Allow item stacks as input for recipes

* Create the SlotController and refactor it into the various places
  where a crafting grid or crafting output is displayed
* Update the Recipe model to allow each "input" stack to retain the
  count indicated in the data file. This required changing how a few
  other classes interact with it in order for them to get the full
  stack back again for each input (instead of just getting the item
  slug)
* Update the ModVersionParser to allow for full stacks to be given
  as input and refactored common code out for handling input/output/
  tools stacks
This commit is contained in:
Andrew Miner
2015-04-07 19:21:02 -07:00
parent 2ba4dca95b
commit 144aa1bf32
17 changed files with 244 additions and 3426 deletions
+3 -3
View File
@@ -177,7 +177,7 @@ module.exports = class CraftingPlan extends BaseModel
step.multiplier = Math.ceil(@need.quantityOf(step.itemSlug) / recipe.output[0].quantity)
if @includingTools
for stack in recipe.tools
recipe.eachToolStack (stack)=>
itemSlug = @_qualifyItemSlug stack.itemSlug
available = @result.quantityOf(itemSlug) + @need.quantityOf(itemSlug)
needed = Math.max 0, stack.quantity - available
@@ -185,7 +185,7 @@ module.exports = class CraftingPlan extends BaseModel
@need.add itemSlug, needed
@result.add itemSlug, needed
for stack in recipe.input
recipe.eachInputStack (stack)=>
itemSlug = @_qualifyItemSlug stack.itemSlug
needed = step.multiplier * stack.quantity
consumed = Math.min needed, @result.quantityOf itemSlug
@@ -194,7 +194,7 @@ module.exports = class CraftingPlan extends BaseModel
@result.remove itemSlug, consumed
@need.add itemSlug, remaining
for stack in recipe.output
recipe.eachOutputStack (stack)=>
itemSlug = @_qualifyItemSlug stack.itemSlug
created = stack.quantity * step.multiplier
consumed = Math.min created, @need.quantityOf itemSlug