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website/src/client/site/news_page/news_page.jade
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2016-05-07 14:41:47 -07:00

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//-
//- Crafting Guide - news_page.jade
//-
//- Copyright © 2014-2016 by Redwood Labs
//- All rights reserved.
//-
.content.view__news_page
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include ../common/twitter/twitter.jade
section
h3 2016-04-30
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p.
Big news... no, huge news... no, tiny news! Crafting Guide is now fully functional on any size
screen from a 30" desktop monitor all the way down to a 4" phone. Just grab your favorite mobile
device and give it a try!
section
h3 2016-04-24
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p.
I've been knocking off a few more feature requests over the weekend. First, I've made the entire
site respond to being on a smaller screen (tablet-sized for now, phone-sized will be next).
Hopefully, it should just feel pretty natural on whatever screen size, and you won't notice any big
differences from one to the other.
p.
The second small change is that whenever you're looking at a recipe which calls for a <i>lot</i> of
some item, you can hover over the quantity to see what it would be in stacks + the remainder. For
example, 127 translates to: 1x64+63. That should make it easier to think about large builds.
section
h3 2016-04-23
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p.
I've spent some time working on the crafting page today, and I think you'll find it a lot easier to
adjust your plans now. The big difference is that the site no longer automatically calculate.
Instead, you have to deliberately press a button when you're ready for a new plan. This allows you
to check out an existing plan, mark certain steps complete, adjust your inventory, and only when
you're ready, click the button for a new plan. Not a huge change, but I think you'll find yourself
adjusting a not-quite-right plan a lot more often now!
section
h3 2016-04-21
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p.
The most highly-requested mod currently on my list is <a href="/browse/tinkers_construct">Tinker's
Construct</a>, and I'm pleased to announce that it is now available on Crafting Guide! In case you
aren't familiar with it, it adds the ability to create tools by crafting together individual parts
made from different materials, and adds a complex smelting mechanic which allows you to create a
variety of useful metal alloys. This smelting has the side-effect of producing two ingots for every
block of ore as well, so you can very rapidly get to ore-doubling without having to have already got
a complex power system up and running.
p.
There is <i>one</i> thing missing. I didn't include any recipes for the actual tools themselves.
The problem, of course, is that you can mix and match parts made from any of the supported
materials, and that leads to thousands upon thousands of possible tools: way more than would ever be
practical to include in Crafting Guide in the obvious way other items are included.
p.
The plan, then, is to create a feature just for Tinker's Construct which allows you to select a tool
to create, and then pick and choose the material types for each part. You'll then be able to make a
crafting plan for those parts. If that sounds like something you'd use, head over to <a
href="https://github.com/andrewminer/crafting-guide/issues/214">GitHub</a> and add your vote!
section
h3 2016-04-16
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p.
I've been working on adding a new mod, and I ran across a bug which has been in the system for a
while now, but which will cause serious problems with a lot of the recipes in the new mod. So, I put
the mod aside for a bit to fix it.
p.
The bug was that when you are making something like an <a
href="/browse/forge_multipart/oak_wood_cover">Oak Wood Cover</a> the <a
href="/browse/forge_multipart/stone_saw">saw</a> wouldn't be part of the crafting plan. This isn't
such a big deal for most things, but for this new mod, it would have been a major problem.
section
h3 2016-04-14
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p.
In between adding new features to the website, I've taken a little break to add support for
<a href="/browse/projectred">ProjectRed</a>. It takes up the mantle of the retired RedPower mod
and adds a lot of what that one used to provide: logic gates, cables, pneumatic tubes, and lots and
lots of new lights and lamps.
section
h3 2016-04-05
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p.
Today, I finally reveal the new Crafting Guide website! While there are only minor changes to the
outward appearance, a <i>lot</i> has changed under the covers. First, you should notice that the
general appearance is more consistently "Minecraft" in feel, and everything is quite a bit faster.
You should also notice that it works a little bit better on mobile devices (much more on that to
come). Finally, you'll notice that things are organized a bit better than they have been in the
past.
p.
If you've used the site before, one thing which has disappeared is the "configure" page. Now, to
say which mods you're using, just go to the individual mod pages and select the version of that mod
you've got in your mod pack directly. Just as before, the rest of the website will adjust to use the
version you select (or to ignore that mod if you select "no" version).
section
h3 2016-03-26
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p.
The second contribution comes from <a href="http://github.com/kythorn">Jay Oliver</a> who has
added the data files for <a href="/browse/quantum_flux">Quantum Flux</a>. Quantum Flux provides
various items for moving RF power wirelessly and manipulating the flow of time. It also
provides some pretty powerful powered armor.
p.
The third contribution, from <a href="http://github.com/ThePsionic">ThePsionic</a>, is a
BuildCraft add-on called <a href="/browse/logistics_pipes">Logistics Pipes</a>. This mod adds
a whole complex set of pipes which allow automated retrieval, crafting, sorting, and more.
section
h3 2016-03-25
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p.
I've gotten a few contributions of whole mods recently, and I'm catching up on getting them up
on the site. First up is <a href="/browse/agricraft">Agricraft</a>, contributed by
<a href="http://github.com/dragagon">dragagon</a>! Agricraft takes the idea of crops from IC2
and pumps it up to a whole new level with a cross-breeding program that introduces a way to grow
anything from native Minecraft flowers all the way up to diamonds!
section
h3 2015-02-11
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p.
I've been using <a href="/browse/modular_powersuits">Modular PowerSuits</a> myself lately, and I
noticed that the newest version (finally!) comes with default recipes. So, I've updated
Crafting Guide to support both the newest vanilla recipes as well as those from Thermal
Expansion. You can switch back and forth on the <a href="/configure">Configure</a> page.
section
h3 2015-02-09
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p.
Back before the winter holidays, the extremely patient <a href="https://github.com/tdallmann">
tdallmann</a> completed support for <a href="/browse/hydraulicraft/">Hydraulicraft</a>, and I'm
afraid I'm only now getting it up on the site! It looks like a neat mod based all around the
science of hydraulics with a nicely stepped set of devices to be made at each level. Many thanks
to tddallmann for adding it to Crafting Guide!
p.
I also received a submission for adding <a href="/browse/opencomputers">OpenComputers</a> from
<a href="https://github.com/yut23">yut23</a>. Should be a big help to those aspiring Minecraft
programmers who want a bit more challege than is provided by <a href="/browse/computercraft">
ComputerCraft</a>! Thanks, yut23!
section
h3 2015-11-25
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p.
With many thanks to <a href="https://github.com/pkmnfrk">Mike Caron</a>, I'm pleased to announce
support for <a href="/browse/storage_drawers">Storage Drawers</a>!