41 lines
1.9 KiB
Plaintext
41 lines
1.9 KiB
Plaintext
schema: 1
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officialUrl: http://www.mod-buildcraft.com/wiki/doku.php?id=architect
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video: VEj4CJ4DDlQ, Intro Video by Minecraft in Minutes
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description:<<-END
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The architect table is the block able to record portions of world in blueprints and templates. The portion of the world
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to be recorded can be defined by a set of land marks. The recording time will depend on the size of the world to record.
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The assembly table is a new crafting entity that allows to craft advanced BuildCraft objects, such as chipsets, wires
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or gates. It needs to be operated by lasers which will work on it. The interface looks as follows:
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|:---------------:|
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Input material are located on the left end. It doesn't matter in which particular order theyare placed. Potential
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outputs are listed on the right end, In the middle, you will find a progress bar. Progress is also represented on the
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“Energy Required” and “Energy Stored” fields on the right pannel. The “Energy Rate” field is the amount of energy
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currently provided by lasers.
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In order to start the assembly table, you need to select which elements should be crafted. You may select more than one
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element, as below:
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|:---------------------------------------------:|
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In this case, the assembly table will create them, cycling one after the other.
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The assembly table doesn't have any spot to stores its production. It will place the output to a nearby inventory if
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any has spots available, then try nearby pipes, and finally drop the production if it doesn't find anything.
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|:--------------------------------------------------:|
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| _assembly table with output coming back as inputs_ |
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END
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