Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1 * Add a parser for mod.cg files, and refactor the the mod-version.cg files to push the appropriate content up to the mod.cg * Remove the concept of "silent" from BaseModel along with logging each event as they are fired (which is what really prompted the need for it in the first place) * Move use of the Storage class to be completely the province of the controllers most closely related to models affected * Convert the ModVersionController to the ModController and have it take on responsibility for choosing the mod version * Update BaseModel to support simple accessors for the current state * Update CraftingPlan to be able to remove uncraftable items * Implement the Mod model
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@@ -22,7 +22,7 @@ module.exports = class ItemPage extends BaseModel
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attributes.table ?= new CraftingTable plan:attributes.plan
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super attributes, options
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@modPack.on Event.add, (modVersion)=> modVersion.once 'sync', => @_consumeParams()
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@modPack.on Event.add + ':mod', (mod)=> mod.on 'sync', => @_consumeParams()
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@plan.on Event.change, => @_updateLocation()
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# Private Methods ##############################################################################
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@@ -44,4 +44,4 @@ module.exports = class ItemPage extends BaseModel
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slug = if _.isArray(list[0]) then list[0][1] else list[0]
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router.navigate "/item/#{slug}"
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else
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router.navigate "/"
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router.navigate "/"
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