Commit Graph
880 Commits
Author SHA1 Message Date
Andrew Miner 23b3f1c7e1 Add mod suggestion panel 2016-05-12 22:27:44 -07:00
Andrew Miner 6b84698802 Fix mod page to properly transmit page events 2016-05-12 17:33:26 -07:00
Andrew Miner c85fca8357 Remove multiblock hover tracking event 2016-05-11 22:52:17 -07:00
Andrew Miner 16848772a3 Add GoogleAnalytics event tracking 2016-05-11 21:39:43 -07:00
Andrew Miner c441d75529 Fix layout issues on News Page 2016-05-07 14:50:06 -07:00
Andrew Miner 1bc89c1c89 Fix layout issues for News page 2016-05-07 14:47:07 -07:00
Andrew Miner 43202e9917 Add link to Twitter account
fixes #226
2016-05-07 14:41:47 -07:00
Andrew Miner 05bc1a271d Add support for Google Sitelinks
fixes #187
2016-05-07 13:36:49 -07:00
Andrew Miner da1419d6b6 Add a "Random Item" link to the breadcrumb bar
fixes #216
2016-05-07 12:25:21 -07:00
Andrew Miner 841fac38d3 Correct errors on mobile search feature
fixes #235, #233
2016-05-07 09:49:51 -07:00
Andrew Miner 2b8e23b32f Fix layout of video sections on mobile 2016-05-07 09:39:11 -07:00
Andrew Miner 5eae2bb488 Start editing after login needed for editing
When a user isn't logged in, click the "Edit" button on an item
description will initiate the login process.  After it is complete,
the user is placed back on the page where they started.  However,
the edit box remains closed.  So, after all the activity which
resulted in trying to edit, they user still has to click the edit
button one more time to actually start editing.

This change makes it so that the user returning from the login
process is placed directly into edit mode without having to click the
button a second time.

fixes #237
2016-05-07 08:12:39 -07:00
Andrew Miner 6fa18c764b Correct keyboard handling errors in item selector
fixes #227, #218
2016-05-06 21:30:41 -07:00
Andrew Miner c9796a142d Improve scrolling behavior on mobile
fixes #221
2016-05-05 21:20:41 -07:00
Andrew Miner 0718590f56 Don't use large inventory on mobile crafting page
fixes #219
2016-05-04 21:50:48 -07:00
Andrew Miner 51f566ebf1 Mark button for current page as active
fixes #232
2016-05-04 21:27:23 -07:00
Andrew Miner d2d904be7f Don't override index.html from prerendered pages 2016-05-04 20:20:44 -07:00
Andrew Miner 088994f366 Correct bug where prerendered pages don't display 2016-05-03 22:22:03 -07:00
Andrew Miner 184b64a6af No sourcemaps for CSS 2016-05-03 22:06:36 -07:00
Andrew Miner 4aca035709 Correct sizing problem with mod tiles 2016-05-03 20:42:36 -07:00
Andrew Miner ebf3443e96 Update Adsense to place ads on all devices
The current adsense implementation only places ads on desktop-sized
screens.  This change allows ads of the appropriate size to be
displayed on any device.

fixes #224
2016-05-03 20:25:56 -07:00
Andrew Miner fd5372b35d Add announcement of mobile site 2016-04-30 13:02:41 -07:00
Andrew Miner f464558cd2 Don't show "login" button on mobile 2016-04-30 13:00:14 -07:00
Andrew Miner e7cd3f0549 Complete mobile reactiveness in CSS layer 2016-04-30 11:31:49 -07:00
Andrew Miner 545408a7e7 Fixes for reactivity in Safari 2016-04-29 23:08:08 -07:00
Andrew Miner 83156c30c7 Initial progress towards responsive for mobile 2016-04-29 22:30:37 -07:00
Andrew Miner 636a8d061c Don't show page until fully loaded 2016-04-28 22:38:04 -07:00
Andrew Miner 2dbda99986 Allow FileCache to operate on file markers midline 2016-04-28 20:22:54 -07:00
Andrew Miner 7d83552013 Load all data files from a single archive 2016-04-27 22:47:44 -07:00
Andrew Miner 35bb12de6a Show crafting plan button only when craftable 2016-04-26 21:53:39 -07:00
Andrew Miner 1d1772e961 Make the mod version selector more clear
This change the single select box into a checkbox which toggles the
mod on/off.  If the mod is "on" and it has multiple versions, then
a selection list will be shown with the various possible versions.
If there is only a single available version, then the selector is
not shown.
2016-04-26 21:40:52 -07:00
Andrew Miner 6787063ac7 Prevent border around tool buttons on craft page 2016-04-26 20:31:51 -07:00
Andrew Miner 9e09b8d87c Make "outdated" background more pronounced 2016-04-26 20:25:20 -07:00
Andrew Miner 2c77972073 Correct several small bugs found in user testing
* The "Show Plan for Tools" link should open a new window each time
    it is clicked (i.e., don't re-use the same window)
  * Further customize the title of the crafting page to give some
    indication of what is being crafted
2016-04-25 21:54:28 -07:00
Andrew Miner 31f4594928 Don't show border on a pretending to be buttons 2016-04-24 15:21:12 -07:00
Andrew Miner eb9ac15de8 Show stack quantity tooltip for large quantities
When hovering over a quantity in an inventory display, if the
quantity is larger than one stack (i.e., 64 items), display a
tooltip showing the quantity in stacks (plus the remainder).
2016-04-24 15:17:46 -07:00
Andrew Miner e922f3c5cc Fix iOS viewport meta tag 2016-04-23 20:22:05 -07:00
Andrew Miner a8d08b93c5 Add reactive styles for Tablets 2016-04-23 20:10:09 -07:00
Andrew Miner 64e118a2c8 Open crafting plan for tools in a new window 2016-04-23 16:54:50 -07:00
Andrew Miner 6671541dcb Announce changes to crafting page 2016-04-23 11:58:48 -07:00
Andrew Miner 962165dc8e Don't automatically recalculate crafting plans
Instead, any time a change is made which invalidates a crafting plan,
update the visual display to show that the plan is out of date, and
add some extra affordances to recalculate.
2016-04-23 11:46:35 -07:00
Andrew Miner f9b65dd892 3.2.4 2016-04-21 22:59:37 -07:00
Andrew Miner 979586d9d3 Add Tinker's Construct 2016-04-21 22:59:00 -07:00
Andrew Miner c522e60e28 Fix router error on item page 2016-04-20 22:58:58 -07:00
Andrew Miner f9cd38947d Create item group controllers off main event loop 2016-04-20 22:30:55 -07:00
Andrew Miner 99b6cf2861 Don't clear user inventory between crafting plans 2016-04-20 22:30:14 -07:00
Andrew Miner d925a17940 Do not show pass-through items in derived items
For the various derived item groups on the item detail page, do not
show pass through items as being related (e.g., "Used to Make").
2016-04-20 22:28:42 -07:00
Andrew Miner a2bbdf4645 Improve perf. looking up item display data 2016-04-20 22:27:22 -07:00
Andrew Miner 93c98e16ac Further fixes of how passthrough items are handled
* When evaluating a plan, only give the pass-through treatment to
  items if the step they're part of was actually executed
* When marking a step "complete", ignore passthrough items
2016-04-16 20:33:05 -07:00
Andrew Miner 88e57b1200 Improve handling of pass-through items in recipes 2016-04-16 12:20:29 -07:00