Added CraftingTable* components and UI

This commit is contained in:
Andrew Miner
2014-12-23 20:26:36 -08:00
parent b05fc4c5c9
commit 95c15abe10
30 changed files with 866 additions and 252 deletions
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###
# Crafting Guide - inventory.test.coffee
#
# Copyright (c) 2014 by Redwood Labs
# All rights reserved.
###
{Event} = require '../src/scripts/constants'
EventRecorder = require './event_recorder'
Inventory = require '../src/scripts/models/inventory'
Item = require '../src/scripts/models/item'
########################################################################################################################
inventory = null
########################################################################################################################
describe 'Inventory', ->
beforeEach ->
inventory = new Inventory
inventory.add 'wool', 4
inventory.add 'string', 20
inventory.add 'boat'
describe 'add', ->
it 'can add to an empty inventory', ->
inventory.add 'iron ingot', 4
item = inventory._items['iron ingot']
item.constructor.name.should.equal 'Item'
item.name.should.equal 'iron ingot'
item.quantity.should.equal 4
it 'can augment quantity of existing items', ->
inventory.add 'wool', 2
inventory._items.wool.quantity.should.equal 6
it 'can add zero quantity', ->
inventory.add 'wool', 0
inventory._items.wool.quantity.should.equal 4
it 'emits the proper events', ->
events = new EventRecorder inventory
inventory.add 'iron ingot', 10
events.names.should.eql [Event.add, Event.change]
describe 'each', ->
it 'works with an empty inventory', ->
inventory = new Inventory
result = []
inventory.each (item)-> result.push item.name
result.should.eql []
it 'works when items have only been added', ->
result = []
inventory.each (item)-> result.push item.name
result.should.eql ['wool', 'string', 'boat']
it 'works when items have been augmented', ->
inventory.add 'iron ingot'
inventory.add 'boat'
inventory.add 'wool', 2
result = []
inventory.each (item)-> result.push item.name
result.should.eql ['wool', 'string', 'boat', 'iron ingot']
it 'moves items to the end when removed and re-added', ->
inventory.remove 'wool', 4
inventory.add 'wool'
result = []
inventory.each (item)-> result.push item.name
result.should.eql ['string', 'boat', 'wool']
describe 'hasAtLeast', ->
it 'works when the item is completely absent', ->
answer = inventory.hasAtLeast 'chicken', 1
answer.should.be.false
it 'always returns true for zero quantity', ->
inventory.hasAtLeast('chicken', 0).should.be.true
inventory.hasAtLeast('wool', 0).should.be.true
it 'works for a quantity above 1', ->
inventory.hasAtLeast('wool', 3).should.be.true
inventory.hasAtLeast('wool', 4).should.be.true
inventory.hasAtLeast('wool', 5).should.be.false
describe 'remove', ->
it 'throws when the item is absent', ->
expect(-> inventory.remove('chicken')).to.throw Error,
'cannot remove chicken since it is not in this inventory'
it 'throws when the item has insufficient quantity', ->
expect(-> inventory.remove('wool', 10)).to.throw Error,
'cannot remove 10 wool because there is only 4 in this inventory'
it 'removes a single item by default', ->
inventory.remove 'wool'
inventory._items.wool.quantity.should.equal 3
it 'removes a quantity above 1', ->
inventory.remove 'wool', 3
inventory._items.wool.quantity.should.equal 1
it 'emits the proper events', ->
events = new EventRecorder inventory
inventory.remove 'wool'
events.names.should.eql [Event.remove, Event.change]