Commit Graph
435 Commits
Author SHA1 Message Date
Andrew Miner d538ae5a3e Change development log level to DEBUG 2015-01-28 10:27:57 -08:00
Andrew Miner ae66f52678 Add the findRecipes method to Mod/Pack/Version 2015-01-28 10:26:19 -08:00
Andrew Miner 7ee0b55411 Add tests for the Recipe model 2015-01-28 09:59:35 -08:00
Andrew Miner b4fe6b20be Re-order Fertilizer recipes to avoid infinite loop 2015-01-24 17:36:18 -08:00
Andrew Miner c07b271d1a Remove debug logging 2015-01-24 16:37:30 -08:00
Andrew Miner 9d00883ed9 Add GA display features 2015-01-24 16:31:58 -08:00
Andrew Miner e38958d84b Add enhanced link tracking for Google Analytics 2015-01-24 16:17:40 -08:00
Andrew Miner 0c3bfdd4ff Add new forum post 2015-01-24 15:24:11 -08:00
Andrew Miner 67a03f83c2 Fix use of cutter & forge hammer
There were a few recipes which didn't list these tools as extras, and
therefore had the crafting plan making a lot of them each time
2015-01-24 14:49:22 -08:00
Andrew Miner 0d0ccb8ea5 Comment-out links to mod detail page 2015-01-24 14:33:15 -08:00
Andrew Miner 04c835d596 Remove extra Metal Former images 2015-01-24 14:32:55 -08:00
Andrew Miner f87b09f886 Added IC2-Exp 2015-01-24 13:42:30 -08:00
Andrew Miner 64b6b97807 Allow user to select actual version of a mod 2015-01-22 12:06:47 -08:00
Andrew Miner 6ef3473534 Tweak liquid recipes & add missing image 2015-01-22 12:06:06 -08:00
Andrew Miner eb04cee295 Fix NaN as step when reporting a problem 2015-01-21 15:39:03 -08:00
Andrew Miner c0c3bfc494 Fix reference to Crafting Guide -> Crafting Table 2015-01-21 15:38:46 -08:00
Andrew Miner 641f3f522b Fix bug where deep links didn't connect 2015-01-21 15:32:35 -08:00
Andrew Miner e612cedf8d Fix scripts and tests
* Fix the reformat script to work with recent changes
* Fix the convert-nei-dump script to remove leading and trailing '_'
* Fix various broken tests
2015-01-21 15:05:19 -08:00
Andrew Miner 3edba072d0 Add remaining recipes for Thermal Expansion 2015-01-21 15:01:52 -08:00
Andrew Miner d64f91673c Continue adding recipes for Thermal Expansion 2015-01-21 07:43:10 -08:00
Andrew Miner 9011dc19c4 Convert IC2 Classic images into NEI dump images 2015-01-20 18:25:49 -08:00
Andrew Miner 58ac95d38b Update Buildcraft with NEI dump images 2015-01-20 16:43:45 -08:00
Andrew Miner 650ef1b581 Fix ModPageController to load progressively 2015-01-20 16:14:19 -08:00
Andrew Miner bc1bcff65a Replace MC1.7.10 images with those from NEI dump 2015-01-20 16:13:32 -08:00
Andrew Miner 164c0d4892 Add nascent version of the mod detail page
* Create a nascent version of the mod detail page
* Make the slug mandatory for Mod instead of name, and load the name
  from the data file
* Make the Feedback view universal on all pages
* Refactor the use of mod pack to have a single global object at the
  router level which is shared between pages. Further, make this one
  object load itself immediately and have it automatically load any
  activated mod version
* Refactor the use of Storage related to mod pack versions into the
  router as well.
* Add trace logging back in for events, but allow individual classes
  to suppress it (as opposed to actually supressing the events)
* Fix a bug in ModVersion.eachItem where it would suggest so-called
  items which are merely registered slugs without associated items
2015-01-20 10:55:38 -08:00
Andrew Miner d33723b3c2 Remove old-style recipe books 2015-01-19 14:48:47 -08:00
Andrew Miner 690f895f2f Add nascent version of Thermal Expansion mod 2015-01-19 14:48:27 -08:00
Andrew Miner 823cc21ab9 Initial design for mod page 2015-01-19 11:15:32 -08:00
Andrew Miner ecc839cca8 Factor out the ReceipeController 2015-01-18 16:37:23 -08:00
Andrew Miner 0811a868af Fix mod controller bug with fetching
Fix a bug in the ModController where it would ask the current
ModVersion to fetch itself even when there wasn't one selected.
2015-01-18 11:21:11 -08:00
Andrew Miner 28f762abe9 Make fetch a no-up if already loaded 2015-01-18 11:15:52 -08:00
Andrew Miner d1621bb9f6 Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1
* Add a parser for mod.cg files, and refactor the the mod-version.cg
  files to push the appropriate content up to the mod.cg
* Remove the concept of "silent" from BaseModel along with logging
  each event as they are fired (which is what really prompted the
  need for it in the first place)
* Move use of the Storage class to be completely the province of the
  controllers most closely related to models affected
* Convert the ModVersionController to the ModController and have it
  take on responsibility for choosing the mod version
* Update BaseModel to support simple accessors for the current state
* Update CraftingPlan to be able to remove uncraftable items
* Implement the Mod model
2015-01-18 10:48:12 -08:00
Andrew Miner 83868e2760 Massive refactoring to clean up models
* Tweak style of quantity label in output box to be more visible
* Move data files for all mods under a directory for the specific
  version of the mod
* Add a `silent` property to the base model to prevent models which
  shouldn't be observed from emitting events
* Change the term "itemSlug" to just "slug" across the board
* Change all models so that they don't require their parent in their
  constructors and so that they don't automatically add themselves to
  their parents lists
* Remove a bunch of unnecessary event triggering
* Tighten up access to various lists of children across all models
* Refactor the guts of the V2 parser into an abstract base class so
  it can be used for other parsers in the future
* Remove a number of unused methods
2015-01-17 11:49:07 -08:00
Andrew Miner 3efdff6ca4 Fix bug where GA being slow to load caused crash 2015-01-16 21:03:25 -08:00
Andrew Miner c3aac86e3a Fix bug which made deep links fail 2015-01-16 20:49:41 -08:00
Andrew Miner 5f57622cf3 Several large refactorings
* Refactor location of all data files to include a subdirectory
  for the mod version
* Update the BaseModel class to allow models to load themselves from
  any text file (whether JSON or CG)
* Refactor ModPack & ModVersion to move the laoding functionality in
  one into the other (and use the new stuff in BaseModel)
* Move the parser versions into a new subdirectory which allows for
  future additional parsers
2015-01-16 20:26:54 -08:00
Andrew Miner ed68159b19 Fix another AE2 recipe 2015-01-16 09:03:56 -08:00
Andrew Miner 1e153d98a9 Fix recipe in AE2 2015-01-16 09:02:32 -08:00
Andrew Miner 03b46f3958 Add local storage for certain UI state 2015-01-16 09:01:06 -08:00
Andrew Miner 33b9214386 Add a "report a problem" link in crafting plan 2015-01-15 21:59:03 -08:00
Andrew Miner d94bd39e52 Refactor the SAYT code to return better results 2015-01-15 17:12:12 -08:00
Andrew Miner a50e3d9621 Add button to suggest a new mod 2015-01-15 14:43:17 -08:00
Andrew Miner 6562c5a4b8 Only report path to GA 2015-01-15 11:43:41 -08:00
Andrew Miner f7fb6cd10e Ensure the current URL is recorded for GA 2015-01-15 11:38:42 -08:00
Andrew Miner 03eacc243c Don't duplicate reports of page visits 2015-01-15 11:30:47 -08:00
Andrew Miner f0c6c055ff Ensure GA is recorded for each page change 2015-01-15 11:14:04 -08:00
Andrew Miner d2b9720e72 Fix recipe in AE2 2015-01-15 11:12:49 -08:00
Andrew Miner 355e98b032 Fix image loader bug which caused broken links 2015-01-15 09:35:00 -08:00
Andrew Miner 2e163600fa Fix missing line number bug in parser 2015-01-15 09:34:16 -08:00
Andrew Miner 271367114f Add full recipes for Applied Energistics 2015-01-15 09:33:45 -08:00