Commit Graph
6 Commits
Author SHA1 Message Date
Andrew Miner c41d531d57 Sort recipes by those with the least missing tools 2015-05-20 16:27:03 -07:00
Andrew Miner 930b8049a2 Convert site to a single JavaScript archive
* Convert build to use a single JavaScript file on the site (instead
  of downloading each library separately). This also means that all
  global variables (e.g., `$` for JQuery, `_` for Underscore.js) can
  be removed.
* Remove unused scripts and/or move them to a more appropriate repo
* Update the `deploy` script to work with CircleCI's automation
* Update markdown display code to allow images to be located with the
  markdown data files instead of the pre-rendered index pages
2015-04-29 19:58:53 -07:00
Andrew Miner 5b014c9921 Redesign the crafting page
This introduces the new crafting page design featuring a new vertical
layout and list display of all crafting steps. It also makes it easy
to move items between the have/need sections and even from each step
into your inventory (causing a new crafting plan to be created which
doesn't plan on making that item).

* Convert the `BaseController.hide` and `show` methods to be much
  more robust in the use of CSS transitions (using a timer in case a
  transition doesn't actually fire).
* Change `hide`/`show` to use events for communicating animation
  state instead of callbacks
* Convert several controllers to fire events for communication with
  parent controllers instead of accepting functions.
* Rewrite the `CraftPageController`, `CraftPage` model and related
  Jade/SCSS files to implement the new design.
* Alter the `InventoryController` and `StackController` to allow a
  variety of action buttons, and for the events from those action
  buttons to bubble up to parent controllers
* Add the `StepController` and its related model, template, and style
  sheet as part of the new craft page.
* Tweak the `ItemSelectorController` and related files to allow for
  a variety of styles for the launcher button
2015-04-20 09:17:58 -07:00
Andrew Miner 04a469d911 Fix bug in crafting plan with secondary outputs
Fix a bug in the crafting plan where it would determine the number of
repetitions of the recipe only based upon the primary output even
when the recipe was needed only for a secondary output (e.g., when a
recipe calls for Creosote Oil, which is only produced as a secondary
output).
2015-04-08 11:48:44 -07:00
Andrew Miner 144aa1bf32 Allow item stacks as input for recipes
* Create the SlotController and refactor it into the various places
  where a crafting grid or crafting output is displayed
* Update the Recipe model to allow each "input" stack to retain the
  count indicated in the data file. This required changing how a few
  other classes interact with it in order for them to get the full
  stack back again for each input (instead of just getting the item
  slug)
* Update the ModVersionParser to allow for full stacks to be given
  as input and refactored common code out for handling input/output/
  tools stacks
2015-04-07 19:21:02 -07:00
Andrew Miner 0a6c185965 Restructure static files into a single directory 2015-03-08 15:05:24 -07:00