* Create the SlotController and refactor it into the various places where a crafting grid or crafting output is displayed * Update the Recipe model to allow each "input" stack to retain the count indicated in the data file. This required changing how a few other classes interact with it in order for them to get the full stack back again for each input (instead of just getting the item slug) * Update the ModVersionParser to allow for full stacks to be given as input and refactored common code out for handling input/output/ tools stacks
91 lines
3.4 KiB
CoffeeScript
91 lines
3.4 KiB
CoffeeScript
###
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Crafting Guide - recipe.test.coffee
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Copyright (c) 2015 by Redwood Labs
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All rights reserved.
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###
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Item = require '../src/coffee/models/item'
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ItemSlug = require '../src/coffee/models/item_slug'
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Recipe = require '../src/coffee/models/recipe'
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Stack = require '../src/coffee/models/stack'
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########################################################################################################################
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input = output = pattern = recipe = null
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########################################################################################################################
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describe 'recipe.coffee', ->
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describe 'constructor', ->
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beforeEach ->
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input = [
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new Stack(itemSlug:new ItemSlug('iron_gear')),
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new Stack(itemSlug:new ItemSlug('gold_ingot'), quantity:4)
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]
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pattern = '.1. 101 .1.'
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it 'requires input', ->
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expect(-> new Recipe slug:'gold_gear', pattern:pattern).to.throw Error, 'attributes.input is required'
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it 'requires a pattern', ->
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expect(-> new Recipe slug:'gold_gear', input:input).to.throw Error, 'attributes.pattern is required'
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it 'requires either outputs or a slug', ->
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f = -> new Recipe input:input, pattern:pattern
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expect(f).to.throw 'attributes.itemSlug or attributes.output is required'
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it 'creates default output', ->
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recipe = new Recipe itemSlug:ItemSlug.slugify('gold_gear'), input:input, pattern:pattern
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recipe.output.length.should.equal 1
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recipe.output[0].itemSlug.qualified.should.equal 'gold_gear'
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recipe.output[0].quantity.should.equal 1
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it 'assigns a default slug', ->
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recipe = new Recipe input:input, pattern:pattern, output:[new Stack itemSlug:ItemSlug.slugify('gold_gear')]
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recipe.itemSlug.qualified.should.equal 'gold_gear'
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describe 'getStackAtSlot', ->
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beforeEach ->
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input = [
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new Stack itemSlug:ItemSlug.slugify('iron_gear')
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new Stack itemSlug:ItemSlug.slugify('gold_ingot'), quantity:4
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]
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recipe = new Recipe itemSlug:'gold_gear', input:input, pattern:'.1. 101 .1.'
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it 'returns the proper item for an early slot', ->
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stack = recipe.getStackAtSlot(1)
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stack.itemSlug.qualified.should.equal 'gold_ingot'
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stack.quantity.should.equal 4
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it 'returns the proper item for a late slot', ->
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stack = recipe.getStackAtSlot(4)
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stack.itemSlug.qualified.should.equal 'iron_gear'
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stack.quantity.should.equal 1
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it 'returns null for an invalid slot', ->
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expect(recipe.getStackAtSlot(12)).to.be.null
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describe '_parsePattern', ->
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beforeEach ->
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recipe = new Recipe
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itemSlug: 'oak_wood_planks',
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input: [new Stack itemSlug:new ItemSlug('oak_wood')],
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pattern:'... .0. ...'
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it 'normalizes invalid characters', ->
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recipe._parsePattern('$$0 #() 010').should.equal '..0 ... 010'
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it 'removes extra characters', ->
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recipe._parsePattern('000 000 000 000').should.equal '000 000 000'
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it 'fills in missing characters', ->
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recipe._parsePattern('000000').should.equal '000 000 ...'
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it 'fills in spaces', ->
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recipe._parsePattern('000000000').should.equal '000 000 000'
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