Refactor website with new design & structure
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#
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# Crafting Guide - fixtures.test.coffee
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#
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# Copyright © 2014-2016 by Redwood Labs
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# All rights reserved.
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#
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GraphBuilder = require './graph_builder'
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Inventory = require '../game/inventory'
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ItemSlug = require '../game/item_slug'
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Mod = require '../game/mod'
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ModPack = require '../game/mod_pack'
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ModVersion = require '../game/mod_version'
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PlanBuilder = require './plan_builder'
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########################################################################################################################
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MOD_VERSION_FILE =
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"""
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schema: 1
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item: Bed
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recipe:
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input: Oak Planks, Wool
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pattern: ... 000 111
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item: Charcoal
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recipe:
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input: 8 Oak Wood, Coal
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pattern: .0. ... .1.
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quantity: 8
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item: Crafting Table
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recipe:
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input: Oak Planks
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pattern: .00 .00 ...
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item: Coal
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gatherable: yes
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item: Cobblestone
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gatherable: yes
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item: Copper Block
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recipe:
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input: Copper Ingot
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pattern: 000 000 000
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tools: Crafting Table
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item: Copper Ingot
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recipe:
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input: 8 Copper Ore, Coal
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pattern: .0. ... .1.
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quantity: 8
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tools: Furnace
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recipe:
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input: 8 Copper Ore, Charcoal
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pattern: .0. ... .1.
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quantity: 8
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tools: Furnace
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recipe:
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input: Copper Block
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pattern: ... .0. ...
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quantity: 9
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item: Copper Ore
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gatherable: yes
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item: Furnace
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recipe:
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input: Cobblestone
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pattern: 000 0.0 000
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tools: Crafting Table
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item: Iron Ore
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gatherable: yes
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item: Iron Ingot
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recipe:
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input: 8 Iron Ore, Charcoal
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pattern: .0. ... .1.
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quantity: 8
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tools: Furnace
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recipe:
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input: 8 Iron Ore, Coal
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pattern: .0. ... .1.
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quantity: 8
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tools: Furnace
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item: Iron Sword
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recipe:
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input: Iron Ingot, Stick
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pattern: .0. .0. .1.
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tools: Crafting Table
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item: Lever
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recipe:
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input: Stick, Cobblestone
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pattern: .0. .1. ...
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item: Oak Planks
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recipe:
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input: Oak Wood
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pattern: ... .0. ...
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quantity: 4
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item: Oak Wood
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gatherable: yes
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item: Stick
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recipe:
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input: Oak Planks
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pattern: .0. .0. ...
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quantity: 4
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item: String
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gatherable: yes
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item: Wool
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gatherable: yes
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recipe:
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input: String
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pattern: 00. 00. ...
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"""
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########################################################################################################################
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module.exports = fixtures =
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makeGraphBuilder: ->
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return new GraphBuilder modPack:fixtures.makeModPack(), want:new Inventory
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makeModPack: ->
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modPack = new ModPack
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mod = new Mod name:'Test', slug:'test'
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modPack.addMod mod
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modVersion = new ModVersion modSlug:'test', version:'0.0'
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modVersion.parse MOD_VERSION_FILE
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mod.addModVersion modVersion
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return modPack
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makePlans: (stacks...)->
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modPack = fixtures.makeModPack()
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have = new Inventory
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want = new Inventory
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for stack in stacks
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want.add ItemSlug.slugify(stack[1]), stack[0]
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graphBuilder = new GraphBuilder modPack:modPack, want:want
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graphBuilder.expandGraph()
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planBuilder = new PlanBuilder graphBuilder.rootNode, modPack, want:want, have:have
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return planBuilder.producePlans()
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makeTree: (itemSlug, quantity=1)->
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want = new Inventory
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want.add ItemSlug.slugify itemSlug
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builder = new GraphBuilder modPack:fixtures.makeModPack(), want:want
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builder.expandGraph()
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return builder.rootNode
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