When rapidly transitioning between various states, the markdown
editor could wind up with a weird mixture of UI elements showing as
some of transitions were dropped because they followed too quickly
on the heels of another transition.
This change fixes the problem by changing how the BaseController's
`hide` and `show` functions work. They now set a "target" state on
the element and, during each step of the animation, check whether
the target has changed. If so, the transition begins to work in
reverse to return to the prior state.
* Convert build to use a single JavaScript file on the site (instead
of downloading each library separately). This also means that all
global variables (e.g., `$` for JQuery, `_` for Underscore.js) can
be removed.
* Remove unused scripts and/or move them to a more appropriate repo
* Update the `deploy` script to work with CircleCI's automation
* Update markdown display code to allow images to be located with the
markdown data files instead of the pre-rendered index pages
* Fix AddThis component not showing up by altering the URL they
provide to use GET parameters instead of the hash component
* Fix a bug with saving the "have" items on the crafting page
The `InventoryTableController` had been split off from the existing
`InventoryController` some time ago, but was never properly factored
not to share common code. This change elimiates it altogether in
favor of the newly re-vamped `InventoryController` which is now
flexible enough to be used in both places.