Massive refactoring to clean up models
* Tweak style of quantity label in output box to be more visible * Move data files for all mods under a directory for the specific version of the mod * Add a `silent` property to the base model to prevent models which shouldn't be observed from emitting events * Change the term "itemSlug" to just "slug" across the board * Change all models so that they don't require their parent in their constructors and so that they don't automatically add themselves to their parents lists * Remove a bunch of unnecessary event triggering * Tighten up access to various lists of children across all models * Refactor the guts of the V2 parser into an abstract base class so it can be used for other parsers in the future * Remove a number of unused methods
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@@ -81,7 +81,7 @@ module.exports = class CraftingTable extends BaseModel
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getToolNames: ->
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recipe = @plan.steps[@_step]?.recipe
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return '' unless recipe?
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toolSlugs = (stack.itemSlug for stack in recipe.tools)
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toolSlugs = (stack.slug for stack in recipe.tools)
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toolNames = (@modPack.findName(slug) for slug in toolSlugs).join ', '
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return toolNames
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