Redesign the crafting page

This introduces the new crafting page design featuring a new vertical
layout and list display of all crafting steps. It also makes it easy
to move items between the have/need sections and even from each step
into your inventory (causing a new crafting plan to be created which
doesn't plan on making that item).

* Convert the `BaseController.hide` and `show` methods to be much
  more robust in the use of CSS transitions (using a timer in case a
  transition doesn't actually fire).
* Change `hide`/`show` to use events for communicating animation
  state instead of callbacks
* Convert several controllers to fire events for communication with
  parent controllers instead of accepting functions.
* Rewrite the `CraftPageController`, `CraftPage` model and related
  Jade/SCSS files to implement the new design.
* Alter the `InventoryController` and `StackController` to allow a
  variety of action buttons, and for the events from those action
  buttons to bubble up to parent controllers
* Add the `StepController` and its related model, template, and style
  sheet as part of the new craft page.
* Tweak the `ItemSelectorController` and related files to allow for
  a variety of styles for the launcher button
This commit is contained in:
Andrew Miner
2015-04-20 09:17:58 -07:00
parent daaeb523d9
commit 5b014c9921
61 changed files with 855 additions and 401 deletions
+32 -19
View File
@@ -37,32 +37,45 @@ Duration.fast = 200
Duration.normal = 400
Duration.slow = 1200
exports.Event = Event = {}
Event.add = 'add' # collection, item...
Event.change = 'change' # model
Event.click = 'click' # event
Event.load = {}
Event.load.started = 'load:started' # controller, url
Event.load.succeeded = 'load:succeeded' # controller, book
Event.load.failed = 'load:failed' # controller, error message
Event.load.finished = 'load:finished' # controller
Event.remove = 'remove' # collection, item...
Event.request = 'request' # model
Event.route = 'route'
Event.sort = 'sort'
Event.sync = 'sync' # model, response
Event.transitionEnd = (->
exports.Event = Event = {}
Event.add = 'add' # collection, item...
Event.animate = {}
Event.animate.hide = {}
Event.animate.hide.start = 'animate:hide:start' # controller, selector
Event.animate.hide.finish = 'animate:hide:finish' # controller, selector
Event.animate.show = {}
Event.animate.show.start = 'animate:show:start' # controller, selector
Event.animate.show.finish = 'animate:show:finish' # controller, selector
Event.button = {}
Event.button.complete = 'button:complete' # controller
Event.button.first = 'button:first' # controller, buttonType
Event.button.second = 'button:second' # controller, buttonType
Event.change = 'change' # model
Event.click = 'click' # event
Event.load = {}
Event.load.started = 'load:started' # controller, url
Event.load.succeeded = 'load:succeeded' # controller, book
Event.load.failed = 'load:failed' # controller, error message
Event.load.finished = 'load:finished' # controller
Event.remove = 'remove' # collection, item...
Event.request = 'request' # model
Event.route = 'route'
Event.sort = 'sort'
Event.sync = 'sync' # model, response
Event.transitionEnd = (->
return unless document?
transitions =
'transition': 'transitionend',
'OTransition': 'oTransitionEnd',
'MSTransition': 'msTransitionEnd',
'MozTransition': 'transitionend',
'WebkitTransition': 'webkitTransitionEnd'
'MozTransition': 'transitionend'
'MSTransition': 'msTransitionEnd'
'OTransition': 'oTransitionEnd'
'transition': 'transitionend'
el = document.createElement 'fakeelement'
for styleName, eventName of transitions
return eventName if el.style[styleName]?
throw new Error 'cannot determine transitionEnd event'
)()
exports.Key = Key = {}