Refactor ModVersion into Mod and ModVersion

* Remove V1 of the mod version parser and shift V2 up to be V1
* Add a parser for mod.cg files, and refactor the the mod-version.cg
  files to push the appropriate content up to the mod.cg
* Remove the concept of "silent" from BaseModel along with logging
  each event as they are fired (which is what really prompted the
  need for it in the first place)
* Move use of the Storage class to be completely the province of the
  controllers most closely related to models affected
* Convert the ModVersionController to the ModController and have it
  take on responsibility for choosing the mod version
* Update BaseModel to support simple accessors for the current state
* Update CraftingPlan to be able to remove uncraftable items
* Implement the Mod model
This commit is contained in:
Andrew Miner
2015-01-18 10:48:12 -08:00
parent 76dc863372
commit d1621bb9f6
39 changed files with 922 additions and 1176 deletions
+30
View File
@@ -0,0 +1,30 @@
###
Crafting Guide - mod.test.coffee
Copyright (c) 2015 by Redwood Labs
All rights reserved.
###
Mod = require '../src/scripts/models/mod'
########################################################################################################################
mod = null
########################################################################################################################
describe 'Mod', ->
beforeEach -> mod = new Mod name:'Test'
describe 'compareTo', ->
it 'lists required mods first', ->
minecraft = new Mod name:'Minecraft'
mod.compareTo(minecraft).should.equal +1
minecraft.compareTo(mod).should.equal -1
it 'sorts by name second', ->
buildcraft = new Mod name:'Buildcraft'
mod.compareTo(buildcraft).should.equal +1
buildcraft.compareTo(mod).should.equal -1