//-
//- Crafting Guide - news_page.jade
//-
//- Copyright © 2014-2016 by Redwood Labs
//- All rights reserved.
//-
.content.view__news_page
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include ../common/youtube/youtube.jade
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include ../common/twitter/twitter.jade
section
h3 2017-03-31
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p.
After a few reqeusts to streamline how you configure your modpack, I've updated the
Browse page so that you can toggle on & off which mods you're using all
from that one page. That should make it a lot easier to get things set up just as you like them!
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h3 2016-09-15
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p.
Boy, this is a lot faster! I've updated Thermal Expansion,
Thermal Foundation, and Thermal Dynamics to the latest version, and I've added Redstone Arsenal and Solar
Expansion just in the last couple of days! My plan for now is to get all the currently
supported mods refreshed using the new exporter mod, and then move on to adding new ones.
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h3 2016-09-10
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p.
As successful as things were with the MineTweaker dump file, there were just too many things for it
to be remotely sufficient for doing most of the more complex mods out there (e.g., BuildCraft,
ThermalExpansion, and the like). So, inspired by having successfully tinkered around with the
MineTweaker code, I've actually started my own Crafting Guide Exporter mod. It's
been growing rapidly, and so far I've managed a refresh of all the Minecraft 1.7.10 items along with refreshing my BuildCraft data to the latest version (7.1.17).
p.
Even more than with my prior efforts to automate data collection, I'm thrilled with how easy this
makes it to gather a huge amount of data very rapidly. I'm still learning my way around modding, so
there are definitely still bumps, but with kind help from other modders out there, I'm learing my
way!
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h3 2016-08-21
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p.
I've been taking a break from the site for a while now to work on a couple of other projects.
However, I recently found out that MineTweaker has a few
commands which can dump various kind of data from the game, including RECIPES. This is a
really big deal since, up until now, entering recipes has always been a laborious, manual process.
However, I've just finished the first version of a script which can transform MineTweaker's output
into a Crafting Guide data file.
p.
As a test-drive, I picked a mod near the top of the list, Draconic Evolution, and I
got a fully functional data file build in a tiny fraction of the time it would have taken the manual
way. Even better, if a new version comes out, I can easily re-run the script to update it again.
p.
If you've been thinking you'd like to help out with Crafting Guide, but have found the process too
laborious, you might want to give it another look!
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h3 2016-06-01
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p.
Today I added the ability for you to vote on which mods you'd like to see added to the site next!
Just got to the browse page, and scroll all the way to the bottom. After
logging in, you can cast up to 3 votes for mods you'd like to see added to the site. And, if your
favorites aren't on the list, you can fill out the form at the very bottom to suggest them.
p.
While you can't really see it, I've also set up some important stuff behind the scenes which will
allow me to add a lot of cool new features to the site which weren't possible before. The voting
feature is actually just a small test of all the new stuff you can't actually see, so expect to see
some really cool stuff coming up next!
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h3 2016-04-30
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p.
Big news... no, huge news... no, tiny news! Crafting Guide is now fully functional on any size
screen from a 30" desktop monitor all the way down to a 4" phone. Just grab your favorite mobile
device and give it a try!
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h3 2016-04-24
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p.
I've been knocking off a few more feature requests over the weekend. First, I've made the entire
site respond to being on a smaller screen (tablet-sized for now, phone-sized will be next).
Hopefully, it should just feel pretty natural on whatever screen size, and you won't notice any big
differences from one to the other.
p.
The second small change is that whenever you're looking at a recipe which calls for a lot of
some item, you can hover over the quantity to see what it would be in stacks + the remainder. For
example, 127 translates to: 1x64+63. That should make it easier to think about large builds.
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h3 2016-04-23
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p.
I've spent some time working on the crafting page today, and I think you'll find it a lot easier to
adjust your plans now. The big difference is that the site no longer automatically calculate.
Instead, you have to deliberately press a button when you're ready for a new plan. This allows you
to check out an existing plan, mark certain steps complete, adjust your inventory, and only when
you're ready, click the button for a new plan. Not a huge change, but I think you'll find yourself
adjusting a not-quite-right plan a lot more often now!
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h3 2016-04-21
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p.
The most highly-requested mod currently on my list is Tinker's
Construct, and I'm pleased to announce that it is now available on Crafting Guide! In case you
aren't familiar with it, it adds the ability to create tools by crafting together individual parts
made from different materials, and adds a complex smelting mechanic which allows you to create a
variety of useful metal alloys. This smelting has the side-effect of producing two ingots for every
block of ore as well, so you can very rapidly get to ore-doubling without having to have already got
a complex power system up and running.
p.
There is one thing missing. I didn't include any recipes for the actual tools themselves.
The problem, of course, is that you can mix and match parts made from any of the supported
materials, and that leads to thousands upon thousands of possible tools: way more than would ever be
practical to include in Crafting Guide in the obvious way other items are included.
p.
The plan, then, is to create a feature just for Tinker's Construct which allows you to select a tool
to create, and then pick and choose the material types for each part. You'll then be able to make a
crafting plan for those parts. If that sounds like something you'd use, head over to GitHub and add your vote!
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h3 2016-04-16
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p.
I've been working on adding a new mod, and I ran across a bug which has been in the system for a
while now, but which will cause serious problems with a lot of the recipes in the new mod. So, I put
the mod aside for a bit to fix it.
p.
The bug was that when you are making something like an Oak Wood Cover the saw wouldn't be part of the crafting plan. This isn't
such a big deal for most things, but for this new mod, it would have been a major problem.
section
h3 2016-04-14
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p.
In between adding new features to the website, I've taken a little break to add support for
ProjectRed. It takes up the mantle of the retired RedPower mod
and adds a lot of what that one used to provide: logic gates, cables, pneumatic tubes, and lots and
lots of new lights and lamps.
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h3 2016-04-05
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p.
Today, I finally reveal the new Crafting Guide website! While there are only minor changes to the
outward appearance, a lot has changed under the covers. First, you should notice that the
general appearance is more consistently "Minecraft" in feel, and everything is quite a bit faster.
You should also notice that it works a little bit better on mobile devices (much more on that to
come). Finally, you'll notice that things are organized a bit better than they have been in the
past.
p.
If you've used the site before, one thing which has disappeared is the "configure" page. Now, to
say which mods you're using, just go to the individual mod pages and select the version of that mod
you've got in your mod pack directly. Just as before, the rest of the website will adjust to use the
version you select (or to ignore that mod if you select "no" version).
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h3 2016-03-26
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p.
The second contribution comes from Jay Oliver who has
added the data files for Quantum Flux. Quantum Flux provides
various items for moving RF power wirelessly and manipulating the flow of time. It also
provides some pretty powerful powered armor.
p.
The third contribution, from ThePsionic, is a
BuildCraft add-on called Logistics Pipes. This mod adds
a whole complex set of pipes which allow automated retrieval, crafting, sorting, and more.
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h3 2016-03-25
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p.
I've gotten a few contributions of whole mods recently, and I'm catching up on getting them up
on the site. First up is Agricraft, contributed by
dragagon! Agricraft takes the idea of crops from IC2
and pumps it up to a whole new level with a cross-breeding program that introduces a way to grow
anything from native Minecraft flowers all the way up to diamonds!
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h3 2015-02-11
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p.
I've been using Modular PowerSuits myself lately, and I
noticed that the newest version (finally!) comes with default recipes. So, I've updated
Crafting Guide to support both the newest vanilla recipes as well as those from Thermal
Expansion. You can switch back and forth on the Configure page.
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h3 2015-02-09
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p.
Back before the winter holidays, the extremely patient
tdallmann completed support for Hydraulicraft, and I'm
afraid I'm only now getting it up on the site! It looks like a neat mod based all around the
science of hydraulics with a nicely stepped set of devices to be made at each level. Many thanks
to tddallmann for adding it to Crafting Guide!
p.
I also received a submission for adding OpenComputers from
yut23. Should be a big help to those aspiring Minecraft
programmers who want a bit more challege than is provided by
ComputerCraft! Thanks, yut23!
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h3 2015-11-25
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p.
With many thanks to Mike Caron, I'm pleased to announce
support for Storage Drawers!