Refactor ModVersion into Mod and ModVersion
* Remove V1 of the mod version parser and shift V2 up to be V1 * Add a parser for mod.cg files, and refactor the the mod-version.cg files to push the appropriate content up to the mod.cg * Remove the concept of "silent" from BaseModel along with logging each event as they are fired (which is what really prompted the need for it in the first place) * Move use of the Storage class to be completely the province of the controllers most closely related to models affected * Convert the ModVersionController to the ModController and have it take on responsibility for choosing the mod version * Update BaseModel to support simple accessors for the current state * Update CraftingPlan to be able to remove uncraftable items * Implement the Mod model
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@@ -135,9 +135,9 @@ describe 'Inventory', ->
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expect(-> inventory.remove('wool', 10)).to.throw Error,
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'cannot remove 10: only 4 wool in this inventory'
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it 'removes a single item by default', ->
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it 'removes all items by default', ->
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inventory.remove 'wool'
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inventory._stacks.wool.quantity.should.equal 3
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expect(inventory._stacks.wool).to.be.empty
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it 'removes a quantity above 1', ->
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inventory.remove 'wool', 3
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