Convert item.cg files into item.json
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"description": "The Advanced Crafting Table is a step up from the [[Auto Workbench]], which is, itself, a step up from a [[Crafting Table]]. The advanced crafting table works very similarly to an auto-workbench in that you set up a recipe, pipe ingredients in, and then pipe out the output items. It is different in that it has a substantial inventory for both input and output items, and that it is powered by lasers (and therefore can be driven quite a bit faster)."
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"description": "The Assembly Table is used to make various chipsets, gates, wires, and other electronic parts. Right-clicking opens the\ninterface:\n\n|  |\n|:------------:|\n\nYou can place the input items on the left, and the available output items appear on the right. All assembly table\nrecipes are shapeless, and there may even be extra input items present.\n\nOutput items are chosen by clicking one or more items on the right. If powered, the assembly table will immediately\nbegin creating the selected item. The item currently being created will be selected in bright red while the future items\nto be created will be selected in dark red.\n\nAs the assembly table works, the power meter in the center will gradually fill up. Once it reaches the top, the item is\nfinished and will pop off the assembly table. If there's an inventory or pipe nearby, the finished item will be placed\ninto it; otherwise, the item will fly off into the room.\n\n# Providing Power\n\nPowering an assembly table requires the use of one or more lasers placed anywhere within a few blocks. These must be\nconnected (via kinesis pipes) to some source of power. A single assembly table can receive as much power as you can give\nit, so the more lasers you have within range, the faster it will work. Here's an example of a simple\nsetup:\n\n|  |\n|:----------------:|\n| *[see the crafting plan](/craft/redstone_torch:assembly_table:combustion_engine:emerald_kinesis_pipe:4.golden_kinesis_pipe:3.laser)* |\n\n1. a combustion Engine filled with fuel produces power (60 RF/t) when activated by a redstone torch\n2. an emerald kinesis pipe draws power out of the engine and transmits it along some gold kinesis pipes\n3. a set of three lasers each transmit 20 RF/t\n4. assembly table which uses the 60 RF/t to build its current assignment\n\nSee also: [[Laser]]\n\n# Similar Machines\n\nThere are a number of other machines which also require laser power, so it is wise to set up your lasers so that they\ncan reach all of them. If multiple machines each have a job ready to work, the lasers will split their time (and\nthus the output power) between each of them.\n\nSee also: [[Advanced Crafting Table]], [[Charging Table]], [[Integration Table]]"
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"description": "The Auto Workbench is very similar to a regular Crafting Table with several important improvements which make it ideal\nfor automated workflows.\n\nStart by opening the interface and laying out input items just like with a regular crafting table.\n\n|  |\n|:------------:|\n\nAt this point, you'll notice that it does *not* actually craft anything, but it does show you want item *would* be\ncrafted. Now, add enough ingredients to complete the recipe three times. Once you do, the workbench will automatically\nstart works and drop the output item in the far-right inventory slot. If you pick up that item, it will automatically\nstart working on the next one.\n\nTo see the full potential of the Auto Workbench, you must use transport pipes to transfer input items into the\nworkbench. These will be divided evenly between all the appropriate places in the crafting grid, and once enough items\nhave arrived, the next item will be produced. If these items are piped out, production will be completely automated.\n\nFor example, here's a setup which converts sticks into wood gears:\n\n|  |\n|:----------------:|\n| *[see the crafting plan](/craft/2.chest:auto_workbench:2.basic_gate_autarchic_pulsar:2.wooden_transport_pipe)* |\n\n1. a chest full of sticks\n2. a Basic Gate (Autarchic Pulsar) on a Wooden Pipe which extracts the items\n3. an Auto Workbench configured to produce gears (as seen above)\n4. a second pipe and gate which extracts items from the Auto Workbench\n\nSee also: [[Basic Gate (Autarchic Pulsar)]], [[Wooden Transport Pipe]]\n"
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"description": "The Basic Gate is a crafting component for the first tier of gates. It has one \"if\" statement slot it can use, it can only use [[Red Pipe Wire]], and redstone signals, as well as several cool things with many inventories / tanks to do its job."
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"description": "This enhanced version of the Basic Gate acts as a [[Redstone Engine]] as well as a Basic Gate. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own."
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"description": "This gate is an enhanced version of the Basic Gate, meaning it has an enhancement added to the normal capabilities of the Basic Gate. The Clock Timer functionality allows this gate to do a certain thing after a configurable amount of time passes. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own."
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"description": "This enhanced gate allows for the gate to produce redstone signals. It has the same qualities as the normal Basic Gate, plus redstone emitting capabilities. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own."
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"description": "The Blueprint Library allows you to make copies of [[Blueprint]]s. By placing the blueprint in the top-right slot, you can copy it into the library. It will then appear in the list of known blueprints to the left. In order to copy a blueprint, simply select the desired design from the list of the left, and place an empty blueprint into the lower-left slot, and it will be copied out with the selected design."
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"description": "The charging table transfers energy provided by lasers into an item capable of holding charge (e.g., a [[Redstone Flux Capacitor]]). It works much like an [[Assembly Table]] in that it requires powered [[Laser]]s within range to provide it with power. Just place an item in table, and it will automatically start the lasers and charge the item."
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"description": "The Chute is a small container (only 4 slots) which will place items into any inventory located directly below it whenever that inventory has an available space. This makes it an ideal buffer in a pipe system which feeds machines having limited capacity (e.g., like feeding ore to a [[Furnace]]). The four slot capacity allows dissimilar items to collect in the chute while the furnce it busy with a different type of item.\n\nSince the [[Hopper]] was added to vanilla Minecraft, the chute is largely redundant. While the Chute ejects items considerably faster than a Hopper, the latter offers many advantages.\n\n* the hopper is less expensive to make (no gear required)\n* the hopper has one more slot in its inventory\n* the hopper can direct items to the sides as well and directly underneath\n* the hopper can suck in loose items out in the world (like an [[Obsidian Transport Pipe]])"
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"description": "A Cobblestone Structure Pipe acts like a pipe in that you can place wires, gates, facades, and pipe plugs on it, but without actually transporting anything. They make a cheap and easy way to fill space between pipe systems in a way which allows your pipe wire to jump the gap."
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"description": "The combustion engine generates power by burning various liquid fuels. In doing so, it builds up a considerable amount of heat and must be kept cool with water to avoid exploding. Different fuels produce different amounts of energy and heat, and take more or less time to burn. The following table shows the energy output and burn duration a single bucket of various kinds of fuels.\n\n| Liquid Type | Rate | Duration | Total |\n|:------------|--------:|----------:|-------------:|\n| Oil | 30 RF/t | 20,000 t | 600,000 RF |\n| Fuel | 60 RF/t | 100,000 t | 6,000,000 RF |"
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"description": "The Diamond Gate is used to craft all other gates of its tier, can interact with any kind of pipe wire, and has eight \"if\" statement slots, as well as interaction with lots of inventories / tanks. NOTE: This item is crafted inside the Assembly Table, which requires lasers to receive RF energy, as it does NOT get RF on its own."
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"description": "This gate acts as both a redstone engine, and a Diamond Gate. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own."
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"description": "This gate acts as a [[Diamond AND Gate]] and has the ability to do a specific task at a configurable interval. NOTE: This item is crafted inside the Integration Table, which requires lasers to receive RF energy, as it does NOT get RF on its own."
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"description": "The Diamond Chipset, like other chipsets, is a component in making other circuits, particularly the [[Diamond AND Gate]] and [[Diamond OR Gate]]."
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"description": "The Emerald Chipset, like other chipsets, is a component in making other circuits, particularly the [[Emerald AND Gate]] and [[Emerald OR Gate]]."
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"description": "The Filler is a machine which performs large-scale shaping of the landscape. It can operate in any one of several different modes:\n\n| Icon | Name | Description |\n|:-----------------:|----------|-------------------------|\n|  | Fill | completely fill an area |\n|  | Flatten | remove all blocks within the area, but make sure it has a floor underneath |\n|  | Horizon | works the same as Flatten |\n|  | Frame | fill in only the edges of the area and remove everything else |\n|  |Pyramid | builds a pyramid whose base completely fills the area (can be either point up or point down) |\n|  | Stairs | builds a stair-step pattern within the area, removing any blocks which aren't part of the stairs |\n|  | Box | builds a solid box whose sides fill in the rectangle of the area\n|  | Clear | completely remove all blocks within the area |\n|  | Cylinder | creates a cylinder centered within the area, removing any blocks not part of the cylinder |\n\n### Defining an Area\n\nThe Filler requires the use of [[Land Mark]]s to define the 3D area to work in. Start by choosing one corner of the area and place a land mark down right inside the corner of the box. Next, place two more land marks in a straight line and at the same altitude as the first land mark. These will define the depth and width of your box. Finally, place one last land mark directly above your first one. This will define the height. With everything in place, right-click on your first landmark, and a red frame should appear showing that everything is set up correctly.\n\n\n\nNow, you just need to place your filler just in front of one of the land marks, and they will all pop off and the red frame will be replaced with a black-and-yellow striped frame. The filler should have green lights showing that it is ready to work.\n\n\n\nNow, right-click the filler itself. On the top, you can use the left and right arrows to choose the mode, and the inventory area in the middle to give it raw material to work with. Certain modes have additional options which will be displayed in the boxes next to the mode selector (but which aren't needed otherwise).\n\n|  |\n|----------------------|\n\nOnce the machine is all prepped, just provide power and it will start spewing blocks! Red blocks to remove extra materials, and your filler blocks to build things up! Like other machines, it can operate with a bare minimum of power, but the more power you provide (up to a maximum) the faster it will go!\n\n"
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"description": "The flood gate accepts fluids via pipes and places them back in the world as fluid blocks: 1 block per 1000 mB of fluid (i.e., the opposite of a [[Pump]]). So long as it is provided enough fluid, it will completely fill up the space it is in until the top of the fluid is level with the top of the flood gate.\n\n|  |\n|:----------------:|\n| *the result of using a [[Flood Gate]] (left) and a [[Pump]] (right) to move water* |"
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"description": "Fuel is a liquid which can be burned by [[Combustion Engine]]s to produce energy. At 60 RF/t, it is the most effective fuel source, but also produces considerably more heat than Oil. It may be obtained by converting [[Oil]] in a [[Refinery]]. This process is so energy efficient that you can start an engine with a single bucket of oil and it will continuously general more fuel than is needed to sustain the conversion of the remaining fuel.\n\nSee also: [[Combustion Engine]], [[Oil]], [[Refinery]]"
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"description": "The Golden Chipset, like other chipsets, is a component in making other circuits, particularly the [[Gold AND Gate]] and [[Gold OR Gate]]."
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"description": "The Iron Chipset, like other chipsets, is a component in making other circuits, particularly the [[Iron AND Gate]] and [[Iron OR Gate]]."
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"description": "The land mark is used to show the area where a BuildCraft machine should work. Some machines, like the [[Quarry]], use a 2-dimensional area, while others, like the [[Filler]], use a 3-dimensional area.\n\n# Defining a 2D area\n\nTo define a 2D area, start by placing a landmark at one corner of the area you want to define. Then place another landmark in a straight line away from the first to mark off the width. Next, place another landmark in a straight line perpendicular to the first (describing an L) to mark off the depth. By right-clicking the first marker, you active the land marks, and a red rectangle should appear connecting all three land marks.\n\nThere are a few things to keep in mind, or your landmarks won't connect into a rectangle:\n\n1. All the landmarks must be at the same height (i.e., at the same Y coordinate)\n2. The landmarks cannot be more than 64m apart\n\nAs a handy way to judge the last criteria, if you provide a redstone signal to the first landmark, it will shoot out a blue beam to its maximum range.\n\n# Defining a 3D area\n\nTo define a 3D area, start by defining the base using the method described above. Before right-clicking to define the area, simply place another land mark directly above the first to define the height of the area."
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"description": "This item is used in the Zone Planner to create zones for the various robots that exsist in BC Robotics"
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"description": "Oil is a naturally-occuring liquid added by BuildCraft. While it can be burned in a [[Combustion Engine]] to produce\n30RF/t, it is much more adventageous to convert it to [[Fuel]] using a [[Refinery]] as fuel both produces more power\nper tick and burns longer.\n\nWhile not particularly common, Oil can be found in large spouts in ocean, desert, and swamp biomes. The spouts come in\ndifferent sizes, with the larger above-ground portion indicating larger oil deposits below ground. Each spout can\nproduce hundreds or even thousands of buckets of oil. The best way to remove oil is to use a [[Pump]] to extract it, and then convert it directly into [[Fuel]].\n\nSee also: [[Combustion Engine]], [[Fuel]], [[Refinery]]"
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"description": "If you want to get fuel you need 1 block/bucket of oil in a refinery"
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"description": "The Programming table is used to transform a plain [[Redstone Board]] into one specifically programmed for a certain kind of [[Robot]]. It operates using [[Laser]]s, so you will need to have a few nearby to power it.\n\n|  |\n|--------------------------|\n\nTo create a specific board, right-click the table and pop a plain [[Redstone Board]] into the top-right slot. Then, choose the type of board you want. Assuming your lasers and powered, you'll see the power meter on the far right climb as the energy is transferred.\n\n|  |\n|--------------------------------|\n"
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"description": "The Pulsating Chipset is used to add an autarchic pulsar to a gate (e.g., to convert a [[Basic Gate]] to a [[Basic Gate (Autarchic Pulsar)]]). Such a gate, when placed on a [[Wooden Transport Pipe]] or [[Wooden Fluid Pipe]], can produce two additional affects: a \"single energy pulse\" and an \"energy pulsar\". To add the Pulsating Chipeset to a gate, please both components on an [[Integration Table]] and provide [[Laser]] power to the table.\n\nThe single energy pulse will cause the pipe to extract a single unit from the adjacent inventory (whether a chest or tank). Each time the condition becomes true, another energy pulse will fire.\n\nThe energy pulsar works similarly to the single energy pulse, but fires continually while the condition remains true. This makes it ideal for creating auto-emptying chests or tanks as it takes up much less space than a redstone engine."
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"description": "The pump can pick up fluid blocks from the world and output them into pipes, tanks, or other fluid containers. When placed above a pool of liquid, it will extend a tube down until it is in the liquid and proceed to find the furthest connected fluid block at that height and remove it, outputting 1000mB of that fluid into any connected pipe or tank. It will continue doing this until all the connected blocks at that height have been removed (ending with the one directly under the pump). It will then lower the pipe by one block and repeat the process. (to a maximum of 64 blocks). Once there are no more fluid blocks under the pump, it will retract the pipe.\n\nThe pump requires a small amount of power to operate. In fact, a [[Redstone Engine]] is sufficient to run it, though only very slowly. To operate at full speed, a [[Stirling Engine]] is required.\n\nThe pump does not distinguish between multiple kinds of fluid. In particular, when pumping [[Oil]] in the ocean, the pump will first attempt to suck up the entire surface of the ocean before proceeding deeper. To avoid this, you will need to manually isolate the area you'd like to pump from the surrounding area. \n\n\n\nAn easy way to do so is to place a [[Lily Pad]] on the surface of the water next to the oil patch, and then drop sand using the edge of the lily pad until it is above the surface of the water. If you do happen to suck up multiple fluids with a pump, you can use a [[Diamond Fluid Pipe]] in combination with an [[Void Fluid Pipe]] to dispose of the fluid you don't want."
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"description": "The Quarry is a powered machine which rapidly digs as deep a hole as possible, spitting out whatever it digs up.\n\nBy using [[Land Mark]]s, you can define the area to be quarries (up to 64m x 64m). To define the area to dig, set down three [[Land Mark]]s in an L-shaped pattern where each land mark is on one of the corners of a rectangle one block wider than the whole you want to dig. Once you've got them in place, right-click the middle land mark to get a red rectangle:\n\n\n\nNext, place your Quarry down just in front of the middle landmark. This will cause all the land marks to pop up, and the red rectangle will be replaced with a yellow-and-black outline:\n\n\n\nAt this point, you just need to provide power for digging to commence. While even a single [[Stirling Engine]] is enough to get it moving, it will operate more quickly the more power you can provide (up to a limit which varies depending up on your mod pack).\n\nYou should also provide a place for the quarried blocks to go (e.g., [[Cobblestone Transport Pipe]]s) to funnel away all the material the Quarry will dig up. While it is possible to simply place a chest next to the Quarry, this will quickly fill up and overflow. If the Quarry is unable to place its items into an inventory, they will simply be flung into the air (where they will eventually disappear like any item left in the world). The Quarry automatically ejects items, so no [[Wooden Transport Pipe]] is necessary."
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"description": "A Redstone Board is an integral component to making a [[Robot]]. In order to make a certain kind of robot, you need to drop a blank Redstone Board into a [[Programming Table]] and use it to make the board for that robot."
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"description": "The Redstone Chipset, like other chipsets, is a component in making other circuits, particularly the [[Basic Gate]]."
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"description": "Redstone Crystals are the energy storage core for [[Robot]]s. They are made by placing a solid [[Block of Redstone]] on an [[Assembly Table]] and providing 10kRF through nearby [[Laser]]s."
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"description": "The redstone engine is the lowest powered engine in Buildcraft. It produces 0.5 RF/t, and cannot be connected to a [[Wooden Kinesis Pipe]], thus making it's only use to directly power machines. It's most common use is a cheap way to power a [[Pump]], or to extract items from a [[Chest]] using a [[Wooden Transport Pipe]]."
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"description": "The refinery converts [[Oil]] into [[Fuel]]. While the conversion is 1:1, fuel provides a great deal more power than oil, so it's well worth the cost of the machine and power.\n\nTo operate, oil must be put into the refinery either by buckets or fluid pipes. This will be placed in the two rear tanks (up to 8,000mB), while the fuel will be placed in the front tank (up to 4,000mB). Once the fuel tank is full, the refinery will stop working. To extract the fuel, you'll need to use a [[Wooden Fluid Pipe]] and some kind of power source (e.g., a [[Redstone Engine]]) to extract the fuel.\n\nThe refinery can use quite a bit of power, and will work faster the more power you can give it, until its maximum speed is reached. When power is supplied, the two pistons will start moving up and down. As more power is applied, they will move faster and turn different colors, eventually becoming green when at top speed.\n\nSee also: [[Oil]], [[Fuel]], [[Wooden Fluid Pipe]]"
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"description": "Used by robots to take requests for specific items."
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"description": "Robots are extremely powerful helpers which can automate a wide variety of tasks from harvesting crops to fighting mobs. You start by making a plain robot following a simple (though expensive) recipe. Then, you make a plain [[Redstone Board]] and program it for the kind of robot you want using a [[Programming Table]]. Finally, these two parts are combined with an [[Integration Table]] to make the specific kind of robot."
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"description": "The stirling engine is the second tier of engine provided by Buildcraft. By feeding it a constant supply of combustible material (i.e., whatever a furnace can accept), it will yield a steady 10 RF/t. Various materials will keep the engine running for more or less time:\n\n| Material | Time (m:s)|\n|---------------|----------:|\n| Lava Bucket | 20:40 |\n| Coal/Charcoal | 1:20 |\n| Wood/Planks | 0:15 |\n| Sapling/Stick | 0:05 |"
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"description": "The stone fluid pipe is the second tier of ordinary fluid pipe. With its transfer rate of 20mB/t, it is twice as fast as the [[Cobblestone Fluid Pipe]] (10mB/t), but considerably slower than the [[Golden Fluid Pipe]] (80mB/t).\n\nThe stone fluid pipe has no special abilities, but will not connect with either cobblestone or [[Quartz Fluid Pipe]]s. As with most fluid pipes, it can insert fluids into a container, but cannot extract them (for which you need a [[Wooden Fluid Pipe]])."
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"description": "The tank is a container for fluids. It can hold up 16,000mB of any kind of fluid ([[Water]], [[Lava]], [[Oil]], [[Fuel]], ...). Tanks placed on top of one another will automatically join together to form one large tank (though tanks placed next to one another do not). Fluids may be added to the tank either by right-clicking with a bucket of fluid or by using fluid pipes. In order to remove fluids from a tank, you will need to use a [[Wooden Fluid Pipe]] with some kind of power (e.g., a [[Redstone Engine]]). Tanks may only hold one kind of fluid at a time, and will refuse to accept a second kind of fluid.\n\n|  |\n|:-----------------------:|\n| *stacked tanks join together, side-by-side tanks don't* |\n"
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"description": "The Wood Gear is the most basic gear in BuildCraft. While it is used to craft several different low-tech machines, it is primarily used to create [[Stone Gear]]s and even more high-tech gears."
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"description": "A wooden transport pipe is used to pull items out of inventories. To start extracting items, a small pulse of energy must be provided (about 0.5RF / item). To provide this item, you can either connect some kind of engine (e.g., a [[Redstone Engine]]) or attach some kind of autarchic gate (e.g., the [[Basic Gate (Autarchic Pulsar)]]). The more power provided, the more items will be extracted, so attaching a [[Stirling Engine]] will pull out even more items, and a [[Combustion Engine]] even more."
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"description": "A highly advanced block used to mark large areas of land for robos to work on."
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