Andrew Miner d1621bb9f6 Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1
* Add a parser for mod.cg files, and refactor the the mod-version.cg
  files to push the appropriate content up to the mod.cg
* Remove the concept of "silent" from BaseModel along with logging
  each event as they are fired (which is what really prompted the
  need for it in the first place)
* Move use of the Storage class to be completely the province of the
  controllers most closely related to models affected
* Convert the ModVersionController to the ModController and have it
  take on responsibility for choosing the mod version
* Update BaseModel to support simple accessors for the current state
* Update CraftingPlan to be able to remove uncraftable items
* Implement the Mod model
2015-01-18 10:48:12 -08:00
2015-01-17 12:26:21 -08:00
2015-01-16 13:11:29 -08:00

Crafting Guide

Crafting Guide is the ultimate step-by-step guide for making anything in Minecraft. From the your first crafting table all the way up to your IndustrialCraft2 QuantumSuit Bodyarmor, Crafting Guide breaks down the recipes to raw ingredients and displays step-by-step instructions for what to craft, how much to craft, and in what order. It also supports crafting multiple items at once, and can even include crafting the necessary tools in the step-by-step instructions.

Adding a new Mod

Is Crafting Guide missing a mod you use? Check out the Adding a new Mod page for full details on how to add support for your favorite mod.

Adding new features

If there's something you'd like to see Crafting Guide do, feel free to open an issue against this project. Be sure to describe exactly what you have in mind, and explain why you think it would benefit everyone who uses Crafting Guide. If you like, you can even clone the repository and get started on implementing it yourself!

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