* Convert build to use a single JavaScript file on the site (instead
of downloading each library separately). This also means that all
global variables (e.g., `$` for JQuery, `_` for Underscore.js) can
be removed.
* Remove unused scripts and/or move them to a more appropriate repo
* Update the `deploy` script to work with CircleCI's automation
* Update markdown display code to allow images to be located with the
markdown data files instead of the pre-rendered index pages
* Create the SlotController and refactor it into the various places
where a crafting grid or crafting output is displayed
* Update the Recipe model to allow each "input" stack to retain the
count indicated in the data file. This required changing how a few
other classes interact with it in order for them to get the full
stack back again for each input (instead of just getting the item
slug)
* Update the ModVersionParser to allow for full stacks to be given
as input and refactored common code out for handling input/output/
tools stacks
1. All tests have been converted into regular command-line mocha
tests (instead of running in the browser), and the deployment
script has been changed to automatically fail any `--new`
deployment which doesn't pass.
2. Several small class (e.g., `Logger`) have been moved into a common
module, `crafting-guide-common` so that they may be shared between
the client and server.
This fixes a regression where recipes for vanilla Minecraft items
(e.g., Iron Ingot) added by mods (e.g., Pulverized Iron to Iron
Ingot) didn't show up on that item's detail page.