Update to Buildcraft 6.4.6
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 749 B After Width: | Height: | Size: 759 B |
File diff suppressed because one or more lines are too long
@@ -1,46 +0,0 @@
|
||||
schema: 1
|
||||
|
||||
officialUrl: http://www.mod-buildcraft.com/wiki/doku.php?id=architect
|
||||
|
||||
video: VEj4CJ4DDlQ, Intro Video by Minecraft in Minutes
|
||||
|
||||
description:<<-END
|
||||
The architect table is the block able to record portions of world in blueprints and templates. The portion of the world
|
||||
to be recorded can be defined by a set of land marks. The recording time will depend on the size of the world to record.
|
||||
|
||||
# Template Recording
|
||||
|
||||
Recording a template is relatively simple. Each non-soft block present in the area will be considered as opaque, all
|
||||
other ones will be clear. Options on the left-end side of the architect table are ineffective when recording a template.
|
||||
|
||||
# Blueprint Recording
|
||||
|
||||
When recording the contents of an area in a blueprint, the architect table will look at every block and supported
|
||||
entity in the recording area and decide to store it or not - and how to store it - according to the rules of its
|
||||
schematic. It will also record the necessary requirements to build that block or entity back in the world.
|
||||
|
||||
One of the issues with recording a blueprint is third party mod contents inside the blueprint. Many mods don't offer
|
||||
explicit support for blueprints yet. Blueprints will have some default capabilities which will allow support to simple
|
||||
foreign blocks, but this support will be quite limited. If you don't have any specific information on the status of
|
||||
support, it's a good idea to try out things before recording the blueprint.
|
||||
|
||||
Recording options on the left allow to mitigate these issues (among other things):
|
||||
|
||||
- **Rotate:[On|Off]:** By default, blueprints are rotated in order to follow the direction intended by the builder.
|
||||
However, many mods don't provide the necessary schematics to support rotation of their contents. In this case, it's a
|
||||
good idea to deactivate rotation altogether. This way, blueprint building will not rotate anymore and the result will
|
||||
look much more consistent.
|
||||
- **Blocks:[All|Simple]:** It is possible to only record “simple” blocks in a blueprint, that is blocks that don't have
|
||||
any specific behavior (or tile) associated to them. For example, a stone block would be considered as simple, a chest
|
||||
would be considered as complex. Usually, restricting the recording to “simple” blocks only will prevent from
|
||||
recording blocks that are the most likely to exhibit wrong behavior due to lack of schematic.
|
||||
- **Excavate:[On|Off]:** By default, soft blocks in the blueprint will result in clearing the corresponding locations
|
||||
when building. If you want to avoid clearing the area when building, set this option to Off.
|
||||
- **Mods:[All|Support]:** Mods have the ability to declare explicit support to blueprints. If this option is “support”,
|
||||
only blocks and mods that are indeed explicitly supported will be recorded in the blueprint.
|
||||
|
||||
Note that there are further options in the configuration files to control what is allowed and not allowed to be
|
||||
recorded in blueprint, [builder.excludedBlocks](http://www.mod-buildcraft.com/wiki/doku.php?id=configuration) and
|
||||
[builder.excludedMods](http://www.mod-buildcraft.com/wiki/doku.php?id=configuration).
|
||||
|
||||
END
|
||||
Reference in New Issue
Block a user