoader.load display.iconUrl, @$image
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@show @$image
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if @model.quantity > 1
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@$quantity.html @model.quantity
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else
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@$quantity.html ''
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else
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@$link.removeAttr 'href'
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@$quantity.html ''
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@$image.removeAttr 'src'
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@hide @$image
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super
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# Backbone.View Overrides ######################################################################
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events: ->
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return _.extend super,
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'click a': 'routeLinkClick'
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