47 lines
3.0 KiB
Plaintext
47 lines
3.0 KiB
Plaintext
schema: 1
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officialUrl: http://www.mod-buildcraft.com/wiki/doku.php?id=architect
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video: VEj4CJ4DDlQ, Intro Video by Minecraft in Minutes
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description:<<-END
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The architect table is the block able to record portions of world in blueprints and templates. The portion of the world
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to be recorded can be defined by a set of land marks. The recording time will depend on the size of the world to record.
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# Template Recording
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Recording a template is relatively simple. Each non-soft block present in the area will be considered as opaque, all
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other ones will be clear. Options on the left-end side of the architect table are ineffective when recording a template.
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# Blueprint Recording
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When recording the contents of an area in a blueprint, the architect table will look at every block and supported
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entity in the recording area and decide to store it or not - and how to store it - according to the rules of its
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schematic. It will also record the necessary requirements to build that block or entity back in the world.
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One of the issues with recording a blueprint is third party mod contents inside the blueprint. Many mods don't offer
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explicit support for blueprints yet. Blueprints will have some default capabilities which will allow support to simple
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foreign blocks, but this support will be quite limited. If you don't have any specific information on the status of
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support, it's a good idea to try out things before recording the blueprint.
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Recording options on the left allow to mitigate these issues (among other things):
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- **Rotate:[On|Off]:** By default, blueprints are rotated in order to follow the direction intended by the builder.
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However, many mods don't provide the necessary schematics to support rotation of their contents. In this case, it's a
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good idea to deactivate rotation altogether. This way, blueprint building will not rotate anymore and the result will
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look much more consistent.
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- **Blocks:[All|Simple]:** It is possible to only record “simple” blocks in a blueprint, that is blocks that don't have
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any specific behavior (or tile) associated to them. For example, a stone block would be considered as simple, a chest
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would be considered as complex. Usually, restricting the recording to “simple” blocks only will prevent from
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recording blocks that are the most likely to exhibit wrong behavior due to lack of schematic.
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- **Excavate:[On|Off]:** By default, soft blocks in the blueprint will result in clearing the corresponding locations
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when building. If you want to avoid clearing the area when building, set this option to Off.
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- **Mods:[All|Support]:** Mods have the ability to declare explicit support to blueprints. If this option is “support”,
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only blocks and mods that are indeed explicitly supported will be recorded in the blueprint.
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Note that there are further options in the configuration files to control what is allowed and not allowed to be
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recorded in blueprint, [builder.excludedBlocks](http://www.mod-buildcraft.com/wiki/doku.php?id=configuration) and
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[builder.excludedMods](http://www.mod-buildcraft.com/wiki/doku.php?id=configuration).
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END
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