* Change default item URL to fall under /mod/<mod slug>/<item slug> but kept the old URL pattern around with the old behavior (i.e., find the first item with that slug) * Update Item to have a `qualifiedSlug` property which combines the item's own slug with its Mod's slug. Updated a lot of code all over to use this in preference to the plain slug. * Add a `localizeTo` method to Inventory to allow non-qualified slugs to be converted into qualified slugs within the inventory's stacks * Update ModPack to work with either qualified or unqualified slugs for relevant methods * Fix model state changes to happen before related events are triggered * Add a debounce to the CraftingPlan object when triggering a recraft due to changes in related objects (esp. its inventories) * Update the Inventory's sort to keep items sorted by mod before name with the Minecraft items sorted to the top * Fix `ModPack.findItemByName` to actually recursively use the Mod's method instead of slugifying the given name and looking for the slug (since this won't necessarily work anymore). * Ensure each Mod is assigned a reference to its containing ModPack * Fix NameFinder to only consider an item non-gatherable if it is also craftable * Update ModVersionParserV1 to assign qualified slugs to recipes for any items which are in the same mod (leaving any other slugs unqualified) * Add Underscore mixins for composing and decomposing slugs * Update old tests for the use of qualified slugs, and some new tests for the new methods added
183 lines
6.4 KiB
CoffeeScript
183 lines
6.4 KiB
CoffeeScript
###
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# Crafting Guide - inventory.test.coffee
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#
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# Copyright (c) 2014-2015 by Redwood Labs
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# All rights reserved.
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###
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{Event} = require '../src/scripts/constants'
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EventRecorder = require './event_recorder'
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Inventory = require '../src/scripts/models/inventory'
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Item = require '../src/scripts/models/item'
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########################################################################################################################
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inventory = modPack = null
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########################################################################################################################
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describe 'inventory.coffee', ->
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beforeEach ->
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inventory = new Inventory {}, silent:false
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inventory.add 'wool', 4
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inventory.add 'string', 20
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inventory.add 'boat'
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describe 'add', ->
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it 'can add to an empty inventory', ->
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inventory.add 'iron_ingot', 4
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stack = inventory._stacks['iron_ingot']
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stack.constructor.name.should.equal 'Stack'
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stack.slug.should.equal 'iron_ingot'
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stack.quantity.should.equal 4
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it 'can augment quantity of existing items', ->
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inventory.add 'wool', 2
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inventory.toList().should.eql ['boat', [20, 'string'], [6, 'wool']]
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it 'can add zero quantity', ->
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inventory.add 'wool', 0
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inventory.toList().should.eql ['boat', [20, 'string'], [4, 'wool']]
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it 'emits the proper events', ->
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events = new EventRecorder inventory
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inventory.add 'iron_ingot', 10
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events.names.should.eql [Event.add, Event.change]
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describe 'addInventory', ->
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it 'can add to an empty inventory', ->
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newInventory = new Inventory
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newInventory.addInventory inventory
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newInventory._slugs.should.eql ['boat', 'string', 'wool']
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it 'can add a mix of new and existing items', ->
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newInventory = new Inventory
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newInventory.add 'string', 2
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newInventory.addInventory inventory
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newInventory.toList().should.eql ['boat', [22, 'string'], [4, 'wool']]
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describe 'clone', ->
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it 'creates an empty inventory from an empty inventory', ->
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a = new Inventory
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b = a.clone()
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b._slugs.should.eql []
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it 'faithfully copies an existing inventory', ->
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copy = inventory.clone()
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copy.toList().should.eql ['boat', [20, 'string'], [4, 'wool']]
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describe 'each', ->
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it 'works with an empty inventory', ->
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inventory = new Inventory
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result = []
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inventory.each (item)-> result.push item.name
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result.should.eql []
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it 'works when items have only been added', ->
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result = []
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inventory.each (stack)-> result.push stack.slug
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result.should.eql ['boat', 'string', 'wool']
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it 'works when items have been augmented', ->
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inventory.add 'iron_ingot'
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inventory.add 'boat'
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inventory.add 'wool', 2
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result = []
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inventory.each (stack)-> result.push stack.slug
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result.should.eql ['boat', 'iron_ingot', 'string', 'wool']
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describe 'hasAtLeast', ->
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it 'works when the item is completely absent', ->
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answer = inventory.hasAtLeast 'chicken', 1
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answer.should.be.false
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it 'always returns true for zero quantity', ->
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inventory.hasAtLeast('chicken', 0).should.be.true
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inventory.hasAtLeast('wool', 0).should.be.true
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it 'works for a quantity above 1', ->
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inventory.hasAtLeast('wool', 3).should.be.true
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inventory.hasAtLeast('wool', 4).should.be.true
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inventory.hasAtLeast('wool', 5).should.be.false
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describe 'localizeTo', ->
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before ->
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modPack =
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map:
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wool: 'minecraft__wool'
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string: 'minecraft__string'
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boat: 'minecraft__boat'
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stone_gear: 'buildcraft__stone_gear'
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findItem: (slug)->
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[modSlug, itemSlug] = _.decomposeSlug slug
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return slug:itemSlug, qualifiedSlug:@map[itemSlug]
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it 'replaces item slugs with qualified slugs', ->
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inventory.add 'stone_gear'
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inventory.localizeTo modPack
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inventory.toList().should.eql [
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'minecraft__boat',
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[20, 'minecraft__string'],
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[4, 'minecraft__wool'],
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'buildcraft__stone_gear'
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]
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it 'ignores qualified slugs', ->
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inventory.add 'buildcraft__stone_gear'
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inventory.localizeTo modPack
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inventory.toList().should.eql [
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'minecraft__boat',
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[20, 'minecraft__string'],
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[4, 'minecraft__wool'],
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'buildcraft__stone_gear'
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]
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describe 'pop', ->
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it 'returns null for an empty inventory', ->
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inventory = new Inventory
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result = inventory.pop()
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expect(result).to.be.null
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it 'completely removes the last item', ->
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stack = inventory.pop()
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stack.slug.should.equal 'wool'
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stack.quantity.should.equal 4
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inventory.toList().should.eql ['boat', [20, 'string']]
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it 'triggers the right events', ->
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events = new EventRecorder inventory
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result = inventory.pop()
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events.names.should.eql [Event.remove, Event.change]
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describe 'remove', ->
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it 'throws when the item is absent', ->
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expect(-> inventory.remove('chicken')).to.throw Error,
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'cannot remove chicken since it is not in this inventory'
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it 'throws when the item has insufficient quantity', ->
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expect(-> inventory.remove('wool', 10)).to.throw Error,
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'cannot remove 10: only 4 wool in this inventory'
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it 'removes all items by default', ->
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inventory.remove 'wool'
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expect(inventory._stacks.wool).to.be.empty
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it 'removes a quantity above 1', ->
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inventory.remove 'wool', 3
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inventory._stacks.wool.quantity.should.equal 1
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it 'emits the proper events', ->
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events = new EventRecorder inventory
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inventory.remove 'wool'
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events.names.should.eql [Event.remove, Event.change]
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