Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1 * Add a parser for mod.cg files, and refactor the the mod-version.cg files to push the appropriate content up to the mod.cg * Remove the concept of "silent" from BaseModel along with logging each event as they are fired (which is what really prompted the need for it in the first place) * Move use of the Storage class to be completely the province of the controllers most closely related to models affected * Convert the ModVersionController to the ModController and have it take on responsibility for choosing the mod version * Update BaseModel to support simple accessors for the current state * Update CraftingPlan to be able to remove uncraftable items * Implement the Mod model
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@@ -25,8 +25,6 @@ module.exports = class CraftingTableController extends BaseController
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@imageLoader = options.imageLoader
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@modPack = options.modPack
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@model.plan.silent = false
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# Event Methods ################################################################################
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onNextClicked: ->
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