Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1 * Add a parser for mod.cg files, and refactor the the mod-version.cg files to push the appropriate content up to the mod.cg * Remove the concept of "silent" from BaseModel along with logging each event as they are fired (which is what really prompted the need for it in the first place) * Move use of the Storage class to be completely the province of the controllers most closely related to models affected * Convert the ModVersionController to the ModController and have it take on responsibility for choosing the mod version * Update BaseModel to support simple accessors for the current state * Update CraftingPlan to be able to remove uncraftable items * Implement the Mod model
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schema: 2
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name: Buildcraft
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version: 6.2.6
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description: Crafting recipes from BuildCraft, by SpaceToad
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schema: 1
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item: Advanced Crafting Table
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recipe:
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schema: 1
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author: Spacetoad
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description: A technical mod which adds power generation, mining, and building systems
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url: http://www.mod-buildcraft.com
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version: 6.2.6
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