Qualify all item slugs to the mod which adds them #53
* Change default item URL to fall under /mod/<mod slug>/<item slug> but kept the old URL pattern around with the old behavior (i.e., find the first item with that slug) * Update Item to have a `qualifiedSlug` property which combines the item's own slug with its Mod's slug. Updated a lot of code all over to use this in preference to the plain slug. * Add a `localizeTo` method to Inventory to allow non-qualified slugs to be converted into qualified slugs within the inventory's stacks * Update ModPack to work with either qualified or unqualified slugs for relevant methods * Fix model state changes to happen before related events are triggered * Add a debounce to the CraftingPlan object when triggering a recraft due to changes in related objects (esp. its inventories) * Update the Inventory's sort to keep items sorted by mod before name with the Minecraft items sorted to the top * Fix `ModPack.findItemByName` to actually recursively use the Mod's method instead of slugifying the given name and looking for the slug (since this won't necessarily work anymore). * Ensure each Mod is assigned a reference to its containing ModPack * Fix NameFinder to only consider an item non-gatherable if it is also craftable * Update ModVersionParserV1 to assign qualified slugs to recipes for any items which are in the same mod (leaving any other slugs unqualified) * Add Underscore mixins for composing and decomposing slugs * Update old tests for the use of qualified slugs, and some new tests for the new methods added
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@@ -21,6 +21,7 @@ module.exports = class Mod extends BaseModel
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attributes.documentationUrl ?= null
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attributes.downloadUrl ?= null
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attributes.homePageUrl ?= null
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attributes.modPack ?= null
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attributes.name ?= ''
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super attributes, options
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