Commit Graph
87 Commits
Author SHA1 Message Date
Andrew Miner 0cea767f47 Fine tune animation timings 2015-02-09 21:15:10 -08:00
Andrew Miner 97659af22f Fix new links to route internally 2015-02-09 21:15:10 -08:00
Andrew Miner 0a52d16eb1 Improve logging performance by using functions
Improve logging performance by using functions to delay when complex
strings are created until after the current logging level has been
checked to ensure that log statement is actually going to be printed.
There are many places where very complex objects are printed at lower
logging levels which this avoids.
2015-02-09 21:15:10 -08:00
Andrew Miner cf6d6fdbed Add link to crafting plan from item detail #83 2015-02-09 21:15:10 -08:00
Andrew Miner 100fb5834a Allow stack views to link to the items they show 2015-02-09 21:15:09 -08:00
Andrew Miner 618cbd7aea Set page title for item detail pages 2015-02-09 21:15:09 -08:00
Andrew Miner 4a3fd65848 Show all recipes for an item on its detail page 2015-02-09 21:15:09 -08:00
Andrew Miner 46427a70f6 First real version of item detail page
* Split the InventoryTable view/controller out from the existing
  inventory view/controller. This is a simpler component which only
  includes the table itself, and not the scrollbox, panel or header
  used on the crafting page.
* Create the FullRecipe view/controller to represent the expanded
  version of a recipe shown on the item page (as compared to the
  terser version on the crafting page).
* Rename the existing Recipe view/controller to MinimalRecipe to
  avoid confusing the two.
* Refactor the CSS for the Stack view/controller so that it can be
  shared between the Inventory and InventoryTable views.
* Incorporate all these new controllers into the item page and hook
  up the necessary model logic to drive them.
2015-02-09 21:15:09 -08:00
Andrew Miner e23b6154ae Rename RecipeController to MinimalRecipeController 2015-02-08 15:16:58 -08:00
Andrew Miner 97a27f138f Initial implementation of item page (disabled) 2015-02-08 15:02:39 -08:00
Andrew Miner 0f73fc18a0 Move all /item URLs to /crafting 2015-02-07 12:37:44 -08:00
Andrew Miner 54997a2c89 Tweak headers to make them smaller on the page 2015-02-02 10:55:35 -08:00
Andrew Miner bd9bb2894f Add better page names for SEO 2015-02-02 09:59:01 -08:00
Andrew Miner 8d7fd5d25c Add "remove" button to inventory view 2015-01-31 20:53:09 -08:00
Andrew Miner e0c642e787 Store want/have in URL/local storage 2015-01-31 15:48:24 -08:00
Andrew Miner 6e3843731b Allow items to be grouped on mod detail pages 2015-01-30 13:03:10 -08:00
Andrew Miner a365217890 Add documentation & download links to mod page 2015-01-30 10:19:41 -08:00
Andrew Miner a49e638b3a Make "output" also route internal links 2015-01-30 09:33:22 -08:00
Andrew Miner 854e8aa4c8 Mention "including tools" in report a problem 2015-01-29 16:17:13 -08:00
Andrew Miner 11adb30610 Bug: Always fetch effective mod version 2015-01-29 14:11:01 -08:00
Andrew Miner 841af15d5e Fix bugs in intra-site linking
* Refactor event handling in controllers to use a method to define
  the hash (and thereby allow inheritance)
* Refactor link handling so that links which should be handled by the
  router can be handled by the base class
* Change the router to throw out controllers for pages which aren't
  on-screen (and thereby avoid a lot of weirdness)
2015-01-29 13:59:12 -08:00
Andrew Miner d5140f963d Fix various small bugs related to new mod page 2015-01-29 13:24:30 -08:00
Andrew Miner d0fdbdf2c6 Moke internal links use router 2015-01-29 12:13:31 -08:00
Andrew Miner 332f64abea Initial version of mod detail pages 2015-01-29 10:04:11 -08:00
Andrew Miner 71b25a8a16 Move images in inventory to the left 2015-01-28 11:17:30 -08:00
Andrew Miner d5962ff673 Remove uncraftable items when changing mod version 2015-01-28 10:34:44 -08:00
Andrew Miner 0d0ccb8ea5 Comment-out links to mod detail page 2015-01-24 14:33:15 -08:00
Andrew Miner f87b09f886 Added IC2-Exp 2015-01-24 13:42:30 -08:00
Andrew Miner 64b6b97807 Allow user to select actual version of a mod 2015-01-22 12:06:47 -08:00
Andrew Miner eb04cee295 Fix NaN as step when reporting a problem 2015-01-21 15:39:03 -08:00
Andrew Miner 641f3f522b Fix bug where deep links didn't connect 2015-01-21 15:32:35 -08:00
Andrew Miner e612cedf8d Fix scripts and tests
* Fix the reformat script to work with recent changes
* Fix the convert-nei-dump script to remove leading and trailing '_'
* Fix various broken tests
2015-01-21 15:05:19 -08:00
Andrew Miner 650ef1b581 Fix ModPageController to load progressively 2015-01-20 16:14:19 -08:00
Andrew Miner 164c0d4892 Add nascent version of the mod detail page
* Create a nascent version of the mod detail page
* Make the slug mandatory for Mod instead of name, and load the name
  from the data file
* Make the Feedback view universal on all pages
* Refactor the use of mod pack to have a single global object at the
  router level which is shared between pages. Further, make this one
  object load itself immediately and have it automatically load any
  activated mod version
* Refactor the use of Storage related to mod pack versions into the
  router as well.
* Add trace logging back in for events, but allow individual classes
  to suppress it (as opposed to actually supressing the events)
* Fix a bug in ModVersion.eachItem where it would suggest so-called
  items which are merely registered slugs without associated items
2015-01-20 10:55:38 -08:00
Andrew Miner ecc839cca8 Factor out the ReceipeController 2015-01-18 16:37:23 -08:00
Andrew Miner 0811a868af Fix mod controller bug with fetching
Fix a bug in the ModController where it would ask the current
ModVersion to fetch itself even when there wasn't one selected.
2015-01-18 11:21:11 -08:00
Andrew Miner 28f762abe9 Make fetch a no-up if already loaded 2015-01-18 11:15:52 -08:00
Andrew Miner d1621bb9f6 Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1
* Add a parser for mod.cg files, and refactor the the mod-version.cg
  files to push the appropriate content up to the mod.cg
* Remove the concept of "silent" from BaseModel along with logging
  each event as they are fired (which is what really prompted the
  need for it in the first place)
* Move use of the Storage class to be completely the province of the
  controllers most closely related to models affected
* Convert the ModVersionController to the ModController and have it
  take on responsibility for choosing the mod version
* Update BaseModel to support simple accessors for the current state
* Update CraftingPlan to be able to remove uncraftable items
* Implement the Mod model
2015-01-18 10:48:12 -08:00
Andrew Miner 83868e2760 Massive refactoring to clean up models
* Tweak style of quantity label in output box to be more visible
* Move data files for all mods under a directory for the specific
  version of the mod
* Add a `silent` property to the base model to prevent models which
  shouldn't be observed from emitting events
* Change the term "itemSlug" to just "slug" across the board
* Change all models so that they don't require their parent in their
  constructors and so that they don't automatically add themselves to
  their parents lists
* Remove a bunch of unnecessary event triggering
* Tighten up access to various lists of children across all models
* Refactor the guts of the V2 parser into an abstract base class so
  it can be used for other parsers in the future
* Remove a number of unused methods
2015-01-17 11:49:07 -08:00
Andrew Miner 5f57622cf3 Several large refactorings
* Refactor location of all data files to include a subdirectory
  for the mod version
* Update the BaseModel class to allow models to load themselves from
  any text file (whether JSON or CG)
* Refactor ModPack & ModVersion to move the laoding functionality in
  one into the other (and use the new stuff in BaseModel)
* Move the parser versions into a new subdirectory which allows for
  future additional parsers
2015-01-16 20:26:54 -08:00
Andrew Miner 03b46f3958 Add local storage for certain UI state 2015-01-16 09:01:06 -08:00
Andrew Miner 33b9214386 Add a "report a problem" link in crafting plan 2015-01-15 21:59:03 -08:00
Andrew Miner d94bd39e52 Refactor the SAYT code to return better results 2015-01-15 17:12:12 -08:00
Andrew Miner a50e3d9621 Add button to suggest a new mod 2015-01-15 14:43:17 -08:00
Andrew Miner 355e98b032 Fix image loader bug which caused broken links 2015-01-15 09:35:00 -08:00
Andrew Miner 3e70c0deef Show tooltips for items in crafting grid 2015-01-12 12:56:24 -08:00
Andrew Miner 833d255dce Don't send feedback on return 2015-01-12 12:37:51 -08:00
Andrew Miner c510c5a1da Add feedback widget 2015-01-12 12:35:36 -08:00
Andrew Miner a784f275ff Add back the "include tools" option
* Rewrite the crafting algorithm to recursively find all the steps
  involved and then resolve how many times each needs to be run.
* Update the base controller to debounce calls to refresh
* Fix a few erroneous recipes for IC2-Classic
2015-01-11 16:01:51 -08:00
Andrew Miner 26a5e028a6 Hide/show inventory toolbar when editable 2015-01-10 12:40:28 -08:00