Allow item stacks as input for recipes

* Create the SlotController and refactor it into the various places
  where a crafting grid or crafting output is displayed
* Update the Recipe model to allow each "input" stack to retain the
  count indicated in the data file. This required changing how a few
  other classes interact with it in order for them to get the full
  stack back again for each input (instead of just getting the item
  slug)
* Update the ModVersionParser to allow for full stacks to be given
  as input and refactored common code out for handling input/output/
  tools stacks
This commit is contained in:
Andrew Miner
2015-04-07 19:21:02 -07:00
parent 2ba4dca95b
commit 144aa1bf32
17 changed files with 244 additions and 3426 deletions
+8 -4
View File
@@ -47,7 +47,7 @@ describe 'recipe.coffee', ->
recipe = new Recipe input:input, pattern:pattern, output:[new Stack itemSlug:ItemSlug.slugify('gold_gear')]
recipe.itemSlug.qualified.should.equal 'gold_gear'
describe 'getItemSlugAt', ->
describe 'getStackAtSlot', ->
beforeEach ->
input = [
@@ -57,13 +57,17 @@ describe 'recipe.coffee', ->
recipe = new Recipe itemSlug:'gold_gear', input:input, pattern:'.1. 101 .1.'
it 'returns the proper item for an early slot', ->
recipe.getItemSlugAt(1).qualified.should.equal 'gold_ingot'
stack = recipe.getStackAtSlot(1)
stack.itemSlug.qualified.should.equal 'gold_ingot'
stack.quantity.should.equal 4
it 'returns the proper item for a late slot', ->
recipe.getItemSlugAt(4).qualified.should.equal 'iron_gear'
stack = recipe.getStackAtSlot(4)
stack.itemSlug.qualified.should.equal 'iron_gear'
stack.quantity.should.equal 1
it 'returns null for an invalid slot', ->
expect(recipe.getItemSlugAt(12)).to.be.null
expect(recipe.getStackAtSlot(12)).to.be.null
describe '_parsePattern', ->