159 lines
9.5 KiB
Plaintext
159 lines
9.5 KiB
Plaintext
//-
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//- Crafting Guide - news_page.jade
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//-
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//- Copyright © 2014-2016 by Redwood Labs
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//- All rights reserved.
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//-
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.content.view__news_page
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.left
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.right
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include ../common/twitter/twitter.jade
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section
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h3 2016-04-30
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.panel
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p.
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Big news... no, huge news... no, tiny news! Crafting Guide is now fully functional on any size
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screen from a 30" desktop monitor all the way down to a 4" phone. Just grab your favorite mobile
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device and give it a try!
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section
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h3 2016-04-24
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.panel
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p.
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I've been knocking off a few more feature requests over the weekend. First, I've made the entire
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site respond to being on a smaller screen (tablet-sized for now, phone-sized will be next).
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Hopefully, it should just feel pretty natural on whatever screen size, and you won't notice any big
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differences from one to the other.
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p.
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The second small change is that whenever you're looking at a recipe which calls for a <i>lot</i> of
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some item, you can hover over the quantity to see what it would be in stacks + the remainder. For
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example, 127 translates to: 1x64+63. That should make it easier to think about large builds.
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section
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h3 2016-04-23
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.panel
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p.
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I've spent some time working on the crafting page today, and I think you'll find it a lot easier to
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adjust your plans now. The big difference is that the site no longer automatically calculate.
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Instead, you have to deliberately press a button when you're ready for a new plan. This allows you
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to check out an existing plan, mark certain steps complete, adjust your inventory, and only when
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you're ready, click the button for a new plan. Not a huge change, but I think you'll find yourself
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adjusting a not-quite-right plan a lot more often now!
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section
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h3 2016-04-21
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.panel
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p.
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The most highly-requested mod currently on my list is <a href="/browse/tinkers_construct">Tinker's
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Construct</a>, and I'm pleased to announce that it is now available on Crafting Guide! In case you
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aren't familiar with it, it adds the ability to create tools by crafting together individual parts
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made from different materials, and adds a complex smelting mechanic which allows you to create a
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variety of useful metal alloys. This smelting has the side-effect of producing two ingots for every
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block of ore as well, so you can very rapidly get to ore-doubling without having to have already got
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a complex power system up and running.
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p.
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There is <i>one</i> thing missing. I didn't include any recipes for the actual tools themselves.
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The problem, of course, is that you can mix and match parts made from any of the supported
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materials, and that leads to thousands upon thousands of possible tools: way more than would ever be
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practical to include in Crafting Guide in the obvious way other items are included.
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p.
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The plan, then, is to create a feature just for Tinker's Construct which allows you to select a tool
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to create, and then pick and choose the material types for each part. You'll then be able to make a
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crafting plan for those parts. If that sounds like something you'd use, head over to <a
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href="https://github.com/andrewminer/crafting-guide/issues/214">GitHub</a> and add your vote!
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section
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h3 2016-04-16
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.panel
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p.
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I've been working on adding a new mod, and I ran across a bug which has been in the system for a
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while now, but which will cause serious problems with a lot of the recipes in the new mod. So, I put
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the mod aside for a bit to fix it.
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p.
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The bug was that when you are making something like an <a
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href="/browse/forge_multipart/oak_wood_cover">Oak Wood Cover</a> the <a
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href="/browse/forge_multipart/stone_saw">saw</a> wouldn't be part of the crafting plan. This isn't
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such a big deal for most things, but for this new mod, it would have been a major problem.
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section
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h3 2016-04-14
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.panel
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p.
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In between adding new features to the website, I've taken a little break to add support for
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<a href="/browse/projectred">ProjectRed</a>. It takes up the mantle of the retired RedPower mod
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and adds a lot of what that one used to provide: logic gates, cables, pneumatic tubes, and lots and
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lots of new lights and lamps.
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section
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h3 2016-04-05
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.panel
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p.
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Today, I finally reveal the new Crafting Guide website! While there are only minor changes to the
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outward appearance, a <i>lot</i> has changed under the covers. First, you should notice that the
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general appearance is more consistently "Minecraft" in feel, and everything is quite a bit faster.
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You should also notice that it works a little bit better on mobile devices (much more on that to
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come). Finally, you'll notice that things are organized a bit better than they have been in the
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past.
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p.
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If you've used the site before, one thing which has disappeared is the "configure" page. Now, to
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say which mods you're using, just go to the individual mod pages and select the version of that mod
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you've got in your mod pack directly. Just as before, the rest of the website will adjust to use the
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version you select (or to ignore that mod if you select "no" version).
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section
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h3 2016-03-26
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.panel
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p.
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The second contribution comes from <a href="http://github.com/kythorn">Jay Oliver</a> who has
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added the data files for <a href="/browse/quantum_flux">Quantum Flux</a>. Quantum Flux provides
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various items for moving RF power wirelessly and manipulating the flow of time. It also
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provides some pretty powerful powered armor.
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p.
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The third contribution, from <a href="http://github.com/ThePsionic">ThePsionic</a>, is a
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BuildCraft add-on called <a href="/browse/logistics_pipes">Logistics Pipes</a>. This mod adds
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a whole complex set of pipes which allow automated retrieval, crafting, sorting, and more.
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section
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h3 2016-03-25
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.panel
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p.
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I've gotten a few contributions of whole mods recently, and I'm catching up on getting them up
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on the site. First up is <a href="/browse/agricraft">Agricraft</a>, contributed by
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<a href="http://github.com/dragagon">dragagon</a>! Agricraft takes the idea of crops from IC2
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and pumps it up to a whole new level with a cross-breeding program that introduces a way to grow
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anything from native Minecraft flowers all the way up to diamonds!
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section
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h3 2015-02-11
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.panel
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p.
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I've been using <a href="/browse/modular_powersuits">Modular PowerSuits</a> myself lately, and I
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noticed that the newest version (finally!) comes with default recipes. So, I've updated
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Crafting Guide to support both the newest vanilla recipes as well as those from Thermal
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Expansion. You can switch back and forth on the <a href="/configure">Configure</a> page.
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section
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h3 2015-02-09
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.panel
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p.
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Back before the winter holidays, the extremely patient <a href="https://github.com/tdallmann">
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tdallmann</a> completed support for <a href="/browse/hydraulicraft/">Hydraulicraft</a>, and I'm
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afraid I'm only now getting it up on the site! It looks like a neat mod based all around the
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science of hydraulics with a nicely stepped set of devices to be made at each level. Many thanks
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to tddallmann for adding it to Crafting Guide!
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p.
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I also received a submission for adding <a href="/browse/opencomputers">OpenComputers</a> from
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<a href="https://github.com/yut23">yut23</a>. Should be a big help to those aspiring Minecraft
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programmers who want a bit more challege than is provided by <a href="/browse/computercraft">
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ComputerCraft</a>! Thanks, yut23!
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section
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h3 2015-11-25
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.panel
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p.
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With many thanks to <a href="https://github.com/pkmnfrk">Mike Caron</a>, I'm pleased to announce
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support for <a href="/browse/storage_drawers">Storage Drawers</a>!
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