Add backstory / principles
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October 20th, 1897
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It's been a long voyage, but a pleasant one. Having left Sydney on an east-bound steamer two weeks
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ago, I expect we shall arrive in Chile in about another week's time. The book Mr. Phelps lent me on
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hydraulic engineering is fascinating, and helps pass the time as we cross the South Pacific. Just
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open ocean in all directions for days now.
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October 22nd, 1897
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We've had high seas these past four-and-twenty hours, which has been extremely disruptive to
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everyone on board. I was hoping to adapt my plans for an industrial-scale excavator to include what
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I've been learning on hydraulics, but it's impossible to keep the ink-pots from overturning. Alas,
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the same has to be said for the contents of my stomach. This is the first time the ship has been
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steady enough to even update my journal. It brings my grandmother's herb-lore to mind... if only
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there were a source of fresh *Athelas* in the depths of the Pacific!
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October 23rd, 1897
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I got to tour the engine-room today! It was fascinating to see such a large engine at work. The
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designs I've been creating for steam locomotives are far smaller. The amount of coal those
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behemoths consume is beyond belief!
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October 26th?, 1897
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I don't know who might ever read this journal now, but I want to keep track of my own impressions
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for as long as I last. Things were going exceedingly well when I last wrote, but calamity has
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overtaken us since then. So far as I can tell, I'm the sole survivor of the H.M.S. Britannia, and
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I've been marooned on an island (continent?) after our steamer was caught in a monstrous typhoon.
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If I survive, I may record that tale, but I must conserve my ink and notebook as they are virtually
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the only things I have left in my possession—not even shoes!
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I am profoundly blessed by the Creator to have lived outside Sherwood for most of my life with a
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grandmother steeped in botanical knowledge. Little did I realize those pleasant walks at her side
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might now mean the difference between life and death. My first priorities must be water, food, and
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then shelter. I don't recall how long ago that bubble-and-squeak on the Promenade Deck was, but the
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hollow feeling gnawing at me indicates that it's been longer than I like.
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# Summary
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Mysterious Island is a modpack for Minecraft v1.20.1 built around the premiss of a Victorian-era
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enigneer finding himself marooned in the South Pacific. His mechanical skills, and a bit of botany
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learned at his grandmother's knee is all that stands between him and his own mortality.
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As he explores the countryside, he discovers the odd trace of long-abandoned industrial civilization
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but no signs of any current inhabitants. Formerly domesticated flora and fauna have been left
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feral long enough to have started to migrate back toward their ancestral forms and habitats. The
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only dangers appear to be natural ones: starvation, predatory animals, exposure, and the odd
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shipwreck containing dangerous pirates!
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# Alterations from Vanilla Minecraft
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There are many game systems which are tuned to be more challenging survival game. In particular:
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* Natural healing is greatly diminished (~ 2 hearts healed per in-game day with adequate food).
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* Hunger reduces even when the player is standing still. This effect isenough to deplete a full
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hunger bar during the course of a single in-game day.
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* Stack sizes for items are greatly reduced, and are mostly proportionate to the density of the
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objects being carried,.
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* Some surfaces are much more difficult to traverse (e.g., sand), causing a slow-down effect similar
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to soul sand in vanilla.
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* The player has a thirst meter which functions much like the hunger meter.
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* Water found in the world contains contaminants and pathogens which need to be removed by boiling
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* Only water from rivers and oceans automatically recreates water source blocks
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* The player is vulnerable to both hot and cold weather, and it will be necessary to prepare
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yourself with gear suitable to such environments.
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There are also a few things which have gotten a bit easier:
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* No undead mobs, Pillagers, etc.
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* Grass pathways give the player a little speed boost, and paved roads an even bigger one.
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* It's possible to make pathways on most soft surfaces (dirt, sand, gravel, etc.).
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* All crops spawn naturally in the wild, but only in biomes where that plant naturally grows.
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* Lots of additional food items and recipes are available.
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# Finding Resources
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This modpack has a strong focus on exploration, and, to that end, you'll find that resources only
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spawn in areas where they naturally would in the real world, and in ways you'd normally find them.
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So, coal is found both as anthricite deep underground, and as peat in boggy areas. Deposits are
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also spread out across the various biomes of the world, requiring that you explore extensively to
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find everything you might want.
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Similarly, plants and animals only appear in biomes where they appear in nature. Potatoes are a
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boreal, highland crop, while corn is an arid, subtropical one. You'll find the same is true for all
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the other plants and animals in the modpack.
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# Technology
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The modpack is set in the real world in the year 1897, so you can expect to find Victorian-era
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technology available. No magic, potions, etc. from fantasy settings.
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