Commit Graph
12 Commits
Author SHA1 Message Date
Andrew Miner 4c5d1256bc Fix recipe for 4k ME Storage Component 2015-02-06 13:07:17 -08:00
Andrew Miner a365217890 Add documentation & download links to mod page 2015-01-30 10:19:41 -08:00
Andrew Miner d0fdbdf2c6 Moke internal links use router 2015-01-29 12:13:31 -08:00
Andrew Miner 332f64abea Initial version of mod detail pages 2015-01-29 10:04:11 -08:00
Andrew Miner 164c0d4892 Add nascent version of the mod detail page
* Create a nascent version of the mod detail page
* Make the slug mandatory for Mod instead of name, and load the name
  from the data file
* Make the Feedback view universal on all pages
* Refactor the use of mod pack to have a single global object at the
  router level which is shared between pages. Further, make this one
  object load itself immediately and have it automatically load any
  activated mod version
* Refactor the use of Storage related to mod pack versions into the
  router as well.
* Add trace logging back in for events, but allow individual classes
  to suppress it (as opposed to actually supressing the events)
* Fix a bug in ModVersion.eachItem where it would suggest so-called
  items which are merely registered slugs without associated items
2015-01-20 10:55:38 -08:00
Andrew Miner d1621bb9f6 Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1
* Add a parser for mod.cg files, and refactor the the mod-version.cg
  files to push the appropriate content up to the mod.cg
* Remove the concept of "silent" from BaseModel along with logging
  each event as they are fired (which is what really prompted the
  need for it in the first place)
* Move use of the Storage class to be completely the province of the
  controllers most closely related to models affected
* Convert the ModVersionController to the ModController and have it
  take on responsibility for choosing the mod version
* Update BaseModel to support simple accessors for the current state
* Update CraftingPlan to be able to remove uncraftable items
* Implement the Mod model
2015-01-18 10:48:12 -08:00
Andrew Miner 5f57622cf3 Several large refactorings
* Refactor location of all data files to include a subdirectory
  for the mod version
* Update the BaseModel class to allow models to load themselves from
  any text file (whether JSON or CG)
* Refactor ModPack & ModVersion to move the laoding functionality in
  one into the other (and use the new stuff in BaseModel)
* Move the parser versions into a new subdirectory which allows for
  future additional parsers
2015-01-16 20:26:54 -08:00
Andrew Miner ed68159b19 Fix another AE2 recipe 2015-01-16 09:03:56 -08:00
Andrew Miner 1e153d98a9 Fix recipe in AE2 2015-01-16 09:02:32 -08:00
Andrew Miner d2b9720e72 Fix recipe in AE2 2015-01-15 11:12:49 -08:00
Andrew Miner 271367114f Add full recipes for Applied Energistics 2015-01-15 09:33:45 -08:00
Andrew Miner aaee2e6090 Add images for AE2 and start of recipes file 2015-01-13 09:46:32 -08:00