* Convert build to use a single JavaScript file on the site (instead
of downloading each library separately). This also means that all
global variables (e.g., `$` for JQuery, `_` for Underscore.js) can
be removed.
* Remove unused scripts and/or move them to a more appropriate repo
* Update the `deploy` script to work with CircleCI's automation
* Update markdown display code to allow images to be located with the
markdown data files instead of the pre-rendered index pages
The `InventoryTableController` had been split off from the existing
`InventoryController` some time ago, but was never properly factored
not to share common code. This change elimiates it altogether in
favor of the newly re-vamped `InventoryController` which is now
flexible enough to be used in both places.
This introduces the new crafting page design featuring a new vertical
layout and list display of all crafting steps. It also makes it easy
to move items between the have/need sections and even from each step
into your inventory (causing a new crafting plan to be created which
doesn't plan on making that item).
* Convert the `BaseController.hide` and `show` methods to be much
more robust in the use of CSS transitions (using a timer in case a
transition doesn't actually fire).
* Change `hide`/`show` to use events for communicating animation
state instead of callbacks
* Convert several controllers to fire events for communication with
parent controllers instead of accepting functions.
* Rewrite the `CraftPageController`, `CraftPage` model and related
Jade/SCSS files to implement the new design.
* Alter the `InventoryController` and `StackController` to allow a
variety of action buttons, and for the events from those action
buttons to bubble up to parent controllers
* Add the `StepController` and its related model, template, and style
sheet as part of the new craft page.
* Tweak the `ItemSelectorController` and related files to allow for
a variety of styles for the launcher button
* Create the SlotController and refactor it into the various places
where a crafting grid or crafting output is displayed
* Update the Recipe model to allow each "input" stack to retain the
count indicated in the data file. This required changing how a few
other classes interact with it in order for them to get the full
stack back again for each input (instead of just getting the item
slug)
* Update the ModVersionParser to allow for full stacks to be given
as input and refactored common code out for handling input/output/
tools stacks
Any link inside a item detail page's markdown description which does
not have a URL will be assumed to be the name of an item covered by
Crafting Guide and an URL will be added to reference the appropiate
browse page.
* Update build process to *not* copy over prerendered pages during a
regular build (only during a `dist` build)
* Add dependency on npm "markdown" package and include it in the
scripts loaded in the default layout
* Update the Item model to be able to load from a *.cg file
* Add an ItemParser to process the `item.cg` file
* Update the general parser to be able to work with HereDoc-style
text blocks
* Add a markdown-specific stylesheet
* Add a sample of the `item.cg` file format (Advanced Crafting Table)