* Change default item URL to fall under /mod/<mod slug>/<item slug>
but kept the old URL pattern around with the old behavior (i.e.,
find the first item with that slug)
* Update Item to have a `qualifiedSlug` property which combines the
item's own slug with its Mod's slug. Updated a lot of code all
over to use this in preference to the plain slug.
* Add a `localizeTo` method to Inventory to allow non-qualified slugs
to be converted into qualified slugs within the inventory's stacks
* Update ModPack to work with either qualified or unqualified slugs
for relevant methods
* Fix model state changes to happen before related events are
triggered
* Add a debounce to the CraftingPlan object when triggering a recraft
due to changes in related objects (esp. its inventories)
* Update the Inventory's sort to keep items sorted by mod before name
with the Minecraft items sorted to the top
* Fix `ModPack.findItemByName` to actually recursively use the Mod's
method instead of slugifying the given name and looking for the
slug (since this won't necessarily work anymore).
* Ensure each Mod is assigned a reference to its containing ModPack
* Fix NameFinder to only consider an item non-gatherable if it is
also craftable
* Update ModVersionParserV1 to assign qualified slugs to recipes
for any items which are in the same mod (leaving any other slugs
unqualified)
* Add Underscore mixins for composing and decomposing slugs
* Update old tests for the use of qualified slugs, and some new tests
for the new methods added
* Create a nascent version of the mod detail page
* Make the slug mandatory for Mod instead of name, and load the name
from the data file
* Make the Feedback view universal on all pages
* Refactor the use of mod pack to have a single global object at the
router level which is shared between pages. Further, make this one
object load itself immediately and have it automatically load any
activated mod version
* Refactor the use of Storage related to mod pack versions into the
router as well.
* Add trace logging back in for events, but allow individual classes
to suppress it (as opposed to actually supressing the events)
* Fix a bug in ModVersion.eachItem where it would suggest so-called
items which are merely registered slugs without associated items
* Tweak style of quantity label in output box to be more visible
* Move data files for all mods under a directory for the specific
version of the mod
* Add a `silent` property to the base model to prevent models which
shouldn't be observed from emitting events
* Change the term "itemSlug" to just "slug" across the board
* Change all models so that they don't require their parent in their
constructors and so that they don't automatically add themselves to
their parents lists
* Remove a bunch of unnecessary event triggering
* Tighten up access to various lists of children across all models
* Refactor the guts of the V2 parser into an abstract base class so
it can be used for other parsers in the future
* Remove a number of unused methods
* Rewrite the crafting algorithm to recursively find all the steps
involved and then resolve how many times each needs to be run.
* Update the base controller to debounce calls to refresh
* Fix a few erroneous recipes for IC2-Classic
* Changed "version" to "dataVersion" in data format
* Changed the "modName" and "modVersion" fields on the ModVersion
class to remove the "mod" prefix and changed the data format to
match
* Change the Stack class to use the itemSlug instead of the item
itself
* Update the ModVersion and ModPack classes to include methods for
recording a correspondence between slugs and names. Update code
which displays items from stacks to use these methods to determine
display names.
* Add a reference from Recipe back to the item it creates