Allow item stacks as input for recipes
* Create the SlotController and refactor it into the various places where a crafting grid or crafting output is displayed * Update the Recipe model to allow each "input" stack to retain the count indicated in the data file. This required changing how a few other classes interact with it in order for them to get the full stack back again for each input (instead of just getting the item slug) * Update the ModVersionParser to allow for full stacks to be given as input and refactored common code out for handling input/output/ tools stacks
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@@ -92,8 +92,8 @@ group: Agriculture
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item: (Filled) Tin Can
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recipe:
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input: Steak, Tin Can
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pattern: 101 111 111
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input: Steak, 8 Tin Can
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pattern: .0. ... .1.
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quantity: 8
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tools: Canning Machine
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recipe:
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