diff --git a/design/tutorial-scratchpad.graffle b/design/tutorial-scratchpad.graffle index 6edd479cb..aa4307f3b 100644 Binary files a/design/tutorial-scratchpad.graffle and b/design/tutorial-scratchpad.graffle differ diff --git a/static/browse/buildcraft/1000mb_fuel/item.cg b/static/browse/buildcraft/1000mb_fuel/item.cg new file mode 100644 index 000000000..3edfe03c5 --- /dev/null +++ b/static/browse/buildcraft/1000mb_fuel/item.cg @@ -0,0 +1,10 @@ +schema: 1 + +description: <<-END +Fuel is a liquid which can be burned by [Combustion Engine]s to produce energy. At 60 RF/t, it is the most effective +fuel source, but also produces considerably more heat than Oil. It may be obtained by converting [1000mB Oil] in a +[Refinery]. This process is so energy efficient that you can start an engine with a single bucket of oil and it will +continuously general more fuel than is needed to sustain the conversion of the remaining fuel. + +See also: [Combustion Engine] +END \ No newline at end of file diff --git a/static/browse/buildcraft/1000mb_oil/item.cg b/static/browse/buildcraft/1000mb_oil/item.cg new file mode 100644 index 000000000..67cf1d5db --- /dev/null +++ b/static/browse/buildcraft/1000mb_oil/item.cg @@ -0,0 +1,13 @@ +schema: 1 + +description: <<-END +Oil is a naturally-occuring liquid added by BuildCraft. While it can be burned in a [Combustion Engine] to produce +30RF/t, it is much more adventageous to convert it to [1000mB Fuel] using a [Refinery] as fuel both produces more power +per tick and burns longer. + +While not particularly common, Oil can be found in large spouts in ocean, desert, and swamp biomes. The spouts come in +different sizes, with the larger above-ground portion indicating larger oil deposits below ground. Each spout can +produce hundreds or even thousands of buckets of oil. The best way to remove oil is to use a [Pump] to extract it, and convert it directly into fuel. + +See also: [Combustion Engine] +END \ No newline at end of file diff --git a/static/browse/buildcraft/assembly_table/example.png b/static/browse/buildcraft/assembly_table/example.png new file mode 100644 index 000000000..5b9bcc16a Binary files /dev/null and b/static/browse/buildcraft/assembly_table/example.png differ diff --git a/static/browse/buildcraft/assembly_table/gui.png b/static/browse/buildcraft/assembly_table/gui.png new file mode 100644 index 000000000..5ac5b3cd6 Binary files /dev/null and b/static/browse/buildcraft/assembly_table/gui.png differ diff --git a/static/browse/buildcraft/assembly_table/item.cg b/static/browse/buildcraft/assembly_table/item.cg new file mode 100644 index 000000000..2a4fe9de2 --- /dev/null +++ b/static/browse/buildcraft/assembly_table/item.cg @@ -0,0 +1,49 @@ +schema: 1 + +description: <<-END +The Assembly Table is used to make various chipsets, gates, wires, and other electronic parts. Right-clicking opens the +interface: + +| | +|:------------:| +| ![](gui.png) | + + +You can place the input items on the left, and the available output items appear on the right. All assembly table +recipes are shapeless, and there may even be extra input items present. + +Output items are chosen by clicking one or more items on the right. If powered, the assembly table will immediately +begin creating the selected item. The item currently being created will be selected in bright red while the future items +to be created will be selected in dark red. + +As the assembly table works, the power meter in the center will gradually fill up. Once it reaches the top, the item is +finished and will pop off the assembly table. If there's an inventory or pipe nearby, the finished item will be placed +into it; otherwise, the item will fly off into the room. + +# Providing Power + +Powering an assembly table requires the use of one or more lasers placed anywhere within a few blocks. These must be +connected (via kinesis pipes) to some source of power. A single assembly table can receive as much power as you can give +it, so the more lasers you have within range, the faster it will work. Here's an example of a simple +setup: + +| | +|:----------------:| +| ![](example.png) | +| *[see the crafting plan](/craft/redstone_torch:assembly_table:combustion_engine:emerald_kinesis_pipe:4.golden_kinesis_pipe:3.laser)* | + +1. a combustion Engine filled with fuel produces power (60 RF/t) when activated by a redstone torch +2. an emerald kinesis pipe draws power out of the engine and transmits it along some gold kinesis pipes +3. a set of three lasers each transmit 20 RF/t +4. assembly table which uses the 60 RF/t to build its current assignment + +See also: [Laser] + +# Similar Machines + +There are a number of other machines which also require laser power, so it is wise to set up your lasers so that they +can reach all of them. If multiple machines each have a job ready to work, the lasers will split their time (and +thus the output power) between each of them. + +See also: [Advanced Crafting Table], [Charging Table], [Integration Table] +END \ No newline at end of file diff --git a/static/browse/buildcraft/auto_workbench/example.png b/static/browse/buildcraft/auto_workbench/example.png new file mode 100644 index 000000000..a68b1a247 Binary files /dev/null and b/static/browse/buildcraft/auto_workbench/example.png differ diff --git a/static/browse/buildcraft/auto_workbench/gui.png b/static/browse/buildcraft/auto_workbench/gui.png new file mode 100644 index 000000000..fdab1d425 Binary files /dev/null and b/static/browse/buildcraft/auto_workbench/gui.png differ diff --git a/static/browse/buildcraft/auto_workbench/item.cg b/static/browse/buildcraft/auto_workbench/item.cg new file mode 100644 index 000000000..3d1331748 --- /dev/null +++ b/static/browse/buildcraft/auto_workbench/item.cg @@ -0,0 +1,36 @@ +schema: 1 + +description: <<-END +The Auto Workbench is very similar to a regular Crafting Table with several important improvements which make it ideal +for automated workflows. + +Start by opening the interface and laying out input items just like with a regular crafting table. + +| | +|:------------:| +| ![](gui.png) | + +At this point, you'll notice that it does *not* actually craft anything, but it does show you want item *would* be +crafted. Now, add enough ingredients to complete the recipe three times. Once you do, the workbench will automatically +start works and drop the output item in the far-right inventory slot. If you pick up that item, it will automatically +start working on the next one. + +To see the full potential of the Auto Workbench, you must use transport pipes to transfer input items into the +workbench. These will be divided evenly between all the appropriate places in the crafting grid, and once enough items +have arrived, the next item will be produced. If these items are piped out, production will be completely automated. + +For example, here's a setup which converts sticks into wood gears: + +| | +|:----------------:| +| ![](example.png) | +| *[see the crafting plan](/craft/2.chest:auto_workbench:2.basic_gate_autarchic_pulsar:2.wooden_transport_pipe)* | + +1. a chest full of sticks +2. a Basic Gate (Autarchic Pulsar) on a Wooden Pipe which extracts the items +3. an Auto Workbench configured to produce gears (as seen above) +4. a second pipe and gate which extracts items from the Auto Workbench + +See also: [Basic Gate (Autarchic Pulsar)], [Wooden Transport Pipe] + +END \ No newline at end of file