Commit Graph
7 Commits
Author SHA1 Message Date
Andrew Miner 89247246bd Run all mod-version.cg files through reformat 2015-02-19 10:26:51 -08:00
Andrew Miner d05167ca02 Fix recipe in AE2 2015-02-19 08:39:34 -08:00
Andrew Miner dc51dfa777 Fix errors in recipes 2015-02-18 23:03:50 -08:00
Andrew Miner 1af61398f8 Add missing AE2 images 2015-02-12 15:29:27 -08:00
Andrew Miner 4c5d1256bc Fix recipe for 4k ME Storage Component 2015-02-06 13:07:17 -08:00
Andrew Miner d1621bb9f6 Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1
* Add a parser for mod.cg files, and refactor the the mod-version.cg
  files to push the appropriate content up to the mod.cg
* Remove the concept of "silent" from BaseModel along with logging
  each event as they are fired (which is what really prompted the
  need for it in the first place)
* Move use of the Storage class to be completely the province of the
  controllers most closely related to models affected
* Convert the ModVersionController to the ModController and have it
  take on responsibility for choosing the mod version
* Update BaseModel to support simple accessors for the current state
* Update CraftingPlan to be able to remove uncraftable items
* Implement the Mod model
2015-01-18 10:48:12 -08:00
Andrew Miner 5f57622cf3 Several large refactorings
* Refactor location of all data files to include a subdirectory
  for the mod version
* Update the BaseModel class to allow models to load themselves from
  any text file (whether JSON or CG)
* Refactor ModPack & ModVersion to move the laoding functionality in
  one into the other (and use the new stuff in BaseModel)
* Move the parser versions into a new subdirectory which allows for
  future additional parsers
2015-01-16 20:26:54 -08:00